mirror of
https://github.com/cemu-project/DS4Windows.git
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7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
210 lines
8.9 KiB
XML
210 lines
8.9 KiB
XML
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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mimetype: application/x-microsoft.net.object.bytearray.base64
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="data">
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<value>582, 19</value>
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</data>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Build (Version</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 3</value>
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<value>65, 13</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Änderungen</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>476, 3</value>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>102, 13</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Spenden via Paypal</value>
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</data>
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<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>574, 352</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>Makros</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>61, 13</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>Übersetzer:</value>
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</data>
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<data name="lbLinkText.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 336</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>574, 352</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>582, 378</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>551, 458</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Verstecke DS4 Controller: Verstecke DS4's Standard Eingabemethode (Dinput) vor anderen Programmen. Überprüfe ob du Doppeleingaben in Spielen bekommst oder R2 das Spiel pausiert.
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Drücke die Linke Seite des Touchpads: Linker Touch
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Drücke die Rechte Seite des Touchpads: Right Touch
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Drücke das Touchpad mit 2 Fingern: Multitouch
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Drücke den oberen Teil des Touchpads: Upper Touch
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PS + Options oder halte PS für 10 Sekunden: Trenne Controller (nur bei Bluetooth)
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Berühre Touchpad + PS: Schalte Touchpadbewegung aus (Klicken funktioniert weiterhin)
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Pad Unten Rechts drücken*: Rechtsklick (Am besten benutzt wenn Rechte Seite als Maustaste verwendet wird.)
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Zwei Finger hoch/runter auf dem Touchpad*: Hoch/Runter blättern
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Drücke und halte Touchpad*: Ziehe Maus Links
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2 Finger Wischgeste auf dem Touchpad nach Links oder Rechts*: Blättere durch die Profile
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Umschalter Modifikator: Halte eine Aktion um ein anderes Steuerungsprofil auszuwählen.
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Wenn Maus und Tastatur Zuordung:
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Wechseln: Taste bleibt im "Gedrückt" Status, bis sie erneut gedrückt wird
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Makro: Weise mehrere Tasten einer Eingabe zu
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Scan Code: Tasten werden unterschiedlich interpretiert. Nur für manche Spiele nötig.
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*Falls aktiviert</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>582, 397</value>
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</root> |