mirror of
https://github.com/cemu-project/DS4Windows.git
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7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
205 lines
9.0 KiB
XML
205 lines
9.0 KiB
XML
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="data">
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<resheader name="version">
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<value>2.0</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>528, 19</value>
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</data>
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<data name="linkInhexSTER.Size" type="System.Drawing.Size, System.Drawing">
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<value>180, 13</value>
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</data>
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<data name="linkInhexSTER.Text" xml:space="preserve">
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<value>InhexSTER (Démarreur de DS4Tool)</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 3</value>
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</data>
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>103, 13</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Liste de nouveautés</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>429, 3</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>95, 13</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Donner via PayPal</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>497, 505</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Cacher manette DS4: Cacher les entrées de base (Dinput) de la DS4 de la vérification des autres programmes si vous observez des entrées doubles en plein jeu ou si R2 met le jeu en pause
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Cliquez sur le côté gauche du pavé tactile: Left Touch
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Cliquez sur le côté droit du pavé tactile: Right Touch
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Cliquez sur le pavé tactile avec 2 doigts: Multitouch
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Cliquez sur la partie supérieure du pavé tactile: Upper Touch
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PS + Options ou maintenir PS pendant 10 secondes: Déconnecter la manette (Bluetooth seulement)
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Pavé tactile + PS: Désactiver les glissements sur le pavé tactile (le clique fonctionne toujours)
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Clic sur la partie inférieure et droite du pavé tactile*: Clic droit (conseillé d'utiliser quand le côté droit est utilisé comme bouton de souris)
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Deux doigts haut/bas sur la pavé tactile*: Défiler vers le Haut/Bas
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Appuyer puis maintenir le pavé tactile*: Glisser du clic gauche de la souris
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Glisser gauche ou droit avec 2 doigts sur le pavé tactile*: Cycle through profiles
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Shift Modifer: Maintenir une action pour utiliser un autre ensemble de commandes
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When mapping keyboard and mouse:
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Toggle: The key will remain in a "held down" state until pressed again
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Macro: Assigner plusieurs touches à une entrée
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Scan du code: Les touches sont interprétées différemment. Peut-être nécessaire pour certains jeux
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*si Activé</value>
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</data>
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<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>520, 384</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>520, 384</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>528, 410</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>528, 429</value>
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</data>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="$this.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
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<value>NoControl</value>
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