cemu-DS4Windows/DS4Windows/ReadInputForm.cs
jays2kings 7d7d5d7391 Version 1.4.23
Extended range needed for touchpad swipes actions to register
UI adjustments in profile settings, such as a color box for flashing
color, alignment adjustments, and the Sixaxis reading dot staying in
bounds of the box
Recording a macro for special actions now open up in a new window,
allowing for ctrl+tab to be used
When controller's latency passes 10ms, the log will show and the
controller will flash red until the latency is under 10ms
Hovering over the mac address shows the latency of said controller, if
it's connected via bluetooth
Option to choose when at low battery for the light to flash or pulse
Much cleaner/neater hotkeys/about window
Option to download language packs if your PC is not set to an english
language
Finished Italian Translations (Thanks again Giulio)
Finished German Translations (Thanks Ammonjak)
Updated Italian & Russian Translations
Reorganized the the code so all cs files are under the same project
2015-02-08 16:51:52 -05:00

158 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DS4Control;
namespace ScpServer
{
public enum InputType : int { Keyboard, Controller }
public partial class ReadInputForm : Form
{
private DS4Library.DS4Device device = null;
private DateTime startTime;
private bool repeatKey = false;
private Keys keyCode;
private int keyValue;
private X360Controls X360Control = X360Controls.Unbound;
private int timeOut = 10;
private bool finished = false;
private InputType inputType;
private bool readingKey = false;
public bool RepeatKey { get { return repeatKey; } }
public X360Controls X360Input { get { return X360Control; } }
public Keys KeyCode { get { return keyCode; } }
public int KeyValue { get { return keyValue; } }
public DS4Library.DS4Device DS4Device { set { device = value; } }
public InputType InputType { get { return inputType; } set { inputType = value; } }
public ReadInputForm()
{
InitializeComponent();
}
private void ReadInputForm_Shown(object sender, EventArgs e)
{
timeOutTimer.Enabled = true;
if (device != null && inputType == InputType.Controller)
new System.Threading.Thread(readX360Control).Start();
}
private void ReadInputForm_KeyDown(object sender, KeyEventArgs e)
{
if (inputType == InputType.Keyboard && !readingKey)
{
startTime = DateTime.UtcNow;
this.keyCode = e.KeyCode;
this.keyValue = e.KeyValue;
readingKey = true;
}
}
private void ReadInputForm_KeyUp(object sender, KeyEventArgs e)
{
if (inputType == InputType.Keyboard)
{
if (this.keyCode == e.KeyCode && (startTime + TimeSpan.FromSeconds(3)) < DateTime.UtcNow)
repeatKey = true;
this.keyCode = e.KeyCode;
this.keyValue = e.KeyValue;
readingKey = false;
finished = true;
this.Close();
}
}
private void timeOutTimer_Tick(object sender, EventArgs e)
{
int time = Int32.Parse(timeLabel.Text);
time--;
if (time < 0)
{
Close();
return;
}
timeLabel.Text = String.Format("{0}", time);
}
private void readX360Control()
{
DS4Library.DS4State cState = new DS4Library.DS4State();
X360Controls control = X360Controls.Unbound;
DateTime timeStamp = DateTime.UtcNow;
while (!finished && timeStamp + TimeSpan.FromSeconds(timeOut) > DateTime.UtcNow)
{
device.getCurrentState(cState);
if (cState.Square)
control = X360Controls.X;
else if (cState.Triangle)
control = X360Controls.Y;
else if (cState.Cross)
control = X360Controls.A;
else if (cState.Circle)
control = X360Controls.B;
else if (cState.DpadUp)
control = X360Controls.DpadUp;
else if (cState.DpadRight)
control = X360Controls.DpadRight;
else if (cState.DpadDown)
control = X360Controls.DpadDown;
else if (cState.DpadLeft)
control = X360Controls.DpadLeft;
else if (cState.Share)
control = X360Controls.Back;
else if (cState.Options)
control = X360Controls.Start;
else if (cState.L1)
control = X360Controls.LB;
else if (cState.R1)
control = X360Controls.RB;
else if (cState.L3)
control = X360Controls.LS;
else if (cState.R3)
control = X360Controls.RS;
else if (cState.PS)
control = X360Controls.Guide;
else if (cState.L2 > 100)
control = X360Controls.LT;
else if (cState.R2 > 100)
control = X360Controls.RT;
else if (cState.LX < 35)
control = X360Controls.LXNeg;
else if (cState.RX < 35)
control = X360Controls.RXNeg;
else if (cState.LY < 35)
control = X360Controls.LYNeg;
else if (cState.RY < 35)
control = X360Controls.RYNeg;
else if (cState.LX > 220)
control = X360Controls.LXPos;
else if (cState.RX > 220)
control = X360Controls.RXPos;
else if (cState.LY > 220)
control = X360Controls.LYPos;
else if (cState.RY > 220)
control = X360Controls.RYPos;
if (control != X360Controls.Unbound)
{
finished = true;
X360Control = control;
this.Invoke(new EventHandler(
delegate
{
Close();
}));
}
}
}
}
}