mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
694 lines
22 KiB
C#
694 lines
22 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace DS4WinWPF.Translations {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4WinWPF.Translations.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Accel.
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/// </summary>
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public static string Accel {
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get {
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return ResourceManager.GetString("Accel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Action.
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/// </summary>
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public static string Action {
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get {
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return ResourceManager.GetString("Action", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add Directory.
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/// </summary>
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public static string AddDirectory {
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get {
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return ResourceManager.GetString("AddDirectory", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add Programs.
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/// </summary>
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public static string AddPrograms {
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get {
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return ResourceManager.GetString("AddPrograms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add Start Menu Programs.
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/// </summary>
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public static string AddStartMenuPrograms {
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get {
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return ResourceManager.GetString("AddStartMenuPrograms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add Steam Games.
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/// </summary>
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public static string AddSteamGames {
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get {
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return ResourceManager.GetString("AddSteamGames", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to All.
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/// </summary>
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public static string All {
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get {
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return ResourceManager.GetString("All", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Auto Profiles.
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/// </summary>
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public static string AutoProfiles {
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get {
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return ResourceManager.GetString("AutoProfiles", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Process path. ^ABC = Match at the beginning of string (^) | ABC$ = Match at the end of string ($) | *ABC =Contains a string (*).
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/// </summary>
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public static string AutoProfPathTip {
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get {
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return ResourceManager.GetString("AutoProfPathTip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Window title. ^ABC = Match at the beginning of string (^) | ABC$ = Match at the end of string ($) | *ABC =Contains a string (*).
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/// </summary>
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public static string AutoProfTitleTip {
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get {
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return ResourceManager.GetString("AutoProfTitleTip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Battery.
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/// </summary>
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public static string Battery {
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get {
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return ResourceManager.GetString("Battery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Browse.
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/// </summary>
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public static string Browse {
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get {
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return ResourceManager.GetString("Browse", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Browse for Other Programs.
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/// </summary>
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public static string BrowseOtherPrograms {
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get {
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return ResourceManager.GetString("BrowseOtherPrograms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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public static string Cancel {
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get {
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return ResourceManager.GetString("Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Check For Update Now.
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/// </summary>
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public static string CheckUpdateNow {
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get {
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return ResourceManager.GetString("CheckUpdateNow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Check for DS4Windows Updates at Startup.
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/// </summary>
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public static string CheckUpdateStartup {
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get {
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return ResourceManager.GetString("CheckUpdateStartup", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Clear.
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/// </summary>
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public static string Clear {
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get {
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return ResourceManager.GetString("Clear", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Close Minimizes.
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/// </summary>
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public static string CloseMinimizes {
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get {
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return ResourceManager.GetString("CloseMinimizes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Color.
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/// </summary>
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public static string Color {
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get {
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return ResourceManager.GetString("Color", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller 1.
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/// </summary>
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public static string Controller1Text {
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get {
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return ResourceManager.GetString("Controller1Text", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller 2.
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/// </summary>
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public static string Controller2Text {
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get {
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return ResourceManager.GetString("Controller2Text", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller 3.
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/// </summary>
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public static string Controller3Text {
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get {
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return ResourceManager.GetString("Controller3Text", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller 4.
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/// </summary>
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public static string Controller4Text {
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get {
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return ResourceManager.GetString("Controller4Text", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controllers.
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/// </summary>
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public static string Controllers {
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get {
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return ResourceManager.GetString("Controllers", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Control Panel.
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/// </summary>
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public static string ControlPanel {
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get {
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return ResourceManager.GetString("ControlPanel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Delete.
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/// </summary>
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public static string Delete {
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get {
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return ResourceManager.GetString("Delete", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller/Driver Setup.
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/// </summary>
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public static string DriverSetup {
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get {
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return ResourceManager.GetString("DriverSetup", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Duplicate.
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/// </summary>
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public static string Duplicate {
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get {
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return ResourceManager.GetString("Duplicate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Edit.
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/// </summary>
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public static string Edit {
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get {
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return ResourceManager.GetString("Edit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Edit Action.
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/// </summary>
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public static string EditAction {
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get {
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return ResourceManager.GetString("EditAction", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Export.
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/// </summary>
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public static string Export {
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get {
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return ResourceManager.GetString("Export", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Full.
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/// </summary>
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public static string Full {
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get {
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return ResourceManager.GetString("Full", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Gyro.
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/// </summary>
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public static string Gyro {
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get {
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return ResourceManager.GetString("Gyro", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hide Unchecked.
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/// </summary>
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public static string HideUnchecked {
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get {
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return ResourceManager.GetString("HideUnchecked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Import.
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/// </summary>
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public static string Import {
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get {
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return ResourceManager.GetString("Import", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Left Stick.
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/// </summary>
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public static string LeftStick {
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get {
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return ResourceManager.GetString("LeftStick", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Log.
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/// </summary>
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public static string Log {
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get {
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return ResourceManager.GetString("Log", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Move Down.
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/// </summary>
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public static string MoveDown {
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get {
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return ResourceManager.GetString("MoveDown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Move Up.
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/// </summary>
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public static string MoveUp {
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get {
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return ResourceManager.GetString("MoveUp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Name.
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/// </summary>
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public static string Name {
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get {
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return ResourceManager.GetString("Name", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New.
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/// </summary>
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public static string New {
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get {
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return ResourceManager.GetString("New", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New Action.
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/// </summary>
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public static string NewAction {
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get {
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return ResourceManager.GetString("NewAction", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New Profile.
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/// </summary>
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public static string NewProfile {
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get {
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return ResourceManager.GetString("NewProfile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to None.
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/// </summary>
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public static string None {
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get {
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return ResourceManager.GetString("None", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Path.
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/// </summary>
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public static string Path {
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get {
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return ResourceManager.GetString("Path", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Profile.
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/// </summary>
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public static string Profile {
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get {
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return ResourceManager.GetString("Profile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Profile Folder.
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/// </summary>
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public static string ProfileFolder {
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get {
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return ResourceManager.GetString("ProfileFolder", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Quick Charge.
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/// </summary>
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public static string QuickCharge {
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get {
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return ResourceManager.GetString("QuickCharge", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Record.
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/// </summary>
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public static string RecordText {
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get {
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return ResourceManager.GetString("RecordText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Remove.
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/// </summary>
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public static string Remove {
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get {
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return ResourceManager.GetString("Remove", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Remove Action.
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/// </summary>
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public static string RemoveAction {
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get {
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return ResourceManager.GetString("RemoveAction", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Right Stick.
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/// </summary>
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public static string RightStick {
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get {
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return ResourceManager.GetString("RightStick", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Rumble.
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/// </summary>
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public static string Rumble {
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get {
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return ResourceManager.GetString("Rumble", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to sec.
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/// </summary>
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public static string RumbleMaxSecs {
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get {
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return ResourceManager.GetString("RumbleMaxSecs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Auto stop rumble in secs (0=auto stop disabled).
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/// </summary>
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public static string RumbleMaxSecsTip {
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get {
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return ResourceManager.GetString("RumbleMaxSecsTip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Run At Startup.
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/// </summary>
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public static string RunAtStartup {
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get {
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return ResourceManager.GetString("RunAtStartup", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save.
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/// </summary>
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public static string Save {
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get {
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return ResourceManager.GetString("Save", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save.
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/// </summary>
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public static string SaveProfile {
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get {
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return ResourceManager.GetString("SaveProfile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Settings.
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/// </summary>
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public static string Settings {
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get {
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return ResourceManager.GetString("Settings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Notifications.
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/// </summary>
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public static string ShowNotifications {
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get {
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return ResourceManager.GetString("ShowNotifications", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start Minimized.
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/// </summary>
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public static string StartMinimized {
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get {
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return ResourceManager.GetString("StartMinimized", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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public static string StartText {
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get {
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return ResourceManager.GetString("StartText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Status.
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/// </summary>
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public static string Status {
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|
get {
|
|
return ResourceManager.GetString("Status", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stop.
|
|
/// </summary>
|
|
public static string StopText {
|
|
get {
|
|
return ResourceManager.GetString("StopText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Scroll.
|
|
/// </summary>
|
|
public static string TouchScroll {
|
|
get {
|
|
return ResourceManager.GetString("TouchScroll", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Slide.
|
|
/// </summary>
|
|
public static string TouchSlide {
|
|
get {
|
|
return ResourceManager.GetString("TouchSlide", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tap.
|
|
/// </summary>
|
|
public static string TouchTap {
|
|
get {
|
|
return ResourceManager.GetString("TouchTap", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Trigger.
|
|
/// </summary>
|
|
public static string Trigger {
|
|
get {
|
|
return ResourceManager.GetString("Trigger", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Warnings only.
|
|
/// </summary>
|
|
public static string WarningsOnly {
|
|
get {
|
|
return ResourceManager.GetString("WarningsOnly", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Window Title.
|
|
/// </summary>
|
|
public static string WindowTitle {
|
|
get {
|
|
return ResourceManager.GetString("WindowTitle", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|