mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-25 16:11:49 +01:00
148 lines
7.4 KiB
C#
148 lines
7.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Nefarius.ViGEm.Client;
|
|
using Nefarius.ViGEm.Client.Targets;
|
|
using Nefarius.ViGEm.Client.Targets.DualShock4;
|
|
|
|
namespace DS4Windows
|
|
{
|
|
class DS4OutDevice : OutputDevice
|
|
{
|
|
public const string devtype = "DS4";
|
|
|
|
public DualShock4Controller cont;
|
|
private DualShock4Report report;
|
|
|
|
public DS4OutDevice(ViGEmClient client)
|
|
{
|
|
cont = new DualShock4Controller(client);
|
|
report = new DualShock4Report();
|
|
}
|
|
|
|
public override void ConvertandSendReport(DS4State state, int device)
|
|
{
|
|
DualShock4Buttons tempButtons = 0;
|
|
DualShock4DPadValues tempDPad = DualShock4DPadValues.None;
|
|
DualShock4SpecialButtons tempSpecial = 0;
|
|
|
|
unchecked
|
|
{
|
|
if (state.Share) tempButtons |= DualShock4Buttons.Share;
|
|
if (state.L3) tempButtons |= DualShock4Buttons.ThumbLeft;
|
|
if (state.R3) tempButtons |= DualShock4Buttons.ThumbRight;
|
|
if (state.Options) tempButtons |= DualShock4Buttons.Options;
|
|
|
|
if (state.DpadUp && state.DpadRight) tempDPad = DualShock4DPadValues.Northeast;
|
|
else if (state.DpadUp && state.DpadLeft) tempDPad = DualShock4DPadValues.Northwest;
|
|
else if (state.DpadUp) tempDPad = DualShock4DPadValues.North;
|
|
else if (state.DpadRight && state.DpadDown) tempDPad = DualShock4DPadValues.Southeast;
|
|
else if (state.DpadRight) tempDPad = DualShock4DPadValues.East;
|
|
else if (state.DpadDown && state.DpadLeft) tempDPad = DualShock4DPadValues.Southwest;
|
|
else if (state.DpadDown) tempDPad = DualShock4DPadValues.South;
|
|
else if (state.DpadLeft) tempDPad = DualShock4DPadValues.West;
|
|
|
|
/*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North;
|
|
if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East;
|
|
if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South;
|
|
if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West;
|
|
*/
|
|
|
|
if (state.L1) tempButtons |= DualShock4Buttons.ShoulderLeft;
|
|
if (state.R1) tempButtons |= DualShock4Buttons.ShoulderRight;
|
|
//if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft;
|
|
//if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight;
|
|
if (state.L2 > 0) tempButtons |= DualShock4Buttons.TriggerLeft;
|
|
if (state.R2 > 0) tempButtons |= DualShock4Buttons.TriggerRight;
|
|
|
|
if (state.Triangle) tempButtons |= DualShock4Buttons.Triangle;
|
|
if (state.Circle) tempButtons |= DualShock4Buttons.Circle;
|
|
if (state.Cross) tempButtons |= DualShock4Buttons.Cross;
|
|
if (state.Square) tempButtons |= DualShock4Buttons.Square;
|
|
if (state.PS) tempSpecial |= DualShock4SpecialButtons.Ps;
|
|
if (state.TouchButton) tempSpecial |= DualShock4SpecialButtons.Touchpad;
|
|
//report.SetButtonsFull(tempButtons);
|
|
report.Buttons = (ushort)tempButtons;
|
|
report.SetDPad(tempDPad);
|
|
report.SpecialButtons = (byte)tempSpecial;
|
|
}
|
|
|
|
|
|
report.LeftTrigger = state.L2;
|
|
report.RightTrigger = state.R2;
|
|
|
|
SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);
|
|
switch (steeringWheelMappedAxis)
|
|
{
|
|
case SASteeringWheelEmulationAxisType.None:
|
|
report.LeftThumbX = state.LX;
|
|
report.LeftThumbY = state.LY;
|
|
report.RightThumbX = state.RX;
|
|
report.RightThumbY = state.RY;
|
|
break;
|
|
|
|
case SASteeringWheelEmulationAxisType.LX:
|
|
report.LeftThumbX = (byte)state.SASteeringWheelEmulationUnit;
|
|
report.LeftThumbY = state.LY;
|
|
report.RightThumbX = state.RX;
|
|
report.RightThumbY = state.RY;
|
|
break;
|
|
|
|
case SASteeringWheelEmulationAxisType.LY:
|
|
report.LeftThumbX = state.LX;
|
|
report.LeftThumbY = (byte)state.SASteeringWheelEmulationUnit;
|
|
report.RightThumbX = state.RX;
|
|
report.RightThumbY = state.RY;
|
|
break;
|
|
|
|
case SASteeringWheelEmulationAxisType.RX:
|
|
report.LeftThumbX = state.LX;
|
|
report.LeftThumbY = state.LY;
|
|
report.RightThumbX = (byte)state.SASteeringWheelEmulationUnit;
|
|
report.RightThumbY = state.RY;
|
|
break;
|
|
|
|
case SASteeringWheelEmulationAxisType.RY:
|
|
report.LeftThumbX = state.LX;
|
|
report.LeftThumbY = state.LY;
|
|
report.RightThumbX = state.RX;
|
|
report.RightThumbY = (byte)state.SASteeringWheelEmulationUnit;
|
|
break;
|
|
|
|
case SASteeringWheelEmulationAxisType.L2R2:
|
|
report.LeftTrigger = report.RightTrigger = 0;
|
|
if (state.SASteeringWheelEmulationUnit >= 0) report.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit;
|
|
else report.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit;
|
|
goto case SASteeringWheelEmulationAxisType.None;
|
|
|
|
case SASteeringWheelEmulationAxisType.VJoy1X:
|
|
case SASteeringWheelEmulationAxisType.VJoy2X:
|
|
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
|
|
goto case SASteeringWheelEmulationAxisType.None;
|
|
|
|
case SASteeringWheelEmulationAxisType.VJoy1Y:
|
|
case SASteeringWheelEmulationAxisType.VJoy2Y:
|
|
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
|
|
goto case SASteeringWheelEmulationAxisType.None;
|
|
|
|
case SASteeringWheelEmulationAxisType.VJoy1Z:
|
|
case SASteeringWheelEmulationAxisType.VJoy2Z:
|
|
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
|
|
goto case SASteeringWheelEmulationAxisType.None;
|
|
|
|
default:
|
|
// Should never come here but just in case use the NONE case as default handler....
|
|
goto case SASteeringWheelEmulationAxisType.None;
|
|
}
|
|
|
|
cont.SendReport(report);
|
|
}
|
|
|
|
public override void Connect() => cont.Connect();
|
|
public override void Disconnect() => cont.Disconnect();
|
|
public override string GetDeviceType() => devtype;
|
|
}
|
|
}
|