cemu-DS4Windows/DS4Windows/DS4Library/DS4Device.cs
jays2kings 86079b029e Version 1.4.266
Flash Lightbar when at high latency now has the option to choose what
you decide is high latency
Show Notifications now has the option to only show warnings, such as
when a controller cannot be grabbed exclusively
Speaking of bad news for Windows 10 users: Hide DS4 has now been
disabled, until i can figure out why this is, it will be disabled, this
means some games that rely on this may not work properly or at all,
sorry about that
As for good news for Windows 10, did you know you can press Windows + G
to open a game bar which can record games. For Windows 10 users, there's
a new special action: Xbox Game DVR. Pick a trigger (only one button)
and tapping/holding/or double tapping does various things, such as
start/stop recording, save an ongoing recording, take a screenshot (via
the xbox app's option or your own hotkey ie form steam), or just open
the gamebar
Much of the code has been updated with c# 6.0
Added manifest so DS4Windows can notice Windows 10 and high DPIs, also
reorganized files
2015-07-30 23:34:22 -04:00

724 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections;
namespace DS4Windows
{
public struct DS4Color
{
public byte red;
public byte green;
public byte blue;
public DS4Color(System.Drawing.Color c)
{
red = c.R;
green = c.G;
blue = c.B;
}
public DS4Color(byte r, byte g, byte b)
{
red = r;
green = g;
blue = b;
}
public override bool Equals(object obj)
{
if (obj is DS4Color)
{
DS4Color dsc = ((DS4Color)obj);
return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue);
}
else
return false;
}
public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
}
public enum ConnectionType : byte { BT, USB }; // Prioritize Bluetooth when both are connected.
/**
* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
* It (will) handle composing them and the details of output report management.
*/
public struct DS4HapticState
{
public DS4Color LightBarColor;
public bool LightBarExplicitlyOff;
public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
public bool RumbleMotorsExplicitlyOff;
public bool IsLightBarSet()
{
return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
}
public bool IsRumbleSet()
{
return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
}
}
public class DS4Device
{
private const int BT_OUTPUT_REPORT_LENGTH = 78;
private const int BT_INPUT_REPORT_LENGTH = 547;
private HidDevice hDevice;
private string Mac;
private DS4State cState = new DS4State();
private DS4State pState = new DS4State();
private ConnectionType conType;
private byte[] accel = new byte[6];
private byte[] gyro = new byte[6];
private byte[] inputReport;
private byte[] btInputReport = null;
private byte[] outputReportBuffer, outputReport;
private readonly DS4Touchpad touchpad = null;
private byte rightLightFastRumble;
private byte leftHeavySlowRumble;
private DS4Color ligtBarColor;
private byte ledFlashOn, ledFlashOff;
private Thread ds4Input, ds4Output;
private int battery;
public DateTime lastActive = DateTime.UtcNow;
public DateTime firstActive = DateTime.UtcNow;
private bool charging;
public event EventHandler<EventArgs> Report = null;
public event EventHandler<EventArgs> Removal = null;
public HidDevice HidDevice => hDevice;
public bool IsExclusive => HidDevice.IsExclusive;
public bool IsDisconnecting { get; private set; }
public string MacAddress => Mac;
public ConnectionType ConnectionType => conType;
public int IdleTimeout { get; set; } // behavior only active when > 0
public int Battery => battery;
public bool Charging => charging;
public byte RightLightFastRumble
{
get { return rightLightFastRumble; }
set
{
if (value == rightLightFastRumble) return;
rightLightFastRumble = value;
}
}
public byte LeftHeavySlowRumble
{
get { return leftHeavySlowRumble; }
set
{
if (value == leftHeavySlowRumble) return;
leftHeavySlowRumble = value;
}
}
public DS4Color LightBarColor
{
get { return ligtBarColor; }
set
{
if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
{
ligtBarColor = value;
}
}
}
public byte LightBarOnDuration
{
get { return ledFlashOn; }
set
{
if (ledFlashOn != value)
{
ledFlashOn = value;
}
}
}
public byte LightBarOffDuration
{
get { return ledFlashOff; }
set
{
if (ledFlashOff != value)
{
ledFlashOff = value;
}
}
}
public DS4Touchpad Touchpad { get { return touchpad; } }
public static ConnectionType HidConnectionType(HidDevice hidDevice)
{
return hidDevice.Capabilities.InputReportByteLength == 64 ? ConnectionType.USB : ConnectionType.BT;
}
public DS4Device(HidDevice hidDevice)
{
hDevice = hidDevice;
conType = HidConnectionType(hDevice);
Mac = hDevice.readSerial();
if (conType == ConnectionType.USB)
{
inputReport = new byte[64];
outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
}
else
{
btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
inputReport = new byte[btInputReport.Length - 2];
outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
}
touchpad = new DS4Touchpad();
}
public void StartUpdate()
{
if (ds4Input == null)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
sendOutputReport(true); // initialize the output report
ds4Output = new Thread(performDs4Output);
ds4Output.Name = "DS4 Output thread: " + Mac;
ds4Output.Start();
ds4Input = new Thread(performDs4Input);
ds4Input.Name = "DS4 Input thread: " + Mac;
ds4Input.Start();
}
else
Console.WriteLine("Thread already running for DS4: " + Mac);
}
public void StopUpdate()
{
if (ds4Input.ThreadState != System.Threading.ThreadState.Stopped || ds4Input.ThreadState != System.Threading.ThreadState.Aborted)
{
try
{
ds4Input.Abort();
ds4Input.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
StopOutputUpdate();
}
private void StopOutputUpdate()
{
if (ds4Output.ThreadState != System.Threading.ThreadState.Stopped || ds4Output.ThreadState != System.Threading.ThreadState.Aborted)
{
try
{
ds4Output.Abort();
ds4Output.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
private bool writeOutput()
{
if (conType == ConnectionType.BT)
{
return hDevice.WriteOutputReportViaControl(outputReport);
}
else
{
return hDevice.WriteOutputReportViaInterrupt(outputReport, 8);
}
}
private void performDs4Output()
{
lock (outputReport)
{
int lastError = 0;
while (true)
{
if (writeOutput())
{
lastError = 0;
if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
else
Monitor.Wait(outputReport);
}
else
{
int thisError = Marshal.GetLastWin32Error();
if (lastError != thisError)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
lastError = thisError;
}
}
}
}
}
/** Is the device alive and receiving valid sensor input reports? */
public bool IsAlive()
{
return priorInputReport30 != 0xff;
}
private byte priorInputReport30 = 0xff;
public double Latency = 0;
bool warn;
public string error;
private void performDs4Input()
{
firstActive = DateTime.UtcNow;
System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter.
readTimeout.Elapsed += delegate { HidDevice.CancelIO(); };
List<long> Latency = new List<long>();
long oldtime = 0;
Stopwatch sw = new Stopwatch();
sw.Start();
while (true)
{
string currerror = string.Empty;
Latency.Add(sw.ElapsedMilliseconds - oldtime);
oldtime = sw.ElapsedMilliseconds;
if (Latency.Count > 100)
Latency.RemoveAt(0);
this.Latency = Latency.Average();
if (this.Latency > 10 && !warn && sw.ElapsedMilliseconds > 4000)
{
warn = true;
//System.Diagnostics.Trace.WriteLine(System.DateTime.UtcNow.ToString("o") + "> " + "Controller " + /*this.DeviceNum*/ + 1 + " (" + this.MacAddress + ") is experiencing latency issues. Currently at " + Math.Round(this.Latency, 2).ToString() + "ms of recomended maximum 10ms");
}
else if (this.Latency <= 10 && warn) warn = false;
if (readTimeout.Interval != 3000.0)
{
if (readTimeout.Interval != 30000.0)
readTimeout.Interval = 30000.0;
else
readTimeout.Interval = 3000.0;
}
readTimeout.Enabled = true;
if (conType != ConnectionType.USB)
{
HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
readTimeout.Enabled = false;
if (res == HidDevice.ReadStatus.Success)
{
Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
}
else
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
sendOutputReport(true); // Kick Windows into noticing the disconnection.
StopOutputUpdate();
IsDisconnecting = true;
if (Removal != null)
Removal(this, EventArgs.Empty);
return;
}
}
else
{
HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
readTimeout.Enabled = false;
if (res != HidDevice.ReadStatus.Success)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
StopOutputUpdate();
IsDisconnecting = true;
if (Removal != null)
Removal(this, EventArgs.Empty);
return;
}
}
if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
{
//Received incorrect report, skip it
continue;
}
DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
resetHapticState();
cState.ReportTimeStamp = utcNow;
cState.LX = inputReport[1];
cState.LY = inputReport[2];
cState.RX = inputReport[3];
cState.RY = inputReport[4];
cState.L2 = inputReport[8];
cState.R2 = inputReport[9];
cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0;
cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0;
cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0;
cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0;
cState.DpadUp = ((byte)inputReport[5] & (1 << 3)) != 0;
cState.DpadDown = ((byte)inputReport[5] & (1 << 2)) != 0;
cState.DpadLeft = ((byte)inputReport[5] & (1 << 1)) != 0;
cState.DpadRight = ((byte)inputReport[5] & (1 << 0)) != 0;
//Convert dpad into individual On/Off bits instead of a clock representation
byte dpad_state = 0;
dpad_state = (byte)(
((cState.DpadRight ? 1 : 0) << 0) |
((cState.DpadLeft ? 1 : 0) << 1) |
((cState.DpadDown ? 1 : 0) << 2) |
((cState.DpadUp ? 1 : 0) << 3));
switch (dpad_state)
{
case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
}
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0;
cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0;
cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0;
cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0;
cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0;
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
cState.FrameCounter = (byte)(inputReport[7] >> 2);
// Store Gyro and Accel values
Array.Copy(inputReport, 14, accel, 0, 6);
Array.Copy(inputReport, 20, gyro, 0, 6);
try
{
charging = (inputReport[30] & 0x10) != 0;
battery = (inputReport[30] & 0x0f) * 10;
cState.Battery = (byte)battery;
if (inputReport[30] != priorInputReport30)
{
priorInputReport30 = inputReport[30];
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
}
}
catch { currerror = "Index out of bounds: battery"; }
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
try
{
for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
{
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.TouchLeft = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
cState.TouchRight = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
// Even when idling there is still a touch packet indicating no touch 1 or 2
touchpad.handleTouchpad(inputReport, cState, touchOffset);
}
}
catch { currerror = "Index out of bounds: touchpad"; }
/* Debug output of incoming HID data:
if (cState.L2 == 0xff && cState.R2 == 0xff)
{
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
for (int i = 0; i < inputReport.Length; i++)
Console.Write(" " + inputReport[i].ToString("x2"));
Console.WriteLine();
} */
if (!isNonSixaxisIdle())
lastActive = utcNow;
if (conType == ConnectionType.BT)
{
bool shouldDisconnect = false;
if (IdleTimeout > 0)
{
if (isNonSixaxisIdle())
{
DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout);
if (!Charging)
shouldDisconnect = utcNow >= timeout;
}
}
if (shouldDisconnect && DisconnectBT())
return; // all done
}
// XXX fix initialization ordering so the null checks all go away
if (Report != null)
Report(this, EventArgs.Empty);
sendOutputReport(false);
if (!string.IsNullOrEmpty(error))
error = string.Empty;
if (!string.IsNullOrEmpty(currerror))
error = currerror;
cState.CopyTo(pState);
}
}
public void FlushHID()
{
hDevice.flush_Queue();
}
private void sendOutputReport(bool synchronous)
{
setTestRumble();
setHapticState();
if (conType == ConnectionType.BT)
{
outputReportBuffer[0] = 0x11;
outputReportBuffer[1] = 0x80;
outputReportBuffer[3] = 0xff;
outputReportBuffer[6] = rightLightFastRumble; //fast motor
outputReportBuffer[7] = leftHeavySlowRumble; //slow motor
outputReportBuffer[8] = LightBarColor.red; //red
outputReportBuffer[9] = LightBarColor.green; //green
outputReportBuffer[10] = LightBarColor.blue; //blue
outputReportBuffer[11] = ledFlashOn; //flash on duration
outputReportBuffer[12] = ledFlashOff; //flash off duration
}
else
{
outputReportBuffer[0] = 0x05;
outputReportBuffer[1] = 0xff;
outputReportBuffer[4] = rightLightFastRumble; //fast motor
outputReportBuffer[5] = leftHeavySlowRumble; //slow motor
outputReportBuffer[6] = LightBarColor.red; //red
outputReportBuffer[7] = LightBarColor.green; //green
outputReportBuffer[8] = LightBarColor.blue; //blue
outputReportBuffer[9] = ledFlashOn; //flash on duration
outputReportBuffer[10] = ledFlashOff; //flash off duration
}
lock (outputReport)
{
if (synchronous)
{
outputReportBuffer.CopyTo(outputReport, 0);
try
{
if (!writeOutput())
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + Marshal.GetLastWin32Error());
ds4Output.Abort();
ds4Output.Join();
}
}
catch
{
// If it's dead already, don't worry about it.
}
}
else
{
bool output = false;
for (int i = 0; !output && i < outputReport.Length; i++)
output = outputReport[i] != outputReportBuffer[i];
if (output)
{
outputReportBuffer.CopyTo(outputReport, 0);
Monitor.Pulse(outputReport);
}
}
}
}
public bool DisconnectBT()
{
if (Mac != null)
{
Console.WriteLine("Trying to disconnect BT device " + Mac);
IntPtr btHandle = IntPtr.Zero;
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
byte[] btAddr = new byte[8];
string[] sbytes = Mac.Split(':');
for (int i = 0; i < 6; i++)
{
//parse hex byte in reverse order
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
}
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
int bytesReturned = 0;
bool success = false;
while (!success && btHandle != IntPtr.Zero)
{
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
NativeMethods.CloseHandle(btHandle);
if (!success)
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
btHandle = IntPtr.Zero;
}
NativeMethods.BluetoothFindRadioClose(searchHandle);
Console.WriteLine("Disconnect successful: " + success);
success = true; // XXX return value indicates failure, but it still works?
if(success)
{
IsDisconnecting = true;
StopOutputUpdate();
if (Removal != null)
Removal(this, EventArgs.Empty);
}
return success;
}
return false;
}
private DS4HapticState testRumble = new DS4HapticState();
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
{
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
}
private void setTestRumble()
{
if (testRumble.IsRumbleSet())
{
pushHapticState(testRumble);
if (testRumble.RumbleMotorsExplicitlyOff)
testRumble.RumbleMotorsExplicitlyOff = false;
}
}
public DS4State getCurrentState()
{
return cState.Clone();
}
public DS4State getPreviousState()
{
return pState.Clone();
}
public void getExposedState(DS4StateExposed expState, DS4State state)
{
cState.CopyTo(state);
expState.Accel = accel;
expState.Gyro = gyro;
}
public void getCurrentState(DS4State state)
{
cState.CopyTo(state);
}
public void getPreviousState(DS4State state)
{
pState.CopyTo(state);
}
private bool isNonSixaxisIdle()
{
if (cState.Square || cState.Cross || cState.Circle || cState.Triangle)
return false;
if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight)
return false;
if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options)
return false;
if (cState.L2 != 0 || cState.R2 != 0)
return false;
// TODO calibrate to get an accurate jitter and center-play range and centered position
const int slop = 64;
if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop)
return false;
if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop)
return false;
if (cState.Touch1 || cState.Touch2 || cState.TouchButton)
return false;
return true;
}
private DS4HapticState[] hapticState = new DS4HapticState[1];
private int hapticStackIndex = 0;
private void resetHapticState()
{
hapticStackIndex = 0;
}
// Use the "most recently set" haptic state for each of light bar/motor.
private void setHapticState()
{
int i = 0;
DS4Color lightBarColor = LightBarColor;
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
foreach (DS4HapticState haptic in hapticState)
{
if (i++ == hapticStackIndex)
break; // rest haven't been used this time
if (haptic.IsLightBarSet())
{
lightBarColor = haptic.LightBarColor;
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
}
if (haptic.IsRumbleSet())
{
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
}
}
LightBarColor = lightBarColor;
LightBarOnDuration = lightBarFlashDurationOn;
LightBarOffDuration = lightBarFlashDurationOff;
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
}
public void pushHapticState(DS4HapticState hs)
{
if (hapticStackIndex == hapticState.Length)
{
DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
Array.Copy(hapticState, newHaptics, hapticState.Length);
hapticState = newHaptics;
}
hapticState[hapticStackIndex++] = hs;
}
override
public String ToString()
{
return Mac;
}
}
}