mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-30 04:54:20 +01:00
324 lines
14 KiB
C#
324 lines
14 KiB
C#
using System;
|
|
using System.Drawing;
|
|
using static System.Math;
|
|
using static DS4Windows.Global;
|
|
using System.Diagnostics;
|
|
|
|
namespace DS4Windows
|
|
{
|
|
public class DS4LightBar
|
|
{
|
|
private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
|
|
{
|
|
{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
|
|
{ 28, 252 },
|
|
{ 56, 224 },
|
|
{ 84, 196 },
|
|
{ 112, 168 },
|
|
{ 140, 140 },
|
|
{ 168, 112 },
|
|
{ 196, 84 },
|
|
{ 224, 56}, // on 80% of the time at 80, etc.
|
|
{ 252, 28 } // on 90% of the time at 90
|
|
};
|
|
static double[] counters = new double[4] { 0, 0, 0, 0 };
|
|
public static Stopwatch[] fadewatches = { new Stopwatch(), new Stopwatch(), new Stopwatch(), new Stopwatch() };
|
|
static bool[] fadedirection = new bool[4] { false, false, false, false };
|
|
static DateTime[] oldnow = { DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow };
|
|
public static bool[] forcelight = new bool[4] { false, false, false, false };
|
|
public static DS4Color[] forcedColor = new DS4Color[4];
|
|
public static byte[] forcedFlash = new byte[4];
|
|
internal const int PULSE_FLASH_DURATION = 2000;
|
|
internal const int PULSE_CHARGING_DURATION = 4000;
|
|
|
|
public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
|
|
DS4StateExposed eState, Mouse tp)
|
|
{
|
|
DS4Color color;
|
|
if (!defaultLight && !forcelight[deviceNum])
|
|
{
|
|
if (getUseCustomLed(deviceNum))
|
|
{
|
|
if (getLedAsBatteryIndicator(deviceNum))
|
|
{
|
|
DS4Color fullColor = getCustomColor(deviceNum);
|
|
DS4Color lowColor = getLowColor(deviceNum);
|
|
color = getTransitionedColor(lowColor, fullColor, device.getBattery());
|
|
}
|
|
else
|
|
color = getCustomColor(deviceNum);
|
|
}
|
|
else
|
|
{
|
|
double rainbow = getRainbow(deviceNum);
|
|
if (rainbow > 0)
|
|
{
|
|
// Display rainbow
|
|
DateTime now = DateTime.UtcNow;
|
|
if (now >= oldnow[deviceNum] + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
|
|
{
|
|
oldnow[deviceNum] = now;
|
|
if (device.isCharging())
|
|
counters[deviceNum] -= 1.5 * 3 / rainbow;
|
|
else
|
|
counters[deviceNum] += 1.5 * 3 / rainbow;
|
|
}
|
|
|
|
if (counters[deviceNum] < 0)
|
|
counters[deviceNum] = 180000;
|
|
else if (counters[deviceNum] > 180000)
|
|
counters[deviceNum] = 0;
|
|
|
|
if (getLedAsBatteryIndicator(deviceNum))
|
|
color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(device.getBattery() * 2.55));
|
|
else
|
|
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
|
|
|
|
}
|
|
else if (getLedAsBatteryIndicator(deviceNum))
|
|
{
|
|
//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
|
|
{
|
|
DS4Color fullColor = getMainColor(deviceNum);
|
|
DS4Color lowColor = getLowColor(deviceNum);
|
|
|
|
color = getTransitionedColor(lowColor, fullColor, device.getBattery());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
color = getMainColor(deviceNum);
|
|
}
|
|
}
|
|
|
|
if (device.getBattery() <= getFlashAt(deviceNum) && !defaultLight && !device.isCharging())
|
|
{
|
|
DS4Color flashColor = getFlashColor(deviceNum);
|
|
if (!(flashColor.red == 0 &&
|
|
flashColor.green == 0 &&
|
|
flashColor.blue == 0))
|
|
color = flashColor;
|
|
|
|
if (getFlashType(deviceNum) == 1)
|
|
{
|
|
double ratio = 0.0;
|
|
|
|
if (!fadewatches[deviceNum].IsRunning)
|
|
{
|
|
bool temp = fadedirection[deviceNum];
|
|
fadedirection[deviceNum] = !temp;
|
|
fadewatches[deviceNum].Restart();
|
|
ratio = temp ? 100.0 : 0.0;
|
|
}
|
|
else
|
|
{
|
|
long elapsed = fadewatches[deviceNum].ElapsedMilliseconds;
|
|
|
|
if (fadedirection[deviceNum])
|
|
{
|
|
if (elapsed < PULSE_FLASH_DURATION)
|
|
{
|
|
ratio = 100.0 * (elapsed / (double)PULSE_FLASH_DURATION);
|
|
}
|
|
else
|
|
{
|
|
ratio = 100.0;
|
|
fadewatches[deviceNum].Stop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (elapsed < PULSE_FLASH_DURATION)
|
|
{
|
|
ratio = (0 - 100.0) * (elapsed / (double)PULSE_FLASH_DURATION) + 100.0;
|
|
}
|
|
else
|
|
{
|
|
ratio = 0.0;
|
|
fadewatches[deviceNum].Stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), ratio);
|
|
}
|
|
}
|
|
|
|
int idleDisconnectTimeout = getIdleDisconnectTimeout(deviceNum);
|
|
if (idleDisconnectTimeout > 0 && getLedAsBatteryIndicator(deviceNum) &&
|
|
(!device.isCharging() || device.getBattery() >= 100))
|
|
{
|
|
//Fade lightbar by idle time
|
|
TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
|
|
double botratio = timeratio.TotalMilliseconds;
|
|
double topratio = TimeSpan.FromSeconds(idleDisconnectTimeout).TotalMilliseconds;
|
|
double ratio = 100.0 * (botratio / topratio);
|
|
if (ratio >= 50.0 && ratio < 100.0)
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), (uint)((ratio - 50) * 2));
|
|
else if (ratio >= 100.0)
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), 100.0);
|
|
}
|
|
|
|
if (device.isCharging() && device.getBattery() < 100)
|
|
{
|
|
switch (getChargingType(deviceNum))
|
|
{
|
|
case 1:
|
|
{
|
|
double ratio = 0.0;
|
|
|
|
if (!fadewatches[deviceNum].IsRunning)
|
|
{
|
|
bool temp = fadedirection[deviceNum];
|
|
fadedirection[deviceNum] = !temp;
|
|
fadewatches[deviceNum].Restart();
|
|
ratio = temp ? 100.0 : 0.0;
|
|
}
|
|
else
|
|
{
|
|
long elapsed = fadewatches[deviceNum].ElapsedMilliseconds;
|
|
|
|
if (fadedirection[deviceNum])
|
|
{
|
|
if (elapsed < PULSE_CHARGING_DURATION)
|
|
{
|
|
ratio = 100.0 * (elapsed / (double)PULSE_CHARGING_DURATION);
|
|
}
|
|
else
|
|
{
|
|
ratio = 100.0;
|
|
fadewatches[deviceNum].Stop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (elapsed < PULSE_CHARGING_DURATION)
|
|
{
|
|
ratio = (0 - 100.0) * (elapsed / (double)PULSE_CHARGING_DURATION) + 100.0;
|
|
}
|
|
else
|
|
{
|
|
ratio = 0.0;
|
|
fadewatches[deviceNum].Stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), ratio);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
counters[deviceNum] += 0.167;
|
|
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
color = getChargingColor(deviceNum);
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
else if (forcelight[deviceNum])
|
|
{
|
|
color = forcedColor[deviceNum];
|
|
}
|
|
else if (shuttingdown)
|
|
color = new DS4Color(0, 0, 0);
|
|
else
|
|
{
|
|
if (device.getConnectionType() == ConnectionType.BT)
|
|
color = new DS4Color(32, 64, 64);
|
|
else
|
|
color = new DS4Color(0, 0, 0);
|
|
}
|
|
|
|
bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
|
|
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
|
|
if (distanceprofile && !defaultLight)
|
|
{
|
|
// Thing I did for Distance
|
|
float rumble = device.getLeftHeavySlowRumble() / 2.55f;
|
|
byte max = Max(color.red, Max(color.green, color.blue));
|
|
if (device.getLeftHeavySlowRumble() > 100)
|
|
color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
|
|
else
|
|
color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
|
|
}
|
|
|
|
DS4HapticState haptics = new DS4HapticState
|
|
{
|
|
LightBarColor = color
|
|
};
|
|
|
|
if (haptics.IsLightBarSet())
|
|
{
|
|
if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
|
|
{
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defaultLight && !device.isCharging())
|
|
{
|
|
int level = device.getBattery() / 10;
|
|
if (level >= 10)
|
|
level = 0; // all values of ~0% or >~100% are rendered the same
|
|
|
|
haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
|
|
haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
|
|
}
|
|
else if (distanceprofile && device.getLeftHeavySlowRumble() > 155) //also part of Distance
|
|
{
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-device.getLeftHeavySlowRumble() + 265));
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
else
|
|
{
|
|
//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
|
|
byte tempLightBarOnDuration = device.getLightBarOnDuration();
|
|
if (tempLightBarOnDuration != haptics.LightBarFlashDurationOn && tempLightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
|
|
|
|
// Comment out code for now. This condition gets hit too often and bogs down the GUI
|
|
//if (device.LightBarOnDuration == 1) //helps better reset the color
|
|
// System.Threading.Thread.Sleep(5);
|
|
|
|
device.pushHapticState(haptics);
|
|
}
|
|
|
|
public static bool defaultLight = false, shuttingdown = false;
|
|
|
|
public static DS4Color HuetoRGB(float hue, byte sat)
|
|
{
|
|
byte C = sat;
|
|
int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
|
|
if (0 <= hue && hue < 60)
|
|
return new DS4Color(C, (byte)X, 0);
|
|
else if (60 <= hue && hue < 120)
|
|
return new DS4Color((byte)X, C, 0);
|
|
else if (120 <= hue && hue < 180)
|
|
return new DS4Color(0, C, (byte)X);
|
|
else if (180 <= hue && hue < 240)
|
|
return new DS4Color(0, (byte)X, C);
|
|
else if (240 <= hue && hue < 300)
|
|
return new DS4Color((byte)X, 0, C);
|
|
else if (300 <= hue && hue < 360)
|
|
return new DS4Color(C, 0, (byte)X);
|
|
else
|
|
return new DS4Color(Color.Red);
|
|
}
|
|
}
|
|
}
|