mirror of
https://github.com/cemu-project/DS4Windows.git
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93936cf311
Revised shift modifier: each button/control has their own independent shift trigger instead of one universal one Select an action window: this window now highlights what said control is currently set to. Removed unused images, making the exe a meg smaller Completely revised how the code for custom mapping works Updated all translations, added partial Dutch/Nederlands Support
166 lines
7.7 KiB
XML
166 lines
7.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>53, 17</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Lịch sử</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>599, 6</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>153, 17</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Quyên góp qua Paypal</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Giấu DS4 Controller: Ngăn tín hiệu Dinput của DS4 đọc bởi các chuơng trình khác, chọn trong trường hợp bị nhân đôi tín hiệu hoặc nút R2 làm dừng game.
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Nhấn bên trái touchpad: Left Touch
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Nhấn bên phải touchpad: Right Touch
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Nhấn đồng thời cả hai bên touchpad: Multitouch
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Nhấn trên đỉnh touchpad: Upper Touch
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Nhấn nút PS với Option hoặc giữ nút PS trong 10 giây: Ngắt kết nối tay cầm (dùng không dây)
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Nhấn Touchpad cùng nút PS: Tắt chức năng trượt touchpad (nút ấn vẫn hoạt động)
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Chạm touchpad bên phải: Chuột phải (nên dùng khi gán touchpad bên phải là nút chuột)
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Trượt 2 ngón lên/xuống: Cuộn chuột
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Chạm và giữ Touchpad: Kéo chuột
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Trược 2 ngón trái/phải: chuyển qua lại profile
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Nút chuyển đổi: Giữ để chuyển sang hệ phím gán khác
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Khi gán bàn phím và chuột
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Toggle: phím sẽ giữ trạng thái nhấn đến khi được nhấn lần nữa
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Macro: Gán nhiều lệnh cho một phím bấm
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</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>89, 17</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>N.M.D</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>Công bởi</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>Phím nóng</value>
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</data>
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</root> |