mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
664 lines
27 KiB
C#
664 lines
27 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Threading;
|
|
|
|
using System.Runtime.InteropServices;
|
|
using Microsoft.Win32.SafeHandles;
|
|
using System.Diagnostics;
|
|
using HidLibrary;
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.IO;
|
|
using System.Collections;
|
|
namespace DS4Library
|
|
{
|
|
public struct DS4Color
|
|
{
|
|
public byte red;
|
|
public byte green;
|
|
public byte blue;
|
|
}
|
|
|
|
public enum ConnectionType : byte { BT, USB }; // Prioritize Bluetooth when both are connected.
|
|
|
|
/**
|
|
* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
|
|
* It (will) handle composing them and the details of output report management.
|
|
*/
|
|
public struct DS4HapticState
|
|
{
|
|
public DS4Color LightBarColor;
|
|
public bool LightBarExplicitlyOff;
|
|
public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
|
|
public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
|
|
public bool RumbleMotorsExplicitlyOff;
|
|
public bool IsLightBarSet()
|
|
{
|
|
return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
|
|
}
|
|
public bool IsRumbleSet()
|
|
{
|
|
return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
|
|
}
|
|
}
|
|
|
|
public class DS4Device
|
|
{
|
|
private const int BT_OUTPUT_REPORT_LENGTH = 78;
|
|
private const int BT_INPUT_REPORT_LENGTH = 547;
|
|
private HidDevice hDevice;
|
|
private string Mac;
|
|
private DS4State cState = new DS4State();
|
|
private DS4State pState = new DS4State();
|
|
private ConnectionType conType;
|
|
private byte[] accel = new byte[6];
|
|
private byte[] gyro = new byte[6];
|
|
private byte[] inputReport;
|
|
private byte[] btInputReport = null;
|
|
private byte[] outputReportBuffer, outputReport;
|
|
private readonly DS4Touchpad touchpad = null;
|
|
private byte rightLightFastRumble;
|
|
private byte leftHeavySlowRumble;
|
|
private DS4Color ligtBarColor;
|
|
private byte ledFlashOn, ledFlashOff;
|
|
private Thread ds4Input, ds4Output;
|
|
private int battery;
|
|
public DateTime lastActive = DateTime.UtcNow;
|
|
private bool charging;
|
|
public event EventHandler<EventArgs> Report = null;
|
|
public event EventHandler<EventArgs> Removal = null;
|
|
|
|
public HidDevice HidDevice { get { return hDevice; } }
|
|
public bool IsExclusive { get { return HidDevice.IsExclusive; } }
|
|
public bool IsDisconnecting { get; private set; }
|
|
|
|
public string MacAddress { get { return Mac; } }
|
|
|
|
public ConnectionType ConnectionType { get { return conType; } }
|
|
public int IdleTimeout { get; set; } // behavior only active when > 0
|
|
|
|
public int Battery { get { return battery; } }
|
|
public bool Charging { get { return charging; } }
|
|
|
|
public byte RightLightFastRumble
|
|
{
|
|
get { return rightLightFastRumble; }
|
|
set
|
|
{
|
|
if (value == rightLightFastRumble) return;
|
|
rightLightFastRumble = value;
|
|
}
|
|
}
|
|
|
|
public byte LeftHeavySlowRumble
|
|
{
|
|
get { return leftHeavySlowRumble; }
|
|
set
|
|
{
|
|
if (value == leftHeavySlowRumble) return;
|
|
leftHeavySlowRumble = value;
|
|
}
|
|
}
|
|
|
|
public DS4Color LightBarColor
|
|
{
|
|
get { return ligtBarColor; }
|
|
set
|
|
{
|
|
if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
|
|
{
|
|
ligtBarColor = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public byte LightBarOnDuration
|
|
{
|
|
get { return ledFlashOn; }
|
|
set
|
|
{
|
|
if (ledFlashOn != value)
|
|
{
|
|
ledFlashOn = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public byte LightBarOffDuration
|
|
{
|
|
get { return ledFlashOff; }
|
|
set
|
|
{
|
|
if (ledFlashOff != value)
|
|
{
|
|
ledFlashOff = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public DS4Touchpad Touchpad { get { return touchpad; } }
|
|
|
|
public static ConnectionType HidConnectionType(HidDevice hidDevice)
|
|
{
|
|
return hidDevice.Capabilities.InputReportByteLength == 64 ? ConnectionType.USB : ConnectionType.BT;
|
|
}
|
|
|
|
public DS4Device(HidDevice hidDevice)
|
|
{
|
|
hDevice = hidDevice;
|
|
conType = HidConnectionType(hDevice);
|
|
Mac = hDevice.readSerial();
|
|
if (conType == ConnectionType.USB)
|
|
{
|
|
inputReport = new byte[64];
|
|
outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
|
|
outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
|
|
}
|
|
else
|
|
{
|
|
btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
|
|
inputReport = new byte[btInputReport.Length - 2];
|
|
outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
|
|
outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
|
|
}
|
|
touchpad = new DS4Touchpad();
|
|
}
|
|
|
|
public void StartUpdate()
|
|
{
|
|
if (ds4Input == null)
|
|
{
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
|
|
sendOutputReport(true); // initialize the output report
|
|
ds4Output = new Thread(performDs4Output);
|
|
ds4Output.Name = "DS4 Output thread: " + Mac;
|
|
ds4Output.Start();
|
|
ds4Input = new Thread(performDs4Input);
|
|
ds4Input.Name = "DS4 Input thread: " + Mac;
|
|
ds4Input.Start();
|
|
}
|
|
else
|
|
Console.WriteLine("Thread already running for DS4: " + Mac);
|
|
}
|
|
|
|
public void StopUpdate()
|
|
{
|
|
if (ds4Input.ThreadState != System.Threading.ThreadState.Stopped || ds4Input.ThreadState != System.Threading.ThreadState.Aborted)
|
|
{
|
|
try
|
|
{
|
|
ds4Input.Abort();
|
|
ds4Input.Join();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine(e.Message);
|
|
}
|
|
}
|
|
StopOutputUpdate();
|
|
}
|
|
|
|
private void StopOutputUpdate()
|
|
{
|
|
if (ds4Output.ThreadState != System.Threading.ThreadState.Stopped || ds4Output.ThreadState != System.Threading.ThreadState.Aborted)
|
|
{
|
|
try
|
|
{
|
|
ds4Output.Abort();
|
|
ds4Output.Join();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine(e.Message);
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool writeOutput()
|
|
{
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
return hDevice.WriteOutputReportViaControl(outputReport);
|
|
}
|
|
else
|
|
{
|
|
return hDevice.WriteOutputReportViaInterrupt(outputReport, 8);
|
|
}
|
|
}
|
|
|
|
private void performDs4Output()
|
|
{
|
|
lock (outputReport)
|
|
{
|
|
int lastError = 0;
|
|
while (true)
|
|
{
|
|
if (writeOutput())
|
|
{
|
|
lastError = 0;
|
|
if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
|
|
Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
|
|
else
|
|
Monitor.Wait(outputReport);
|
|
}
|
|
else
|
|
{
|
|
int thisError = Marshal.GetLastWin32Error();
|
|
if (lastError != thisError)
|
|
{
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
|
|
lastError = thisError;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Is the device alive and receiving valid sensor input reports? */
|
|
public bool IsAlive()
|
|
{
|
|
return priorInputReport30 != 0xff;
|
|
}
|
|
private byte priorInputReport30 = 0xff;
|
|
private void performDs4Input()
|
|
{
|
|
System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter.
|
|
readTimeout.Elapsed += delegate { HidDevice.CancelIO(); };
|
|
while (true)
|
|
{
|
|
if (readTimeout.Interval != 3000.0)
|
|
{
|
|
if (readTimeout.Interval != 30000.0)
|
|
readTimeout.Interval = 30000.0;
|
|
else
|
|
readTimeout.Interval = 3000.0;
|
|
}
|
|
readTimeout.Enabled = true;
|
|
if (conType != ConnectionType.USB)
|
|
{
|
|
HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
|
|
readTimeout.Enabled = false;
|
|
if (res == HidDevice.ReadStatus.Success)
|
|
{
|
|
Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
|
|
sendOutputReport(true); // Kick Windows into noticing the disconnection.
|
|
StopOutputUpdate();
|
|
IsDisconnecting = true;
|
|
if (Removal != null)
|
|
Removal(this, EventArgs.Empty);
|
|
return;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
|
|
readTimeout.Enabled = false;
|
|
if (res != HidDevice.ReadStatus.Success)
|
|
{
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
|
|
StopOutputUpdate();
|
|
IsDisconnecting = true;
|
|
if (Removal != null)
|
|
Removal(this, EventArgs.Empty);
|
|
return;
|
|
}
|
|
}
|
|
if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
|
|
{
|
|
//Received incorrect report, skip it
|
|
continue;
|
|
}
|
|
DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
|
|
resetHapticState();
|
|
cState.ReportTimeStamp = utcNow;
|
|
cState.LX = inputReport[1];
|
|
cState.LY = inputReport[2];
|
|
cState.RX = inputReport[3];
|
|
cState.RY = inputReport[4];
|
|
cState.L2 = inputReport[8];
|
|
cState.R2 = inputReport[9];
|
|
|
|
cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0;
|
|
cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0;
|
|
cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0;
|
|
cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0;
|
|
cState.DpadUp = ((byte)inputReport[5] & (1 << 3)) != 0;
|
|
cState.DpadDown = ((byte)inputReport[5] & (1 << 2)) != 0;
|
|
cState.DpadLeft = ((byte)inputReport[5] & (1 << 1)) != 0;
|
|
cState.DpadRight = ((byte)inputReport[5] & (1 << 0)) != 0;
|
|
|
|
//Convert dpad into individual On/Off bits instead of a clock representation
|
|
byte dpad_state = 0;
|
|
|
|
dpad_state = (byte)(
|
|
((cState.DpadRight ? 1 : 0) << 0) |
|
|
((cState.DpadLeft ? 1 : 0) << 1) |
|
|
((cState.DpadDown ? 1 : 0) << 2) |
|
|
((cState.DpadUp ? 1 : 0) << 3));
|
|
|
|
switch (dpad_state)
|
|
{
|
|
case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
|
|
case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
|
|
case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
|
|
case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
}
|
|
|
|
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
|
|
cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0;
|
|
cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
|
|
cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0;
|
|
cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0;
|
|
cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0;
|
|
|
|
cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0;
|
|
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
|
|
cState.FrameCounter = (byte)(inputReport[7] >> 2);
|
|
|
|
// Store Gyro and Accel values
|
|
Array.Copy(inputReport, 14, accel, 0, 6);
|
|
Array.Copy(inputReport, 20, gyro, 0, 6);
|
|
|
|
charging = (inputReport[30] & 0x10) != 0;
|
|
battery = (inputReport[30] & 0x0f) * 10;
|
|
cState.Battery = (byte)battery;
|
|
if (inputReport[30] != priorInputReport30)
|
|
{
|
|
priorInputReport30 = inputReport[30];
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
|
|
}
|
|
|
|
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
|
|
for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
|
|
{
|
|
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
|
|
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
|
|
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
|
|
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
|
|
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
|
|
cState.TouchLeft = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
|
|
cState.TouchRight = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
|
|
// Even when idling there is still a touch packet indicating no touch 1 or 2
|
|
touchpad.handleTouchpad(inputReport, cState, touchOffset);
|
|
}
|
|
|
|
/* Debug output of incoming HID data:
|
|
if (cState.L2 == 0xff && cState.R2 == 0xff)
|
|
{
|
|
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
|
|
for (int i = 0; i < inputReport.Length; i++)
|
|
Console.Write(" " + inputReport[i].ToString("x2"));
|
|
Console.WriteLine();
|
|
} */
|
|
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
bool shouldDisconnect = false;
|
|
if ((!pState.PS || !pState.Options) && cState.PS && cState.Options)
|
|
{
|
|
shouldDisconnect = true;
|
|
}
|
|
else if (IdleTimeout > 0)
|
|
{
|
|
if (!isNonSixaxisIdle())
|
|
{
|
|
lastActive = utcNow;
|
|
}
|
|
else
|
|
{
|
|
DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout);
|
|
shouldDisconnect = utcNow >= timeout;
|
|
}
|
|
}
|
|
if (shouldDisconnect && DisconnectBT())
|
|
return; // all done
|
|
}
|
|
// XXX fix initialization ordering so the null checks all go away
|
|
if (Report != null)
|
|
Report(this, EventArgs.Empty);
|
|
sendOutputReport(false);
|
|
|
|
cState.CopyTo(pState);
|
|
}
|
|
}
|
|
|
|
private void sendOutputReport(bool synchronous)
|
|
{
|
|
setTestRumble();
|
|
setHapticState();
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
outputReportBuffer[0] = 0x11;
|
|
outputReportBuffer[1] = 0x80;
|
|
outputReportBuffer[3] = 0xff;
|
|
outputReportBuffer[6] = rightLightFastRumble; //fast motor
|
|
outputReportBuffer[7] = leftHeavySlowRumble; //slow motor
|
|
outputReportBuffer[8] = LightBarColor.red; //red
|
|
outputReportBuffer[9] = LightBarColor.green; //green
|
|
outputReportBuffer[10] = LightBarColor.blue; //blue
|
|
outputReportBuffer[11] = ledFlashOn; //flash on duration
|
|
outputReportBuffer[12] = ledFlashOff; //flash off duration
|
|
}
|
|
else
|
|
{
|
|
outputReportBuffer[0] = 0x05;
|
|
outputReportBuffer[1] = 0xff;
|
|
outputReportBuffer[4] = rightLightFastRumble; //fast motor
|
|
outputReportBuffer[5] = leftHeavySlowRumble; //slow motor
|
|
outputReportBuffer[6] = LightBarColor.red; //red
|
|
outputReportBuffer[7] = LightBarColor.green; //green
|
|
outputReportBuffer[8] = LightBarColor.blue; //blue
|
|
outputReportBuffer[9] = ledFlashOn; //flash on duration
|
|
outputReportBuffer[10] = ledFlashOff; //flash off duration
|
|
}
|
|
lock (outputReport)
|
|
{
|
|
if (synchronous)
|
|
{
|
|
outputReportBuffer.CopyTo(outputReport, 0);
|
|
try
|
|
{
|
|
if (!writeOutput())
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + Marshal.GetLastWin32Error());
|
|
}
|
|
catch
|
|
{
|
|
// If it's dead already, don't worry about it.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool output = false;
|
|
for (int i = 0; !output && i < outputReport.Length; i++)
|
|
output = outputReport[i] != outputReportBuffer[i];
|
|
if (output)
|
|
{
|
|
outputReportBuffer.CopyTo(outputReport, 0);
|
|
Monitor.Pulse(outputReport);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool DisconnectBT()
|
|
{
|
|
if (Mac != null)
|
|
{
|
|
Console.WriteLine("Trying to disconnect BT device " + Mac);
|
|
IntPtr btHandle = IntPtr.Zero;
|
|
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
|
|
|
|
byte[] btAddr = new byte[8];
|
|
string[] sbytes = Mac.Split(':');
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
//parse hex byte in reverse order
|
|
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
|
|
}
|
|
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
|
|
|
|
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
|
|
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
|
|
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
|
|
int bytesReturned = 0;
|
|
bool success = false;
|
|
while (!success && btHandle != IntPtr.Zero)
|
|
{
|
|
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
|
|
NativeMethods.CloseHandle(btHandle);
|
|
if (!success)
|
|
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
|
|
btHandle = IntPtr.Zero;
|
|
|
|
}
|
|
NativeMethods.BluetoothFindRadioClose(searchHandle);
|
|
Console.WriteLine("Disconnect successful: " + success);
|
|
success = true; // XXX return value indicates failure, but it still works?
|
|
if(success)
|
|
{
|
|
IsDisconnecting = true;
|
|
StopOutputUpdate();
|
|
if (Removal != null)
|
|
Removal(this, EventArgs.Empty);
|
|
}
|
|
return success;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private DS4HapticState testRumble = new DS4HapticState();
|
|
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
|
|
{
|
|
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
|
|
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
|
|
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
|
|
}
|
|
|
|
private void setTestRumble()
|
|
{
|
|
if (testRumble.IsRumbleSet())
|
|
{
|
|
pushHapticState(testRumble);
|
|
if (testRumble.RumbleMotorsExplicitlyOff)
|
|
testRumble.RumbleMotorsExplicitlyOff = false;
|
|
}
|
|
}
|
|
|
|
public DS4State getCurrentState()
|
|
{
|
|
return cState.Clone();
|
|
}
|
|
|
|
public DS4State getPreviousState()
|
|
{
|
|
return pState.Clone();
|
|
}
|
|
|
|
public void getExposedState(DS4StateExposed expState, DS4State state)
|
|
{
|
|
cState.CopyTo(state);
|
|
expState.Accel = accel;
|
|
expState.Gyro = gyro;
|
|
}
|
|
|
|
public void getCurrentState(DS4State state)
|
|
{
|
|
cState.CopyTo(state);
|
|
}
|
|
|
|
public void getPreviousState(DS4State state)
|
|
{
|
|
pState.CopyTo(state);
|
|
}
|
|
|
|
private bool isNonSixaxisIdle()
|
|
{
|
|
if (cState.Square || cState.Cross || cState.Circle || cState.Triangle)
|
|
return false;
|
|
if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight)
|
|
return false;
|
|
if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options)
|
|
return false;
|
|
if (cState.L2 != 0 || cState.R2 != 0)
|
|
return false;
|
|
// TODO calibrate to get an accurate jitter and center-play range and centered position
|
|
const int slop = 64;
|
|
if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop)
|
|
return false;
|
|
if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop)
|
|
return false;
|
|
if (cState.Touch1 || cState.Touch2 || cState.TouchButton)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
private DS4HapticState[] hapticState = new DS4HapticState[1];
|
|
private int hapticStackIndex = 0;
|
|
private void resetHapticState()
|
|
{
|
|
hapticStackIndex = 0;
|
|
}
|
|
|
|
// Use the "most recently set" haptic state for each of light bar/motor.
|
|
private void setHapticState()
|
|
{
|
|
int i = 0;
|
|
DS4Color lightBarColor = LightBarColor;
|
|
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
|
|
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
|
|
foreach (DS4HapticState haptic in hapticState)
|
|
{
|
|
if (i++ == hapticStackIndex)
|
|
break; // rest haven't been used this time
|
|
if (haptic.IsLightBarSet())
|
|
{
|
|
lightBarColor = haptic.LightBarColor;
|
|
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
|
|
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
|
|
}
|
|
if (haptic.IsRumbleSet())
|
|
{
|
|
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
|
|
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
|
|
}
|
|
}
|
|
LightBarColor = lightBarColor;
|
|
LightBarOnDuration = lightBarFlashDurationOn;
|
|
LightBarOffDuration = lightBarFlashDurationOff;
|
|
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
|
|
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
|
|
}
|
|
|
|
public void pushHapticState(DS4HapticState hs)
|
|
{
|
|
if (hapticStackIndex == hapticState.Length)
|
|
{
|
|
DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
|
|
Array.Copy(hapticState, newHaptics, hapticState.Length);
|
|
hapticState = newHaptics;
|
|
}
|
|
hapticState[hapticStackIndex++] = hs;
|
|
}
|
|
|
|
override
|
|
public String ToString()
|
|
{
|
|
return Mac;
|
|
}
|
|
}
|
|
}
|