mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-28 09:31:47 +01:00
127 lines
4.3 KiB
C#
127 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using DS4Windows;
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namespace DS4WinWPF.DS4Forms.ViewModels
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{
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public class LanguagePackViewModel
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{
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private List<LangPackItem> langPackList;
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private const string invariantCultureTextValue = "No (English UI)";
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// If probing path has been changed in App.config, add the same string here.
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private const string probingPath = "Lang";
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// Filter language assembly file names in order to ont include irrelevant assemblies to the combo box.
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private const string languageAssemblyName = "DS4Windows.resources.dll";
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//private const string languageAssemblyName = "DS4WinWPF.resources.dll";
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private int selectedIndex;
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public List<LangPackItem> LangPackList { get => langPackList; }
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public int SelectedIndex
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{
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get => selectedIndex;
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set
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{
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if (selectedIndex == value) return;
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selectedIndex = value;
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SelectedIndexChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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public event EventHandler SelectedIndexChanged;
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public event EventHandler ScanFinished;
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public LanguagePackViewModel()
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{
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}
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public void ScanForLangPacks()
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{
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string tempculture = Thread.CurrentThread.CurrentUICulture.Name;
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//string tempculture = new CultureInfo(Global.UseLang).Name;
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Task.Run(() =>
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{
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CreateLanguageAssembliesBindingSource();
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int index = langPackList.Select((item, idx) => new { item, idx })
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.Where(x => x.item.Name == tempculture)
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.Select(x => x.idx)
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.DefaultIfEmpty(-1)
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.First();
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if (index > -1)
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{
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selectedIndex = index;
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}
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ScanFinished?.Invoke(this, EventArgs.Empty);
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});
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}
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public bool ChangeLanguagePack()
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{
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bool result = false;
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if (selectedIndex > -1)
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{
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LangPackItem item = langPackList[selectedIndex];
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string newValue = item.Name;
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if (newValue != Global.UseLang)
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{
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Global.UseLang = newValue;
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//Global.Save();
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result = true;
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}
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}
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return result;
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}
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private void CreateLanguageAssembliesBindingSource()
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{
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// Find the location where application installed.
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string exeLocation = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
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List<string> lookupPaths = probingPath.Split(';')
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.Select(path => Path.Combine(exeLocation, path))
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.Where(path => path != exeLocation)
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.ToList();
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lookupPaths.Insert(0, exeLocation);
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// Get all culture for which satellite folder found with culture code, then insert invariant culture at the beginning.
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langPackList = CultureInfo.GetCultures(CultureTypes.AllCultures)
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.Where(c => IsLanguageAssemblyAvailable(lookupPaths, c))
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.Select(c => new LangPackItem(c.Name, c.NativeName))
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.ToList();
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langPackList.Insert(0, new LangPackItem("", invariantCultureTextValue));
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}
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private bool IsLanguageAssemblyAvailable(List<string> lookupPaths, CultureInfo culture)
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{
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return lookupPaths.Select(path => Path.Combine(path, culture.Name, languageAssemblyName))
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.Where(path => File.Exists(path))
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.Count() > 0;
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}
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}
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public class LangPackItem
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{
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private string name;
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private string nativeName;
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public string Name { get => name; }
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public string NativeName { get => nativeName; }
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public LangPackItem(string name, string nativeName)
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{
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this.name = name;
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this.nativeName = nativeName;
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}
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}
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}
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