cemu-DS4Windows/DS4Windows/DS4Forms/Options.nl.resx
Jays2Kings 93936cf311 Version 1.4.4
Revised shift modifier: each button/control has their own independent
shift trigger instead of one universal one
Select an action window: this window now highlights what said control is
currently set to.
Removed unused images, making the exe a meg smaller
Completely revised how the code for custom mapping works
Updated all translations, added partial Dutch/Nederlands Support
2015-12-18 01:25:51 -05:00

255 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ABXYToolStripMenuItem.Text" xml:space="preserve">
<value>Richtings Toetsen</value>
</data>
<data name="ArrowKeysToolStripMenuItem.Text" xml:space="preserve">
<value>Pijltjes Toetsen</value>
</data>
<data name="btnBrowse.Text" xml:space="preserve">
<value>Openen...</value>
</data>
<data name="btnEditAction.Text" xml:space="preserve">
<value>Actie Aanpassen</value>
</data>
<data name="btnNewAction.Text" xml:space="preserve">
<value>Nieuwe Actie</value>
</data>
<data name="btnRemAction.Text" xml:space="preserve">
<value>Actie Verwijderen</value>
</data>
<data name="btnRumbleHeavyTest.Text" xml:space="preserve">
<value>Test Zwaar</value>
</data>
<data name="btnRumbleLightTest.Text" xml:space="preserve">
<value>Test Licht</value>
</data>
<data name="cBControllerInput.Text" xml:space="preserve">
<value>Voor Instellen en Uitlezen</value>
</data>
<data name="cBDinput.Text" xml:space="preserve">
<value>Gebruik alleen Dinput</value>
</data>
<data name="cBDoubleTap.Text" xml:space="preserve">
<value>Dubbel Klik</value>
</data>
<data name="cBFlashType.Items" xml:space="preserve">
<value>Flits als</value>
</data>
<data name="cBFlashType.Items1" xml:space="preserve">
<value>Knipper als</value>
</data>
<data name="cBFlushHIDQueue.Text" xml:space="preserve">
<value>Flush HID</value>
</data>
<data name="cBIdleDisconnect.Text" xml:space="preserve">
<value>Normaal ontkoppelen</value>
</data>
<data name="cBLaunchProgram.Text" xml:space="preserve">
<value>Programma opstarten met Profiel</value>
</data>
<data name="cBLightbyBattery.Text" xml:space="preserve">
<value>Kleur bij de Batterij %</value>
</data>
<data name="cBlowerRCOn.Text" xml:space="preserve">
<value>Rechts onder als RMB</value>
</data>
<data name="cBMouseAccel.Text" xml:space="preserve">
<value>Muis versnelling</value>
</data>
<data name="cBScroll.Text" xml:space="preserve">
<value>Scroll</value>
</data>
<data name="cBSlide.Text" xml:space="preserve">
<value>Schuiven</value>
</data>
<data name="cbStartTouchpadOff.Text" xml:space="preserve">
<value>start met schuiven/scroll uit</value>
</data>
<data name="cBTap.Text" xml:space="preserve">
<value>Tikken</value>
</data>
<data name="cBTouchpadJitterCompensation.Text" xml:space="preserve">
<value>Haper compensatie</value>
</data>
<data name="cBWhileCharging.Items" xml:space="preserve">
<value>Normaal</value>
</data>
<data name="cBWhileCharging.Items1" xml:space="preserve">
<value>Knipperen</value>
</data>
<data name="cBWhileCharging.Items2" xml:space="preserve">
<value>Regenboog</value>
</data>
<data name="cBWhileCharging.Items3" xml:space="preserve">
<value>Kleur</value>
</data>
<data name="cHAction.Text" xml:space="preserve">
<value>Actie</value>
</data>
<data name="cHName.Text" xml:space="preserve">
<value>Naam</value>
</data>
<data name="cHTrigger.Text" xml:space="preserve">
<value>Trekker</value>
</data>
<data name="defaultToolStripMenuItem.Text" xml:space="preserve">
<value>Standaard</value>
</data>
<data name="DpadToolStripMenuItem.Text" xml:space="preserve">
<value>Dpad</value>
</data>
<data name="fingerOnTouchpadToolStripMenuItem.Text" xml:space="preserve">
<value>Vinger op Touchpad</value>
</data>
<data name="fingersOnTouchpadToolStripMenuItem.Text" xml:space="preserve">
<value>2 Vingers op Touchpad</value>
</data>
<data name="gBLightbar.Text" xml:space="preserve">
<value>Lichtbalk</value>
</data>
<data name="gBOther.Text" xml:space="preserve">
<value>Anderen</value>
</data>
<data name="gBRumble.Text" xml:space="preserve">
<value>Trillen</value>
</data>
<data name="gBSensitivity,Text" xml:space="preserve">
<value>Gevoeligheid</value>
</data>
<data name="gBTouchpad.Text" xml:space="preserve">
<value>Touchpad</value>
</data>
<data name="lb6Accel.Text" xml:space="preserve">
<value>Accel</value>
</data>
<data name="lb6Gryo.Text" xml:space="preserve">
<value>Gyro</value>
</data>
<data name="lbActionsTip.Text" xml:space="preserve">
<value>Hou de geselecteerde besturing om een actie uit te voeren, controlleer de actie om het te gebruiken als het profiel geladen is. Max 50 acties</value>
</data>
<data name="lbBlue.Text" xml:space="preserve">
<value>B</value>
</data>
<data name="lbButtonMouseSens.Text" xml:space="preserve">
<value>Muis Gevoeligheid</value>
</data>
</root>