mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-25 16:11:49 +01:00
031efa2b0c
Added support for New DS4 Controller (thanks andersfischernielsen) Fixed sensitivity for sticks, causing crashes when trying to edit a profile Typo fixes (thanks josevill) Updates to German, Polish, Nederlands and more translations
167 lines
7.9 KiB
XML
167 lines
7.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Build (Versão</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>152, 17</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Registo de Alterações</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>110, 17</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Doar via Paypal</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Esconder Controle DS4: Esconde entrada normal do DS4 (Dinput) de outros programas, marque se você estiver recebendo dupla entrada em jogos ou o R2 pausa jogos
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Clicar no lado esquerdo do touchpad: Toque Esquerdo
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Clicar no lado direito do touchpad: Toque Direito
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Clicar no touchpad com 2 dedos: Multitouch
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Clicar na parte superior do touchpad: Toque Superior
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PS + Options ou segurar PS durante 10 segundos: Desconectar controle (apenas no Bluetooth)
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Toque Touchpad + PS: Desligue movimento touchpad (clicar ainda funciona)
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Clicar no canto inferior direito do touchpad: Botão direito do mouse (funciona melhor quando o lado direito é usado como um botão do mouse)
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Dois dedos para cima/baixo no touchpad*: Rola para cima/baixo
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Toque e segure o touchpad*: Arrastar com o esquerdo do mouse
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2 dedos para touchpad direita ou esquerda*: Troca perfis
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Modificador: Segure uma ação para usar um outro conjunto de controles
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Ao mapear teclado e mouse:
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Alternar: A tecla permanecerá em um estado "pressionado" até ser pressionada novamente
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Macro: Atribua várias teclas a uma entrada
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Escanear código: As teclas são interpretados de forma diferente. Podem ser necessários para determinados jogos
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*Se habilitado</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>Atalhos</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>78, 17</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>Tradutores</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>Créditos</value>
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</data>
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</root> |