cemu-DS4Windows/DS4Windows/Program.cs
Jays2Kings 1bfc69ee37 Version 1.4.5
Added support for the New DS4 USB Adapater (Thanks to boganhobo and
Chamilsaan)
Implemented teokp's amazing fix for hide ds4 not working on the
anniversary update of Windows 10: when a controller fails to enter
exclusive mode, DS4Windows will ask for admin privilages to fix the
issue.
Now (near)unlimited Special Actions can be made from the previous limit
of 50
Special Action Xbox Game DVR is now no longer limited to Windows 10,
renamed multi action button: Assign a macro to single tap, double tap,
and holding down a button
Added option for White DS4Windows Icon in the notification tray (While
not merged from, thanks to tehmantra)
Added option to temporarily turn off DS4Windows when using a certain
program (togglable in the Auto Profiles Tab) (Same case as above but
thanks to dedChar to bring to light)
Fixed Options crashes in certain locales where decimal points are
repesented with commas, such as German (Thanks to kiliansch)
Added/Updated translations for many languauges, now including Japanese,
Slovenian, Hungarian, Greek, Finnish, Czech, Indonesian, and Ukrainian
2016-09-21 21:38:38 -04:00

159 lines
6.1 KiB
C#

using System;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.ComponentModel;
using System.Globalization;
namespace DS4Windows
{
static class Program
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
// Add "global\" in front of the EventName, then only one instance is allowed on the
// whole system, including other users. But the application can not be brought
// into view, of course.
private static String SingleAppComEventName = "{a52b5b20-d9ee-4f32-8518-307fa14aa0c6}";
static Mutex mutex = new Mutex(true, "{FI329DM2-DS4W-J2K2-HYES-92H21B3WJARG}");
private static BackgroundWorker singleAppComThread = null;
private static EventWaitHandle threadComEvent = null;
public static ControlService rootHub;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
//Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("he");
for (int i = 0; i < args.Length; i++)
{
string s = args[i];
if (s == "driverinstall" || s == "-driverinstall")
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new WelcomeDialog());
return;
}
else if (s == "re-enabledevice" || s == "-re-enabledevice")
{
try
{
i++;
string deviceInstanceId = args[i];
DS4Devices.reEnableDevice(deviceInstanceId);
Environment.ExitCode = 0;
return;
}
catch (Exception)
{
Environment.ExitCode = Marshal.GetLastWin32Error();
return;
}
}
}
System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;
try
{
Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.High;
}
catch
{
// Ignore problems raising the priority.
}
try
{
// another instance is already running if OpenExsting succeeds.
threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName);
threadComEvent.Set(); // signal the other instance.
threadComEvent.Close();
return; // return immediatly.
}
catch { /* don't care about errors */ }
// Create the Event handle
threadComEvent = new EventWaitHandle(false, EventResetMode.AutoReset, SingleAppComEventName);
CreateInterAppComThread();
if (mutex.WaitOne(TimeSpan.Zero, true))
{
rootHub = new ControlService();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new DS4Form(args));
mutex.ReleaseMutex();
}
// End the communication thread.
singleAppComThread.CancelAsync();
while (singleAppComThread.IsBusy)
Thread.Sleep(50);
threadComEvent.Close();
}
static private void CreateInterAppComThread()
{
singleAppComThread = new BackgroundWorker();
singleAppComThread.WorkerReportsProgress = false;
singleAppComThread.WorkerSupportsCancellation = true;
singleAppComThread.DoWork += new DoWorkEventHandler(singleAppComThread_DoWork);
singleAppComThread.RunWorkerAsync();
}
static private void singleAppComThread_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
while (!worker.CancellationPending)
{
// check every second for a signal.
if (WaitHandle.WaitAny(waitHandles, 1000) == 0)
{
// The user tried to start another instance. We can't allow that,
// so bring the other instance back into view and enable that one.
// That form is created in another thread, so we need some thread sync magic.
if (Application.OpenForms.Count > 0)
{
Form mainForm = Application.OpenForms[0];
mainForm.Invoke(new SetFormVisableDelegate(ThreadFormVisable), mainForm);
}
}
}
}
/// <summary>
/// When this method is called using a Invoke then this runs in the thread
/// that created the form, which is nice.
/// </summary>
/// <param name="frm"></param>
private delegate void SetFormVisableDelegate(Form frm);
static private void ThreadFormVisable(Form frm)
{
if (frm != null)
{
if (frm is DS4Form)
{
// display the form and bring to foreground.
frm.WindowState = FormWindowState.Normal;
frm.Focus();
}
else
{
WinProgs wp = (WinProgs)frm;
wp.form.mAllowVisible = true;
wp.ShowMainWindow();
SetForegroundWindow(wp.form.Handle);
}
}
SetForegroundWindow(frm.Handle);
}
}
}