mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 09:49:16 +01:00
86079b029e
Flash Lightbar when at high latency now has the option to choose what you decide is high latency Show Notifications now has the option to only show warnings, such as when a controller cannot be grabbed exclusively Speaking of bad news for Windows 10 users: Hide DS4 has now been disabled, until i can figure out why this is, it will be disabled, this means some games that rely on this may not work properly or at all, sorry about that As for good news for Windows 10, did you know you can press Windows + G to open a game bar which can record games. For Windows 10 users, there's a new special action: Xbox Game DVR. Pick a trigger (only one button) and tapping/holding/or double tapping does various things, such as start/stop recording, save an ongoing recording, take a screenshot (via the xbox app's option or your own hotkey ie form steam), or just open the gamebar Much of the code has been updated with c# 6.0 Added manifest so DS4Windows can notice Windows 10 and high DPIs, also reorganized files
229 lines
6.9 KiB
C#
229 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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namespace DS4Windows
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{
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public partial class X360Device : ScpDevice
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{
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private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
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private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
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private int firstController = 1;
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// Device 0 is the virtual USB hub itself, and we can leave more available for other software (like the Scarlet.Crush DualShock driver)
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public int FirstController
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{
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get { return firstController; }
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set { firstController = value > 0 ? value : 1; }
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}
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protected Int32 Scale(Int32 Value, Boolean Flip)
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{
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Value -= 0x80;
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if (Value == -128) Value = -127;
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if (Flip) Value *= -1;
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return (Int32)((float)Value * 258.00787401574803149606299212599f);
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}
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public X360Device()
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: base(DS3_BUS_CLASS_GUID)
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{
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InitializeComponent();
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}
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public X360Device(IContainer container)
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: base(DS3_BUS_CLASS_GUID)
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{
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container.Add(this);
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InitializeComponent();
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}
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/* public override Boolean Open(int Instance = 0)
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{
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if (base.Open(Instance))
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{
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}
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return true;
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} */
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public override Boolean Open(String DevicePath)
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{
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m_Path = DevicePath;
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m_WinUsbHandle = (IntPtr)INVALID_HANDLE_VALUE;
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if (GetDeviceHandle(m_Path))
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{
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m_IsActive = true;
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}
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return true;
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}
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public override Boolean Start()
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{
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if (IsActive)
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{
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}
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return true;
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}
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public override Boolean Stop()
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{
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if (IsActive)
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{
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//Unplug(0);
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}
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return base.Stop();
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}
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public override Boolean Close()
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{
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if (IsActive)
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{
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Unplug(0);
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}
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return base.Close();
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}
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public void Parse(DS4State state, Byte[] Output, int device)
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{
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Output[0] = 0x1C;
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Output[4] = (Byte)(device + firstController);
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Output[9] = 0x14;
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for (int i = 10; i < Output.Length; i++)
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{
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Output[i] = 0;
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}
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if (state.Share) Output[10] |= (Byte)(1 << 5); // Back
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if (state.L3) Output[10] |= (Byte)(1 << 6); // Left Thumb
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if (state.R3) Output[10] |= (Byte)(1 << 7); // Right Thumb
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if (state.Options) Output[10] |= (Byte)(1 << 4); // Start
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if (state.DpadUp) Output[10] |= (Byte)(1 << 0); // Up
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if (state.DpadRight) Output[10] |= (Byte)(1 << 3); // Down
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if (state.DpadDown) Output[10] |= (Byte)(1 << 1); // Right
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if (state.DpadLeft) Output[10] |= (Byte)(1 << 2); // Left
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if (state.L1) Output[11] |= (Byte)(1 << 0); // Left Shoulder
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if (state.R1) Output[11] |= (Byte)(1 << 1); // Right Shoulder
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if (state.Triangle) Output[11] |= (Byte)(1 << 7); // Y
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if (state.Circle) Output[11] |= (Byte)(1 << 5); // B
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if (state.Cross) Output[11] |= (Byte)(1 << 4); // A
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if (state.Square) Output[11] |= (Byte)(1 << 6); // X
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if (state.PS) Output[11] |= (Byte)(1 << 2); // Guide
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Output[12] = state.L2; // Left Trigger
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Output[13] = state.R2; // Right Trigger
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Int32 ThumbLX = Scale(state.LX, false);
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Int32 ThumbLY = -Scale(state.LY, false);
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Int32 ThumbRX = Scale(state.RX, false);
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Int32 ThumbRY = -Scale(state.RY, false);
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Output[14] = (Byte)((ThumbLX >> 0) & 0xFF); // LX
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Output[15] = (Byte)((ThumbLX >> 8) & 0xFF);
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Output[16] = (Byte)((ThumbLY >> 0) & 0xFF); // LY
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Output[17] = (Byte)((ThumbLY >> 8) & 0xFF);
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Output[18] = (Byte)((ThumbRX >> 0) & 0xFF); // RX
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Output[19] = (Byte)((ThumbRX >> 8) & 0xFF);
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Output[20] = (Byte)((ThumbRY >> 0) & 0xFF); // RY
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Output[21] = (Byte)((ThumbRY >> 8) & 0xFF);
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}
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public Boolean Plugin(Int32 Serial)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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Serial += firstController;
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Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
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Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
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Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
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Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
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return DeviceIoControl(m_FileHandle, 0x2A4000, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean Unplug(Int32 Serial)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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Serial += firstController;
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Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
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Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
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Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
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Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
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return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean UnplugAll() //not yet implemented, not sure if will
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean Report(Byte[] Input, Byte[] Output)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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return DeviceIoControl(m_FileHandle, 0x2A400C, Input, Input.Length, Output, Output.Length, ref Transfered, IntPtr.Zero) && Transfered > 0;
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}
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return false;
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}
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}
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}
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