mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-30 04:54:20 +01:00
8d9f69db44
Complete rehaul of the profile settings, bigger workspace to edit controls, and all the settings are on the side now Added option to change the lightbar color, regardless of the profile's lightbar setting (useful for using one profile on the same controller). to change click the colored button beside edit in the main tab Can now set the Gyro as an 1:1 absolute mouse, in this mode the mouse now moves as the controller is moved Removed the experimental exclusive connection button if on the newest Windows 10 build (1511/TH2) Finally updated all the translations and added some new ones (such as Chinese and Polish, the translations sheets have been merged to one so it's easier for me to update
157 lines
7.2 KiB
XML
157 lines
7.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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</resheader>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Build (Version</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>隱藏DS4控制器:從其他程序隱藏DS4的常規輸入 (Dinput),檢查你在遊戲中是否得到雙重輸入或 R2 暫停遊戲
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點擊觸控板的左側:左觸控
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點擊觸控板的右側:右觸控
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點擊觸控板用2個手指:多點觸控
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點擊觸控板的上半部分:上觸控
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PS鍵 + OPTIONS鍵 或 按住PS鍵10秒:斷開控制器(僅在藍牙)
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觸摸觸控板 + PS鍵:關閉觸控板移動(點擊仍然有效)
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觸控面板點擊右下:右鍵單擊(最好使用時右側用作滑鼠按鍵)
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兩個手指放在觸控版上/下*:向上/向下滾動
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觸摸然後保持在觸控版上*:滑鼠左鍵拖動
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2手指向左或向右輕滑觸控板:循環著設定檔
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Shift Modifer:按住一個動作來使用另一套控制動作
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當映射鍵盤和滑鼠:
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切換:直到再次按下該鍵將保持在一個 "按住" 狀態
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巨集:分配多個鍵到一個輸入
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掃描代碼:密鑰有著不同的解讀。某些遊戲可能需要
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*如果啟用</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>翻译人员</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>通过PayPal捐赠</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>修改日志</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>制作团队</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>热键</value>
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</data>
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</root> |