mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-27 09:01:48 +01:00
031efa2b0c
Added support for New DS4 Controller (thanks andersfischernielsen) Fixed sensitivity for sticks, causing crashes when trying to edit a profile Typo fixes (thanks josevill) Updates to German, Polish, Nederlands and more translations
204 lines
9.1 KiB
XML
204 lines
9.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="bnStep1.Text" xml:space="preserve">
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<value>Passo 1: Installa il Driver DS4</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
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<value>29, 77</value>
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</data>
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<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
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<value>259, 35</value>
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</data>
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<data name="button2.Text" xml:space="preserve">
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<value>Passo 2: Se si è su Windows 7 o precedenti, Installa Driver 360</value>
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</data>
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<data name="pictureBox1.Location" type="System.Drawing.Point, System.Drawing">
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<value>37, 252</value>
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</data>
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<data name="labelBluetooth.Location" type="System.Drawing.Point, System.Drawing">
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<value>2, 210</value>
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</data>
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<data name="labelBluetooth.Text" xml:space="preserve">
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<value>Per configurare il bluetooth (opzionale):
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Premi i tasti PS e Share per 3 secondi
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La barra luminosa comincerà a lampeggiare</value>
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</data>
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<data name="labelUSB.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 147</value>
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</data>
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<data name="labelUSB.Size" type="System.Drawing.Size, System.Drawing">
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<value>313, 53</value>
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</data>
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<data name="labelUSB.Text" xml:space="preserve">
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<value>Passo 3: Connettere il controller DualShock 4
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Per configurare cavo/usb:
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Semplicemente inserisci un cavo micro usb nel tuo PC e DualShock 4</value>
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</data>
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<data name="labelBluetooth2.Location" type="System.Drawing.Point, System.Drawing">
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<value>2, 387</value>
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</data>
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<data name="labelBluetooth2.Text" xml:space="preserve">
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<value>Quando lampeggerà vai sulle Impostazioni Bluetooth
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e connetti a "Controller Wireless"
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Se richiesto inserire il codice "0000"
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Una volta accoppiato, sei pronto. Buon divertimento!</value>
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</data>
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<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
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<value>314, 42</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>Se questa finestra riappare dopo l'installazione, potresti aver bisogno di riavviare il tuo pc o attendere 10-15 minuti perchè Windows noti il driver</value>
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</data>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="label2.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
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<value>NoControl</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 115</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>315, 32</value>
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</data>
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<data name="label2.Text" xml:space="preserve">
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<value>Se hai già usato un Controller 360 su questo PC, puoi saltare questo passaggio</value>
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</data>
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<data name="bnFinish.Location" type="System.Drawing.Point, System.Drawing">
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<value>118, 449</value>
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</data>
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<data name="bnFinish.Text" xml:space="preserve">
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<value>Fine</value>
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</data>
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<data name="linkBluetoothSettings.Location" type="System.Drawing.Point, System.Drawing">
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<value>154, 387</value>
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</data>
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<data name="linkBluetoothSettings.Size" type="System.Drawing.Size, System.Drawing">
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<value>113, 13</value>
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</data>
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<data name="linkBluetoothSettings.Text" xml:space="preserve">
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<value>Impostazioni Bluetooth</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>315, 477</value>
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</data>
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<data name="$this.Text" xml:space="preserve">
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<value>Benvenuto su DS4Windows</value>
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</data>
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</root> |