mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-26 16:41:50 +01:00
c443be85a7
Profile system; Megred options/mapping; Button mode and Standard Mode; removed other touchpad modes; allow 360 controls on touchpad points; Minor Changes: Color picker for light bar is more accurate, added keyboard popup for mapping, PS+Touching pad toggles sliding, added more mouse buttons + media keys Signed-off-by: jays2kings <jays2kings@gmail.com>
817 lines
40 KiB
C#
817 lines
40 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using DS4Library;
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namespace DS4Control
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{
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public class Mapping
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{
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/*
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* Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events.
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*/
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private class SyntheticState
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{
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public struct MouseClick
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{
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public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount;
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}
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public MouseClick previousClicks, currentClicks;
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public struct KeyPress
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{
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public int vkCount, scanCodeCount, repeatCount; // repeat takes priority over non-, and scancode takes priority over non-
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}
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public class KeyPresses
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{
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public KeyPress previous, current;
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}
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public Dictionary<UInt16, KeyPresses> keyPresses = new Dictionary<UInt16, KeyPresses>();
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public void SavePrevious(bool performClear)
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{
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previousClicks = currentClicks;
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if (performClear)
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currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = 0;
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foreach (KeyPresses kp in keyPresses.Values)
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{
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kp.previous = kp.current;
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if (performClear)
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kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = 0;
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}
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}
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}
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private static SyntheticState globalState = new SyntheticState();
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private static SyntheticState[] deviceState = { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() };
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// TODO When we disconnect, process a null/dead state to release any keys or buttons.
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public static void Commit(int device)
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{
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SyntheticState state = deviceState[device];
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lock (globalState)
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{
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globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
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if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
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globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
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if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
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else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
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globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
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if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
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else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
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globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
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if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
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else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
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globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
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if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
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else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
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globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
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if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
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globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
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if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
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// Merge and synthesize all key presses/releases that are present in this device's mapping.
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// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
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foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
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{
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SyntheticState.KeyPresses gkp;
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if (globalState.keyPresses.TryGetValue(kvp.Key, out gkp))
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{
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gkp.current.vkCount += kvp.Value.current.vkCount - kvp.Value.previous.vkCount;
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gkp.current.scanCodeCount += kvp.Value.current.scanCodeCount - kvp.Value.previous.scanCodeCount;
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gkp.current.repeatCount += kvp.Value.current.repeatCount - kvp.Value.previous.repeatCount;
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}
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else
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{
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gkp = new SyntheticState.KeyPresses();
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gkp.current = kvp.Value.current;
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globalState.keyPresses[kvp.Key] = gkp;
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}
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if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
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{
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if (gkp.current.scanCodeCount != 0)
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InputMethods.performSCKeyPress(kvp.Key);
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else
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InputMethods.performKeyPress(kvp.Key);
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}
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else if (gkp.current.repeatCount != 0 || // repeat or SC/VK transition
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((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0)))
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{
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if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
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InputMethods.performSCKeyRelease(kvp.Key);
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else
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InputMethods.performKeyRelease(kvp.Key);
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if (gkp.current.scanCodeCount != 0)
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InputMethods.performSCKeyPress(kvp.Key);
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else
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InputMethods.performKeyPress(kvp.Key);
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}
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else if (gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
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{
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if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
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InputMethods.performSCKeyRelease(kvp.Key);
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else
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InputMethods.performKeyRelease(kvp.Key);
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}
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}
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globalState.SavePrevious(false);
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}
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state.SavePrevious(true);
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}
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public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN };
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public static void MapClick(int device, Click mouseClick)
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{
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switch (mouseClick)
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{
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case Click.Left:
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deviceState[device].currentClicks.leftCount++;
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break;
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case Click.Middle:
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deviceState[device].currentClicks.middleCount++;
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break;
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case Click.Right:
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deviceState[device].currentClicks.rightCount++;
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break;
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case Click.Fourth:
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deviceState[device].currentClicks.fourthCount++;
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break;
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case Click.Fifth:
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deviceState[device].currentClicks.fifthCount++;
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break;
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case Click.WUP:
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deviceState[device].currentClicks.wUpCount++;
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break;
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case Click.WDOWN:
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deviceState[device].currentClicks.wDownCount++;
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break;
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}
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}
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/** Map the touchpad button state to mouse or keyboard events. */
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public static void MapTouchpadButton(int device, DS4Controls what, Click mouseEventFallback, DS4State MappedState = null)
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{
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SyntheticState deviceState = Mapping.deviceState[device];
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ushort key = Global.getCustomKey(device, what);
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if (key != 0)
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{
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DS4KeyType keyType = Global.getCustomKeyType(device, what);
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SyntheticState.KeyPresses kp;
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if (!deviceState.keyPresses.TryGetValue(key, out kp))
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deviceState.keyPresses[key] = kp = new SyntheticState.KeyPresses();
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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kp.current.scanCodeCount++;
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else
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kp.current.vkCount++;
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if (keyType.HasFlag(DS4KeyType.Repeat))
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kp.current.repeatCount++;
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}
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else
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{
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X360Controls button = Global.getCustomButton(device, what);
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switch (button)
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{
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case X360Controls.None:
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switch (mouseEventFallback)
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{
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case Click.Left:
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deviceState.currentClicks.leftCount++;
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return;
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case Click.Middle:
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deviceState.currentClicks.middleCount++;
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return;
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case Click.Right:
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deviceState.currentClicks.rightCount++;
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return;
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case Click.Fourth:
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deviceState.currentClicks.fourthCount++;
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return;
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case Click.Fifth:
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deviceState.currentClicks.fifthCount++;
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return;
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case Click.WUP:
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deviceState.currentClicks.wUpCount++;
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return;
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case Click.WDOWN:
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deviceState.currentClicks.wDownCount++;
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return;
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}
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return;
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case X360Controls.LeftMouse:
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deviceState.currentClicks.leftCount++;
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return;
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case X360Controls.MiddleMouse:
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deviceState.currentClicks.middleCount++;
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return;
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case X360Controls.RightMouse:
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deviceState.currentClicks.rightCount++;
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return;
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case X360Controls.FourthMouse:
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deviceState.currentClicks.fourthCount++;
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return;
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case X360Controls.FifthMouse:
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deviceState.currentClicks.fifthCount++;
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return;
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case X360Controls.WUP:
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deviceState.currentClicks.wUpCount++;
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return;
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case X360Controls.WDOWN:
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deviceState.currentClicks.wDownCount++;
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return;
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case X360Controls.A:
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MappedState.Cross = true;
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return;
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case X360Controls.B:
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MappedState.Circle = true;
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return;
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case X360Controls.X:
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MappedState.Square = true;
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return;
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case X360Controls.Y:
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MappedState.Triangle = true;
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return;
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case X360Controls.LB:
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MappedState.L1 = true;
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return;
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case X360Controls.LS:
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MappedState.L3 = true;
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return;
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case X360Controls.RB:
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MappedState.R1 = true;
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return;
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case X360Controls.RS:
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MappedState.R3 = true;
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return;
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case X360Controls.DpadUp:
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MappedState.DpadUp = true;
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return;
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case X360Controls.DpadDown:
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MappedState.DpadDown = true;
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return;
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case X360Controls.DpadLeft:
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MappedState.DpadLeft = true;
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return;
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case X360Controls.DpadRight:
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MappedState.DpadRight = true;
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return;
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case X360Controls.Guide:
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MappedState.PS = true;
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return;
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case X360Controls.Back:
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MappedState.Share = true;
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return;
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case X360Controls.Start:
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MappedState.Options = true;
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return;
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case X360Controls.LT:
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if (MappedState.L2 == 0)
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MappedState.L2 = 255;
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return;
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case X360Controls.RT:
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if (MappedState.R2 == 0)
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MappedState.R2 = 255;
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return;
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case X360Controls.Unbound:
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return;
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default:
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if (MappedState == null)
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return;
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break;
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}
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}
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}
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/** Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. */
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public static void MapCustom(int device, DS4State cState, DS4State MappedState)
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{
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cState.CopyTo(MappedState);
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SyntheticState deviceState = Mapping.deviceState[device];
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foreach (KeyValuePair<DS4Controls, ushort> customKey in Global.getCustomKeys(device))
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{
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DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key);
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if (getBoolMapping(customKey.Key, cState))
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{
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resetToDefaultValue(customKey.Key, MappedState);
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SyntheticState.KeyPresses kp;
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if (!deviceState.keyPresses.TryGetValue(customKey.Value, out kp))
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deviceState.keyPresses[customKey.Value] = kp = new SyntheticState.KeyPresses();
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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kp.current.scanCodeCount++;
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else
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kp.current.vkCount++;
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if (keyType.HasFlag(DS4KeyType.Repeat))
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kp.current.repeatCount++;
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}
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}
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bool LX = false, LY = false, RX = false, RY = false;
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MappedState.LX = 127;
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MappedState.LY = 127;
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MappedState.RX = 127;
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MappedState.RY = 127;
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Dictionary<DS4Controls, X360Controls> customButtons = Global.getCustomButtons(device);
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foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
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resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped
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foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
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{
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bool LXChanged = MappedState.LX == 127;
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bool LYChanged = MappedState.LY == 127;
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bool RXChanged = MappedState.RX == 127;
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bool RYChanged = MappedState.RY == 127;
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switch (customButton.Value)
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{
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case X360Controls.A:
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if (!MappedState.Cross)
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MappedState.Cross = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.B:
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if (!MappedState.Circle)
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MappedState.Circle = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.X:
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if (!MappedState.Square)
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MappedState.Square = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Y:
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if (!MappedState.Triangle)
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MappedState.Triangle = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.LB:
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if (!MappedState.L1)
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MappedState.L1 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.LS:
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if (!MappedState.L3)
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MappedState.L3 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.RB:
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if (!MappedState.R1)
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MappedState.R1 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.RS:
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if (!MappedState.R3)
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MappedState.R3 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadUp:
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if (!MappedState.DpadUp)
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MappedState.DpadUp = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadDown:
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if (!MappedState.DpadDown)
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MappedState.DpadDown = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadLeft:
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if (!MappedState.DpadLeft)
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MappedState.DpadLeft = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadRight:
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if (!MappedState.DpadRight)
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MappedState.DpadRight = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Guide:
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if (!MappedState.PS)
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MappedState.PS = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Back:
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if (!MappedState.Share)
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MappedState.Share = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Start:
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if (!MappedState.Options)
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MappedState.Options = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.LXNeg:
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if (LXChanged)
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{
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MappedState.LX = getXYAxisMapping(customButton.Key, cState);
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LX = true;
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}
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break;
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case X360Controls.LYNeg:
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if (LYChanged)
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{
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MappedState.LY = getXYAxisMapping(customButton.Key, cState);
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LY = true;
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}
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break;
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case X360Controls.RXNeg:
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if (RXChanged)
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{
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MappedState.RX = getXYAxisMapping(customButton.Key, cState);
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RX = true;
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}
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break;
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case X360Controls.RYNeg:
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if (RYChanged)
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{
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MappedState.RY = getXYAxisMapping(customButton.Key, cState);
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RY = true;
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}
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break;
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case X360Controls.LXPos:
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if (LXChanged)
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{
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MappedState.LX = getXYAxisMapping(customButton.Key, cState, true);
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LX = true;
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}
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break;
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case X360Controls.LYPos:
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if (LYChanged)
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{
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MappedState.LY = getXYAxisMapping(customButton.Key, cState, true);
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LY = true;
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}
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break;
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case X360Controls.RXPos:
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if (RXChanged)
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{
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MappedState.RX = getXYAxisMapping(customButton.Key, cState, true);
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RX = true;
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}
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break;
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case X360Controls.RYPos:
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if (RYChanged)
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{
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MappedState.RY = getXYAxisMapping(customButton.Key, cState, true);
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RY = true;
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}
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break;
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case X360Controls.LT:
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MappedState.L2 = getByteMapping(customButton.Key, cState);
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break;
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case X360Controls.RT:
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MappedState.R2 = getByteMapping(customButton.Key, cState);
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break;
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case X360Controls.LeftMouse:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.leftCount++;
|
|
break;
|
|
case X360Controls.RightMouse:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.rightCount++;
|
|
break;
|
|
case X360Controls.MiddleMouse:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.middleCount++;
|
|
break;
|
|
case X360Controls.FourthMouse:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.fourthCount++;
|
|
break;
|
|
case X360Controls.FifthMouse:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.fifthCount++;
|
|
break;
|
|
case X360Controls.WUP:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.wUpCount++;
|
|
break;
|
|
case X360Controls.WDOWN:
|
|
if (getBoolMapping(customButton.Key, cState))
|
|
deviceState.currentClicks.wDownCount++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!LX)
|
|
MappedState.LX = cState.LX;
|
|
if (!LY)
|
|
MappedState.LY = cState.LY;
|
|
if (!RX)
|
|
MappedState.RX = cState.RX;
|
|
if (!RY)
|
|
MappedState.RY = cState.RY;
|
|
}
|
|
static Mouse[] mouses;
|
|
public static void GetMouses(ref Mouse[] mouss)
|
|
{
|
|
mouses = mouss;
|
|
}
|
|
public static bool compare(byte b1, byte b2)
|
|
{
|
|
if (Math.Abs(b1 - b2) > 10)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool[] touchArea = { true, true, true, true };
|
|
public static byte getByteMapping(DS4Controls control, DS4State cState)
|
|
{
|
|
if (!cState.TouchButton)
|
|
for (int i = 0; i < 4; i++)
|
|
touchArea[i] = false;
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
|
|
{
|
|
if (cState.Touch2)
|
|
touchArea[0] = true;
|
|
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
|
|
touchArea[1] = true;
|
|
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
|
|
touchArea[2] = true;
|
|
if (!cState.Touch1)
|
|
touchArea[3] = true;
|
|
}
|
|
switch (control)
|
|
{
|
|
case DS4Controls.Share: return (byte)(cState.Share ? 255 : 0);
|
|
case DS4Controls.Options: return (byte)(cState.Options ? 255 : 0);
|
|
case DS4Controls.L1: return (byte)(cState.L1 ? 255 : 0);
|
|
case DS4Controls.R1: return (byte)(cState.R1 ? 255 : 0);
|
|
case DS4Controls.L3: return (byte)(cState.L3 ? 255 : 0);
|
|
case DS4Controls.R3: return (byte)(cState.R3 ? 255 : 0);
|
|
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? 255 : 0);
|
|
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? 255 : 0);
|
|
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? 255 : 0);
|
|
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? 255 : 0);
|
|
case DS4Controls.PS: return (byte)(cState.PS ? 255 : 0);
|
|
case DS4Controls.Cross: return (byte)(cState.Cross ? 255 : 0);
|
|
case DS4Controls.Square: return (byte)(cState.Square ? 255 : 0);
|
|
case DS4Controls.Triangle: return (byte)(cState.Triangle ? 255 : 0);
|
|
case DS4Controls.Circle: return (byte)(cState.Circle ? 255 : 0);
|
|
case DS4Controls.LXNeg: return cState.LX;
|
|
case DS4Controls.LYNeg: return cState.LY;
|
|
case DS4Controls.RXNeg: return cState.RX;
|
|
case DS4Controls.RYNeg: return cState.RY;
|
|
case DS4Controls.LXPos: return (byte)(cState.LX - 127 < 0 ? 0 : (cState.LX - 127));
|
|
case DS4Controls.LYPos: return (byte)(cState.LY - 123 < 0 ? 0 : (cState.LY - 123));
|
|
case DS4Controls.RXPos: return (byte)(cState.RX - 125 < 0 ? 0 : (cState.RX - 125));
|
|
case DS4Controls.RYPos: return (byte)(cState.RY - 127 < 0 ? 0 : (cState.RY - 127));
|
|
case DS4Controls.L2: return cState.L2;
|
|
case DS4Controls.R2: return cState.R2;
|
|
}
|
|
if (cState.TouchButton)
|
|
{
|
|
if (control == DS4Controls.TouchMulti)
|
|
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
|
|
return (byte)(touchArea[0] ? 255 : 0);
|
|
if (control == DS4Controls.TouchLeft)
|
|
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
|
|
return (byte)(touchArea[1] ? 255 : 0);
|
|
if (control == DS4Controls.TouchRight)
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
|
|
return (byte)(touchArea[2] ? 255 : 0);
|
|
if (control == DS4Controls.TouchUpper)
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
|
|
return (byte)(touchArea[3] ? 255 : 0);
|
|
}
|
|
return 0;
|
|
}
|
|
public static bool getBoolMapping(DS4Controls control, DS4State cState)
|
|
{
|
|
if (!cState.TouchButton)
|
|
for (int i = 0; i < 4; i++)
|
|
touchArea[i] = false;
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
|
|
{
|
|
if (cState.Touch2)
|
|
touchArea[0] = true;
|
|
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
|
|
touchArea[1] = true;
|
|
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
|
|
touchArea[2] = true;
|
|
if (!cState.Touch1)
|
|
touchArea[3] = true;
|
|
}
|
|
switch (control)
|
|
{
|
|
case DS4Controls.Share: return cState.Share;
|
|
case DS4Controls.Options: return cState.Options;
|
|
case DS4Controls.L1: return cState.L1;
|
|
case DS4Controls.R1: return cState.R1;
|
|
case DS4Controls.L3: return cState.L3;
|
|
case DS4Controls.R3: return cState.R3;
|
|
case DS4Controls.DpadUp: return cState.DpadUp;
|
|
case DS4Controls.DpadDown: return cState.DpadDown;
|
|
case DS4Controls.DpadLeft: return cState.DpadLeft;
|
|
case DS4Controls.DpadRight: return cState.DpadRight;
|
|
case DS4Controls.PS: return cState.PS;
|
|
case DS4Controls.Cross: return cState.Cross;
|
|
case DS4Controls.Square: return cState.Square;
|
|
case DS4Controls.Triangle: return cState.Triangle;
|
|
case DS4Controls.Circle: return cState.Circle;
|
|
case DS4Controls.LXNeg: return cState.LX < 55;
|
|
case DS4Controls.LYNeg: return cState.LY < 55;
|
|
case DS4Controls.RXNeg: return cState.RX < 55;
|
|
case DS4Controls.RYNeg: return cState.RY < 55;
|
|
case DS4Controls.LXPos: return cState.LX > 200;
|
|
case DS4Controls.LYPos: return cState.LY > 200;
|
|
case DS4Controls.RXPos: return cState.RX > 200;
|
|
case DS4Controls.RYPos: return cState.RY > 200;
|
|
case DS4Controls.L2: return cState.L2 > 100;
|
|
case DS4Controls.R2: return cState.R2 > 100;
|
|
|
|
}
|
|
if (cState.TouchButton)
|
|
{
|
|
if (control == DS4Controls.TouchMulti)
|
|
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
|
|
return touchArea[0];
|
|
if (control == DS4Controls.TouchLeft)
|
|
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
|
|
return touchArea[1];
|
|
if (control == DS4Controls.TouchRight)
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
|
|
return touchArea[2];
|
|
if (control == DS4Controls.TouchUpper)
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
|
|
return touchArea[3];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static byte getXYAxisMapping(DS4Controls control, DS4State cState, bool alt = false)
|
|
{
|
|
byte trueVal = 0;
|
|
byte falseVal = 127;
|
|
if (alt)
|
|
{
|
|
trueVal = 255;
|
|
}
|
|
if (!cState.TouchButton)
|
|
for (int i = 0; i < 4; i++)
|
|
touchArea[i] = false;
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
|
|
{
|
|
if (cState.Touch2)
|
|
touchArea[0] = true;
|
|
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
|
|
touchArea[1] = true;
|
|
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
|
|
touchArea[2] = true;
|
|
if (!cState.Touch1)
|
|
touchArea[3] = true;
|
|
}
|
|
switch (control)
|
|
{
|
|
case DS4Controls.Share: return (byte)(cState.Share ? trueVal : falseVal);
|
|
case DS4Controls.Options: return (byte)(cState.Options ? trueVal : falseVal);
|
|
case DS4Controls.L1: return (byte)(cState.L1 ? trueVal : falseVal);
|
|
case DS4Controls.R1: return (byte)(cState.R1 ? trueVal : falseVal);
|
|
case DS4Controls.L3: return (byte)(cState.L3 ? trueVal : falseVal);
|
|
case DS4Controls.R3: return (byte)(cState.R3 ? trueVal : falseVal);
|
|
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? trueVal : falseVal);
|
|
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? trueVal : falseVal);
|
|
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? trueVal : falseVal);
|
|
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? trueVal : falseVal);
|
|
case DS4Controls.PS: return (byte)(cState.PS ? trueVal : falseVal);
|
|
case DS4Controls.Cross: return (byte)(cState.Cross ? trueVal : falseVal);
|
|
case DS4Controls.Square: return (byte)(cState.Square ? trueVal : falseVal);
|
|
case DS4Controls.Triangle: return (byte)(cState.Triangle ? trueVal : falseVal);
|
|
case DS4Controls.Circle: return (byte)(cState.Circle ? trueVal : falseVal);
|
|
case DS4Controls.L2: return (byte)(cState.L2 == 255 ? trueVal : falseVal);
|
|
case DS4Controls.R2: return (byte)(cState.R2 == 255 ? trueVal : falseVal);
|
|
}
|
|
|
|
if (!alt)
|
|
{
|
|
switch (control)
|
|
{
|
|
case DS4Controls.LXNeg: return cState.LX;
|
|
case DS4Controls.LYNeg: return cState.LY;
|
|
case DS4Controls.RXNeg: return cState.RX;
|
|
case DS4Controls.RYNeg: return cState.RY;
|
|
case DS4Controls.LXPos: return (byte)(255 - cState.LX);
|
|
case DS4Controls.LYPos: return (byte)(255 - cState.LY);
|
|
case DS4Controls.RXPos: return (byte)(255 - cState.RX);
|
|
case DS4Controls.RYPos: return (byte)(255 - cState.RY);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (control)
|
|
{
|
|
case DS4Controls.LXNeg: return (byte)(255 - cState.LX);
|
|
case DS4Controls.LYNeg: return (byte)(255 - cState.LY);
|
|
case DS4Controls.RXNeg: return (byte)(255 - cState.RX);
|
|
case DS4Controls.RYNeg: return (byte)(255 - cState.RY);
|
|
case DS4Controls.LXPos: return cState.LX;
|
|
case DS4Controls.LYPos: return cState.LY;
|
|
case DS4Controls.RXPos: return cState.RX;
|
|
case DS4Controls.RYPos: return cState.RY;
|
|
}
|
|
}
|
|
if (cState.TouchButton)
|
|
{
|
|
if (control == DS4Controls.TouchMulti)
|
|
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
|
|
return (byte)(touchArea[0] ? trueVal : falseVal);
|
|
if (control == DS4Controls.TouchLeft)
|
|
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
|
|
return (byte)(touchArea[1] ? trueVal : falseVal);
|
|
if (control == DS4Controls.TouchRight)
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
|
|
return (byte)(touchArea[2] ? trueVal : falseVal);
|
|
if (control == DS4Controls.TouchUpper)
|
|
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
|
|
return (byte)(touchArea[3] ? trueVal : falseVal);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//Returns false for any bool,
|
|
//if control is one of the xy axis returns 127
|
|
//if its a trigger returns 0
|
|
public static void resetToDefaultValue(DS4Controls control, DS4State cState)
|
|
{
|
|
switch (control)
|
|
{
|
|
case DS4Controls.Share: cState.Share = false; break;
|
|
case DS4Controls.Options: cState.Options = false; break;
|
|
case DS4Controls.L1: cState.L1 = false; break;
|
|
case DS4Controls.R1: cState.R1 = false; break;
|
|
case DS4Controls.L3: cState.L3 = false; break;
|
|
case DS4Controls.R3: cState.R3 = false; break;
|
|
case DS4Controls.DpadUp: cState.DpadUp = false; break;
|
|
case DS4Controls.DpadDown: cState.DpadDown = false; break;
|
|
case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
|
|
case DS4Controls.DpadRight: cState.DpadRight = false; break;
|
|
case DS4Controls.PS: cState.PS = false; break;
|
|
case DS4Controls.Cross: cState.Cross = false; break;
|
|
case DS4Controls.Square: cState.Square = false; break;
|
|
case DS4Controls.Triangle: cState.Triangle = false; break;
|
|
case DS4Controls.Circle: cState.Circle = false; break;
|
|
case DS4Controls.LXNeg: cState.LX = 127; break;
|
|
case DS4Controls.LYNeg: cState.LY = 127; break;
|
|
case DS4Controls.RXNeg: cState.RX = 127; break;
|
|
case DS4Controls.RYNeg: cState.RY = 127; break;
|
|
case DS4Controls.LXPos: cState.LX = 127; break;
|
|
case DS4Controls.LYPos: cState.LY = 127; break;
|
|
case DS4Controls.RXPos: cState.RX = 127; break;
|
|
case DS4Controls.RYPos: cState.RY = 127; break;
|
|
case DS4Controls.L2: cState.L2 = 0; break;
|
|
case DS4Controls.R2: cState.R2 = 0; break;
|
|
//case DS4Controls.TouchButton: cState.TouchLeft = false; break;
|
|
//case DS4Controls.TouchMulti: cState.Touch2 = false; break;
|
|
//case DS4Controls.TouchRight: cState.TouchRight = false; break;
|
|
//case DS4Controls.TouchUpper: cState.TouchButton = false; break;
|
|
}
|
|
}
|
|
|
|
|
|
// Arthritis mode, compensate for cumulative pressure F=kx on the triggers by allowing the user to remap the entire trigger to just the initial portion.
|
|
private static byte[,] leftTriggerMap = new byte[4,256], rightTriggerMap = new byte[4,256];
|
|
private static double[] leftTriggerMiddle = new double[4], // linear trigger remapping, 0.5 is in the middle of 0 and 255 from the native controller.
|
|
oldLeftTriggerMiddle = new double[4],
|
|
rightTriggerMiddle = new double[4], oldRightTriggerMiddle = new double[4];
|
|
private static void initializeTriggerMap(byte[,] map, double triggerMiddle, int deviceNum)
|
|
{
|
|
double midpoint = 256.0 * triggerMiddle;
|
|
for (uint x = 0; x <= 255; x++)
|
|
{
|
|
double mapped;
|
|
if (x < midpoint) // i.e. with standard 0.5, 0..127->0..127, etc.; with 0.25, 0..63->0..127 and 64..255->128..255\
|
|
mapped = (x * 0.5 / triggerMiddle);
|
|
else
|
|
mapped = 128.0 + 128.0 * (x - midpoint) / (256.0 - midpoint);
|
|
map[deviceNum, x] = (byte)mapped;
|
|
}
|
|
|
|
}
|
|
public static byte mapLeftTrigger(byte orig, int deviceNum)
|
|
{
|
|
leftTriggerMiddle[deviceNum] = Global.getLeftTriggerMiddle(deviceNum);
|
|
if (leftTriggerMiddle[deviceNum] != oldLeftTriggerMiddle[deviceNum])
|
|
{
|
|
oldLeftTriggerMiddle[deviceNum] = leftTriggerMiddle[deviceNum];
|
|
initializeTriggerMap(leftTriggerMap, leftTriggerMiddle[deviceNum],deviceNum);
|
|
}
|
|
return leftTriggerMap[deviceNum, orig];
|
|
}
|
|
public static byte mapRightTrigger(byte orig, int deviceNum)
|
|
{
|
|
rightTriggerMiddle[deviceNum] = Global.getRightTriggerMiddle(deviceNum);
|
|
if (rightTriggerMiddle[deviceNum] != oldRightTriggerMiddle[deviceNum])
|
|
{
|
|
oldRightTriggerMiddle[deviceNum] = rightTriggerMiddle[deviceNum];
|
|
initializeTriggerMap(rightTriggerMap, rightTriggerMiddle[deviceNum], deviceNum);
|
|
}
|
|
return rightTriggerMap[deviceNum,orig];
|
|
}
|
|
}
|
|
}
|