mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-27 03:24:20 +01:00
b528f3ec61
Added Sensitivity settings for both sticks, triggers, and the gyro Fixed the select an action window popping up after closing the profile settings or in another tab Fixed the lightbar button on the main tab being so long, along with some other random ui fixes Fixed many issues with making a new profile When using a custom color the light now fades out based on the current profile settings (ie. when the battery is low) Added Hebrew and Vietnamese translations Updated Chinese (T), Russian, German, Polish
256 lines
13 KiB
XML
256 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="btnRecord.Text" xml:space="preserve">
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<value>Aufzeichnen</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="cBRecordDelays.Location" type="System.Drawing.Point, System.Drawing">
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</data>
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<data name="cBRecordDelays.Size" type="System.Drawing.Size, System.Drawing">
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<value>159, 17</value>
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</data>
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<data name="cBRecordDelays.Text" xml:space="preserve">
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<value>Verzögerungen aufzeichnen</value>
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</data>
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<data name="iLKeys.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
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Cw==
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</value>
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</data>
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<data name="cBStyle.Items" xml:space="preserve">
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<value>Einmalig abspielen</value>
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</data>
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<data name="cBStyle.Items1" xml:space="preserve">
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<value>Wiederholen, solange die Taste gehalten wird.</value>
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</data>
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<data name="btnSave.Text" xml:space="preserve">
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<value>Speichern</value>
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</data>
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<data name="btnCancel.Text" xml:space="preserve">
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<value>Abbrechen</value>
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</data>
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<data name="btnSaveP.Text" xml:space="preserve">
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<value>Speichere Voreinstellungen</value>
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</data>
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<data name="lbRecordTip.Location" type="System.Drawing.Point, System.Drawing">
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<value>263, 8</value>
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</data>
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<data name="lbRecordTip.Size" type="System.Drawing.Size, System.Drawing">
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<value>267, 13</value>
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</data>
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<data name="lbRecordTip.Text" xml:space="preserve">
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<value>Benutze Tastatur/Maus + Controller 1 zum Aufzeichnen</value>
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</data>
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<data name="btn5th.Text" xml:space="preserve">
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<value>5. Maustaste gedrückt</value>
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</data>
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<data name="btn4th.Text" xml:space="preserve">
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<value>4. Maustaste gedrückt</value>
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</data>
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<data name="btnLoadP.Text" xml:space="preserve">
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<value>Lade Voreinstellungen</value>
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</data>
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<data name="lbMacroOrder.Size" type="System.Drawing.Size, System.Drawing">
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<value>97, 13</value>
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</data>
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<data name="lbMacroOrder.Text" xml:space="preserve">
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<value>Makro Reihenfolge</value>
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</data>
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<data name="lbDelayTip.Location" type="System.Drawing.Point, System.Drawing">
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<value>564, 130</value>
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</data>
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<data name="lbDelayTip.Size" type="System.Drawing.Size, System.Drawing">
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<value>145, 26</value>
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</data>
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<data name="lbDelayTip.Text" xml:space="preserve">
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<value>Doppelklick, um die Zeiten zu bearbeiten.</value>
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</data>
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<data name="altTabToolStripMenuItem.Size" type="System.Drawing.Size, System.Drawing">
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<value>153, 22</value>
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</data>
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<data name="altTabToolStripMenuItem.Text" xml:space="preserve">
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<value>Programm wechseln (wie mit ALT + TAB)</value>
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</data>
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<data name="altTabToolStripMenuItem.ToolTipText" xml:space="preserve">
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<value>Das Warten bearbeiten, um die Taktrate zu ändern.</value>
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</data>
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<data name="fromFileToolStripMenuItem.Size" type="System.Drawing.Size, System.Drawing">
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<value>153, 22</value>
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</data>
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<data name="fromFileToolStripMenuItem.Text" xml:space="preserve">
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<value>Aus Datei ...</value>
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</data>
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<data name="cMSLoadPresets.Size" type="System.Drawing.Size, System.Drawing">
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<value>154, 48</value>
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</data>
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<data name="btnLightbar.Text" xml:space="preserve">
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<value>Lichtbar Farbe ändern</value>
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</data>
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<data name="btnRumble.Text" xml:space="preserve">
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<value>Vibration hinzufügen</value>
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</data>
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</root> |