cemu-DS4Windows/DS4Windows/DS4Control/Mapping.cs
2017-04-12 13:54:38 -07:00

2620 lines
138 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using static DS4Windows.Global;
namespace DS4Windows
{
public class Mapping
{
/*
* Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events.
*/
public class SyntheticState
{
public struct MouseClick
{
public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount, toggleCount;
public bool toggle;
}
public MouseClick previousClicks, currentClicks;
public struct KeyPress
{
public int vkCount, scanCodeCount, repeatCount, toggleCount; // repeat takes priority over non-, and scancode takes priority over non-
public bool toggle;
}
public class KeyPresses
{
public KeyPress previous, current;
}
public Dictionary<UInt16, KeyPresses> keyPresses = new Dictionary<UInt16, KeyPresses>();
public void SavePrevious(bool performClear)
{
previousClicks = currentClicks;
if (performClear)
currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = currentClicks.toggleCount = 0;
/* TODO: Change foreach loop to for loop when I can test the performance difference */
foreach (KeyPresses kp in keyPresses.Values)
{
kp.previous = kp.current;
if (performClear)
{
kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = kp.current.toggleCount = 0;
//kp.current.toggle = false;
}
}
}
}
public class ActionState
{
public bool[] dev = new bool[4];
}
public static SyntheticState globalState = new SyntheticState();
public static SyntheticState[] deviceState = { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() };
// TODO When we disconnect, process a null/dead state to release any keys or buttons.
public static DateTime oldnow = DateTime.UtcNow;
private static bool pressagain = false;
private static int wheel = 0, keyshelddown = 0;
//mapcustom
public static bool[] pressedonce = new bool[261], macrodone = new bool[34];
static bool[] macroControl = new bool[25];
//actions
public static int[] fadetimer = { 0, 0, 0, 0 };
public static int[] prevFadetimer = { 0, 0, 0, 0 };
public static DS4Color[] lastColor = new DS4Color[4];
public static List<ActionState> actionDone = new List<ActionState>();
//public static List<bool>[] actionDone = { new List<bool>(), new List<bool>(), new List<bool>(), new List<bool>() };
//public static bool[,] actionDone = new bool[4, 50];
public static SpecialAction[] untriggeraction = new SpecialAction[4];
public static DateTime[] nowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
public static DateTime[] oldnowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
public static int[] untriggerindex = { -1, -1, -1, -1 };
public static DateTime[] oldnowKeyAct = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
private static bool tappedOnce = false, firstTouch = false, secondtouchbegin = false;
private static DateTime pastTime, firstTap, TimeofEnd;
private static DS4Controls[] shiftTriggerMapping = { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square,
DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown,
DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2,
DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti,
DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg
};
private static int[] ds4ControlMapping = { 0, // DS4Control.None
16, // DS4Controls.LXNeg
20, // DS4Controls.LXPos
17, // DS4Controls.LYNeg
21, // DS4Controls.LYPos
18, // DS4Controls.RXNeg
22, // DS4Controls.RXPos
19, // DS4Controls.RYNeg
23, // DS4Controls.RYPos
3, // DS4Controls.L1
24, // DS4Controls.L2
5, // DS4Controls.L3
4, // DS4Controls.R1
25, // DS4Controls.R2
6, // DS4Controls.R3
13, // DS4Controls.Square
14, // DS4Controls.Triangle
15, // DS4Controls.Circle
12, // DS4Controls.Cross
7, // DS4Controls.DpadUp
10, // DS4Controls.DpadRight
8, // DS4Controls.DpadDown
9, // DS4Controls.DpadLeft
11, // DS4Controls.PS
27, // DS4Controls.TouchLeft
29, // DS4Controls.TouchUpper
26, // DS4Controls.TouchMulti
28, // DS4Controls.TouchRight
1, // DS4Controls.Share
2, // DS4Controls.Options
31, // DS4Controls.GyroXPos
30, // DS4Controls.GyroXNeg
33, // DS4Controls.GyroZPos
32 // DS4Controls.GyroZNeg
};
//special macros
static bool altTabDone = true;
static DateTime altTabNow = DateTime.UtcNow, oldAltTabNow = DateTime.UtcNow - TimeSpan.FromSeconds(1);
//mouse
public static int mcounter = 34;
public static int mouseaccel = 0;
public static int prevmouseaccel = 0;
private static double horizontalRemainder = 0.0, verticalRemainder = 0.0;
public static void Commit(int device)
{
SyntheticState state = deviceState[device];
lock (globalState)
{
globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount;
globalState.currentClicks.toggle = state.currentClicks.toggle;
if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
}
else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
}
if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
oldnow = DateTime.UtcNow;
wheel = 100;
}
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
wheel = 0;
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
oldnow = DateTime.UtcNow;
wheel = -100;
}
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
wheel = 0;
}
if (wheel != 0) //Continue mouse wheel movement
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
{
oldnow = now;
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
}
}
// Merge and synthesize all key presses/releases that are present in this device's mapping.
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
/* TODO: Change foreach loop to for loop when I can test the performance difference */
foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
{
SyntheticState.KeyPresses gkp;
if (globalState.keyPresses.TryGetValue(kvp.Key, out gkp))
{
gkp.current.vkCount += kvp.Value.current.vkCount - kvp.Value.previous.vkCount;
gkp.current.scanCodeCount += kvp.Value.current.scanCodeCount - kvp.Value.previous.scanCodeCount;
gkp.current.repeatCount += kvp.Value.current.repeatCount - kvp.Value.previous.repeatCount;
gkp.current.toggle = kvp.Value.current.toggle;
gkp.current.toggleCount += kvp.Value.current.toggleCount - kvp.Value.previous.toggleCount;
}
else
{
gkp = new SyntheticState.KeyPresses();
gkp.current = kvp.Value.current;
globalState.keyPresses[kvp.Key] = gkp;
}
if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle)
{
if (gkp.current.scanCodeCount != 0)
InputMethods.performSCKeyPress(kvp.Key);
else
InputMethods.performKeyPress(kvp.Key);
}
else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
InputMethods.performSCKeyRelease(kvp.Key);
else
InputMethods.performKeyRelease(kvp.Key);
}
else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
{
if (gkp.current.scanCodeCount != 0)
{
oldnow = DateTime.UtcNow;
InputMethods.performSCKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
else
{
oldnow = DateTime.UtcNow;
InputMethods.performKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
}
else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms
{
if (keyshelddown == kvp.Key)
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
{
oldnow = now;
pressagain = true;
}
if (pressagain && gkp.current.scanCodeCount != 0)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performSCKeyPress(kvp.Key);
}
}
else if (pressagain)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performKeyPress(kvp.Key);
}
}
}
}
if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
{
InputMethods.performSCKeyRelease(kvp.Key);
pressagain = false;
}
else
{
InputMethods.performKeyRelease(kvp.Key);
pressagain = false;
}
}
}
globalState.SavePrevious(false);
}
state.SavePrevious(true);
}
public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN };
public static void MapClick(int device, Click mouseClick)
{
switch (mouseClick)
{
case Click.Left:
deviceState[device].currentClicks.leftCount++;
break;
case Click.Middle:
deviceState[device].currentClicks.middleCount++;
break;
case Click.Right:
deviceState[device].currentClicks.rightCount++;
break;
case Click.Fourth:
deviceState[device].currentClicks.fourthCount++;
break;
case Click.Fifth:
deviceState[device].currentClicks.fifthCount++;
break;
case Click.WUP:
deviceState[device].currentClicks.wUpCount++;
break;
case Click.WDOWN:
deviceState[device].currentClicks.wDownCount++;
break;
}
}
public static int DS4ControltoInt(DS4Controls ctrl)
{
int result = 0;
if (ctrl >= DS4Controls.None && ctrl <= DS4Controls.GyroZNeg)
{
result = ds4ControlMapping[(int)ctrl];
}
return result;
}
static double TValue(double value1, double value2, double percent)
{
percent /= 100f;
return value1 * percent + value2 * (1 - percent);
}
static double Clamp(double min, double value, double max)
{
if (value > max)
return max;
else if (value < min)
return min;
else
return value;
}
public static DS4State SetCurveAndDeadzone(int device, DS4State cState)
{
DS4State dState = new DS4State(cState);
int x;
int y;
int curve;
int lsCurve = getLSCurve(device);
if (lsCurve > 0)
{
x = cState.LX;
y = cState.LY;
float max = x + y;
double curvex;
double curvey;
curve = lsCurve;
double multimax = TValue(382.5, max, curve);
double multimin = TValue(127.5, max, curve);
if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f))
{
curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin));
curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin));
//btnLSTrack.Location = new Point((int)(dpix * curvex / 2.09 + lbLSTrack.Location.X), (int)(dpiy * curvey / 2.09 + lbLSTrack.Location.Y));
}
else
{
if (x < 127.5f)
{
curvex = Math.Min(x, (x / max) * multimax);
curvey = Math.Min(y, (-(y / max) * multimax + 510));
}
else
{
curvex = Math.Min(x, (-(x / max) * multimax + 510));
curvey = Math.Min(y, (y / max) * multimax);
}
}
dState.LX = (byte)Math.Round(curvex, 0);
dState.LY = (byte)Math.Round(curvey, 0);
}
int rsCurve = getRSCurve(device);
if (rsCurve > 0)
{
x = cState.RX;
y = cState.RY;
float max = x + y;
double curvex;
double curvey;
curve = rsCurve;
double multimax = TValue(382.5, max, curve);
double multimin = TValue(127.5, max, curve);
if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f))
{
curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin));
curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin));
}
else
{
if (x < 127.5f)
{
curvex = Math.Min(x, (x / max) * multimax);
curvey = Math.Min(y, (-(y / max) * multimax + 510));
}
else
{
curvex = Math.Min(x, (-(x / max) * multimax + 510));
curvey = Math.Min(y, (y / max) * multimax);
}
}
dState.RX = (byte)Math.Round(curvex, 0);
dState.RY = (byte)Math.Round(curvey, 0);
}
int lsDeadzone = getLSDeadzone(device);
int lsAntiDead = getLSAntiDeadzone(device);
if (lsDeadzone > 0 || lsAntiDead > 0)
{
double lsSquared = Math.Pow(cState.LX - 127.5f, 2) + Math.Pow(cState.LY - 127.5f, 2);
double lsDeadzoneSquared = Math.Pow(lsDeadzone, 2);
if (lsDeadzone > 0 && lsSquared <= lsDeadzoneSquared)
{
dState.LX = 127;
dState.LY = 127;
}
else if ((lsDeadzone > 0 && lsSquared > lsDeadzoneSquared) || lsAntiDead > 0)
{
double r = Math.Atan2(-(dState.LY - 127.5f), (dState.LX - 127.5f));
double maxXValue = dState.LX >= 127.5 ? 127.5 : -127.5;
double maxYValue = dState.LY >= 127.5 ? 127.5 : -127.5;
double tempLsXDead = 0.0, tempLsYDead = 0.0;
double tempOutputX = 0.0, tempOutputY = 0.0;
if (lsDeadzone > 0)
{
tempLsXDead = Math.Abs(Math.Cos(r)) * (lsDeadzone / 127.0) * maxXValue;
tempLsYDead = Math.Abs(Math.Sin(r)) * (lsDeadzone / 127.0) * maxYValue;
if (lsSquared > lsDeadzoneSquared)
{
tempOutputX = ((dState.LX - 127.5f - tempLsXDead) / (double)(maxXValue - tempLsXDead));
tempOutputY = ((dState.LY - 127.5f - tempLsYDead) / (double)(maxYValue - tempLsYDead));
}
}
else
{
tempOutputX = ((dState.LX - 127.5f) / (double)(maxXValue));
tempOutputY = ((dState.LY - 127.5f) / (double)(maxYValue));
}
double tempLsXAntiDeadPercent = 0.0, tempLsYAntiDeadPercent = 0.0;
if (lsAntiDead > 0)
{
tempLsXAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Cos(r));
tempLsYAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Sin(r));
}
if (tempOutputX > 0.0)
{
dState.LX = (byte)((((1.0 - tempLsXAntiDeadPercent) * tempOutputX + tempLsXAntiDeadPercent)) * maxXValue + 127.5f);
}
else
{
dState.LX = 127;
}
if (tempOutputY > 0.0)
{
dState.LY = (byte)((((1.0 - tempLsYAntiDeadPercent) * tempOutputY + tempLsYAntiDeadPercent)) * maxYValue + 127.5f);
}
else
{
dState.LY = 127;
}
//dState.LX = (byte)(Math.Cos(r) * (127.5f + LSDeadzone[device]) + 127.5f);
//dState.LY = (byte)(Math.Sin(r) * (127.5f + LSDeadzone[device]) + 127.5f);
}
}
int rsDeadzone = getRSDeadzone(device);
int rsAntiDead = getRSAntiDeadzone(device);
if (rsDeadzone > 0 || rsAntiDead > 0)
{
double rsSquared = Math.Pow(cState.RX - 127.5f, 2) + Math.Pow(cState.RY - 127.5f, 2);
double rsDeadzoneSquared = Math.Pow(rsDeadzone, 2);
if (rsDeadzone > 0 && rsSquared <= rsDeadzoneSquared)
{
dState.RX = 127;
dState.RY = 127;
}
else if ((rsDeadzone > 0 && rsSquared > rsDeadzoneSquared) || rsAntiDead > 0)
{
double r = Math.Atan2(-(dState.RY - 127.5f), (dState.RX - 127.5f));
double maxXValue = dState.RX >= 127.5 ? 127.5 : -127.5;
double maxYValue = dState.RY >= 127.5 ? 127.5 : -127.5;
double tempRsXDead = 0.0, tempRsYDead = 0.0;
double tempOutputX = 0.0, tempOutputY = 0.0;
if (rsDeadzone > 0)
{
tempRsXDead = Math.Abs(Math.Cos(r)) * (rsDeadzone / 127.0) * maxXValue;
tempRsYDead = Math.Abs(Math.Sin(r)) * (rsDeadzone / 127.0) * maxYValue;
if (rsSquared > rsDeadzoneSquared)
{
tempOutputX = ((dState.RX - 127.5f - tempRsXDead) / (double)(maxXValue - tempRsXDead));
tempOutputY = ((dState.RY - 127.5f - tempRsYDead) / (double)(maxYValue - tempRsYDead));
}
}
else
{
tempOutputX = ((dState.RX - 127.5f) / (double)(maxXValue));
tempOutputY = ((dState.RY - 127.5f) / (double)(maxYValue));
}
double tempRsXAntiDeadPercent = 0.0, tempRsYAntiDeadPercent = 0.0;
if (rsAntiDead > 0)
{
tempRsXAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Cos(r));
tempRsYAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Sin(r));
}
if (tempOutputX > 0.0)
{
dState.RX = (byte)((((1.0 - tempRsXAntiDeadPercent) * tempOutputX + tempRsXAntiDeadPercent)) * maxXValue + 127.5f);
}
else
{
dState.RX = 127;
}
if (tempOutputY > 0.0)
{
dState.RY = (byte)((((1.0 - tempRsYAntiDeadPercent) * tempOutputY + tempRsYAntiDeadPercent)) * maxYValue + 127.5f);
}
else
{
dState.RY = 127;
}
//dState.RX = (byte)(((dState.RX - 127.5f - tempRsXDead) / (double)(maxXValue - tempRsXDead)) * maxXValue + 127.5f);
//dState.RY = (byte)(((dState.RY - 127.5f - tempRsYDead) / (double)(maxYValue - tempRsYDead)) * maxYValue + 127.5f);
//dState.RX = (byte)(Math.Cos(r) * (127.5f + RSDeadzone[device]) + 127.5f);
//dState.RY = (byte)(Math.Sin(r) * (127.5f + RSDeadzone[device]) + 127.5f);
}
}
byte l2Deadzone = getL2Deadzone(device);
int l2AntiDeadzone = getL2AntiDeadzone(device);
if (l2Deadzone > 0 || l2AntiDeadzone > 0)
{
double tempL2Output = (cState.L2 / 255.0);
double tempL2AntiDead = 0.0;
if (l2Deadzone > 0)
{
if (cState.L2 > l2Deadzone)
{
tempL2Output = ((dState.L2 - l2Deadzone) / (double)(255 - l2Deadzone));
}
else
{
tempL2Output = 0.0;
}
}
if (l2AntiDeadzone > 0)
{
tempL2AntiDead = l2AntiDeadzone * 0.01;
}
if (tempL2Output > 0.0)
{
dState.L2 = (byte)(((1.0 - tempL2AntiDead) * tempL2Output + tempL2AntiDead) * 255);
}
else
{
dState.L2 = 0;
}
/*if (cState.L2 > l2Deadzone)
{
dState.L2 = (byte)(((dState.L2 - l2Deadzone) / (double)(255 - l2Deadzone)) * 255);
}
else
{
dState.L2 = 0;
}
*/
}
byte r2Deadzone = getR2Deadzone(device);
int r2AntiDeadzone = getR2AntiDeadzone(device);
if (r2Deadzone > 0 || r2AntiDeadzone > 0)
{
double tempR2Output = (cState.R2 / 255.0);
double tempR2AntiDead = 0.0;
if (r2Deadzone > 0)
{
if (cState.R2 > r2Deadzone)
{
tempR2Output = ((dState.R2 - r2Deadzone) / (double)(255 - r2Deadzone));
}
else
{
tempR2Output = 0.0;
}
}
if (r2AntiDeadzone > 0)
{
tempR2AntiDead = r2AntiDeadzone * 0.01;
}
if (tempR2Output > 0.0)
{
dState.R2 = (byte)(((1.0 - tempR2AntiDead) * tempR2Output + tempR2AntiDead) * 255);
}
else
{
dState.R2 = 0;
}
}
double lsSens = getLSSens(device);
if (lsSens != 1.0)
{
dState.LX = (byte)Clamp(0, lsSens * (dState.LX - 127.5f) + 127.5f, 255);
dState.LY = (byte)Clamp(0, lsSens * (dState.LY - 127.5f) + 127.5f, 255);
}
double rsSens = getRSSens(device);
if (rsSens != 1.0)
{
dState.RX = (byte)Clamp(0, rsSens * (dState.RX - 127.5f) + 127.5f, 255);
dState.RY = (byte)Clamp(0, rsSens * (dState.RY - 127.5f) + 127.5f, 255);
}
double l2Sens = getL2Sens(device);
if (l2Sens != 1.0)
dState.L2 = (byte)Clamp(0, l2Sens * dState.L2, 255);
double r2Sens = getR2Sens(device);
if (r2Sens != 1.0)
dState.R2 = (byte)Clamp(0, r2Sens * dState.R2, 255);
return dState;
}
private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp)
{
bool result = false;
if (trigger == 0)
{
result = false;
}
else
{
DS4Controls ds = shiftTriggerMapping[trigger];
result = getBoolMapping(device, ds, cState, eState, tp);
}
return result;
}
private static X360Controls getX360ControlsByName(string key)
{
X360Controls x3c;
if (Enum.TryParse(key, true, out x3c))
return x3c;
switch (key)
{
case "Back": return X360Controls.Back;
case "Left Stick": return X360Controls.LS;
case "Right Stick": return X360Controls.RS;
case "Start": return X360Controls.Start;
case "Up Button": return X360Controls.DpadUp;
case "Right Button": return X360Controls.DpadRight;
case "Down Button": return X360Controls.DpadDown;
case "Left Button": return X360Controls.DpadLeft;
case "Left Bumper": return X360Controls.LB;
case "Right Bumper": return X360Controls.RB;
case "Y Button": return X360Controls.Y;
case "B Button": return X360Controls.B;
case "A Button": return X360Controls.A;
case "X Button": return X360Controls.X;
case "Guide": return X360Controls.Guide;
case "Left X-Axis-": return X360Controls.LXNeg;
case "Left Y-Axis-": return X360Controls.LYNeg;
case "Right X-Axis-": return X360Controls.RXNeg;
case "Right Y-Axis-": return X360Controls.RYNeg;
case "Left X-Axis+": return X360Controls.LXPos;
case "Left Y-Axis+": return X360Controls.LYPos;
case "Right X-Axis+": return X360Controls.RXPos;
case "Right Y-Axis+": return X360Controls.RYPos;
case "Left Trigger": return X360Controls.LT;
case "Right Trigger": return X360Controls.RT;
case "Left Mouse Button": return X360Controls.LeftMouse;
case "Right Mouse Button": return X360Controls.RightMouse;
case "Middle Mouse Button": return X360Controls.MiddleMouse;
case "4th Mouse Button": return X360Controls.FourthMouse;
case "5th Mouse Button": return X360Controls.FifthMouse;
case "Mouse Wheel Up": return X360Controls.WUP;
case "Mouse Wheel Down": return X360Controls.WDOWN;
case "Mouse Up": return X360Controls.MouseUp;
case "Mouse Down": return X360Controls.MouseDown;
case "Mouse Left": return X360Controls.MouseLeft;
case "Mouse Right": return X360Controls.MouseRight;
case "Unbound": return X360Controls.Unbound;
}
return X360Controls.Unbound;
}
/// <summary>
/// Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons.
/// </summary>
static bool[] held = new bool[4];
static int[] oldmouse = new int[4] { -1, -1, -1, -1 };
public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4StateExposed eState,
Mouse tp, ControlService ctrl)
{
/* TODO: This method is slow sauce. Find ways to speed up action execution */
MappedState.LX = 127;
MappedState.LY = 127;
MappedState.RX = 127;
MappedState.RY = 127;
int MouseDeltaX = 0;
int MouseDeltaY = 0;
SyntheticState deviceState = Mapping.deviceState[device];
if (getProfileActionCount(device) > 0 || !string.IsNullOrEmpty(tempprofilename[device]))
MapCustomAction(device, cState, MappedState, eState, tp, ctrl);
if (ctrl.DS4Controllers[device] == null) return;
cState.CopyTo(MappedState);
Dictionary<DS4Controls, DS4Controls> tempControlDict = new Dictionary<DS4Controls, DS4Controls>();
DS4Controls usingExtra = DS4Controls.None;
List<DS4ControlSettings> tempSettingsList = getDS4CSettings(device);
//foreach (DS4ControlSettings dcs in getDS4CSettings(device))
for (int settingIndex = 0, arlen = tempSettingsList.Count; settingIndex < arlen; settingIndex++)
{
DS4ControlSettings dcs = tempSettingsList[settingIndex];
object action = null;
DS4ControlSettings.ActionType actionType = 0;
DS4KeyType keyType = DS4KeyType.None;
if (dcs.shiftAction != null && ShiftTrigger(dcs.shiftTrigger, device, cState, eState, tp))
{
action = dcs.shiftAction;
actionType = dcs.shiftActionType;
keyType = dcs.shiftKeyType;
}
else if (dcs.action != null)
{
action = dcs.action;
actionType = dcs.actionType;
keyType = dcs.keyType;
}
if (action != null)
{
if (actionType == DS4ControlSettings.ActionType.Macro)
{
if (getBoolMapping(device, dcs.control, cState, eState, tp))
{
resetToDefaultValue(dcs.control, MappedState);
PlayMacro(device, macroControl, string.Join("/", (int[])action), dcs.control, keyType);
}
else if (!getBoolMapping(device, dcs.control, cState, eState, tp))
{
EndMacro(device, macroControl, string.Join("/", (int[])action), dcs.control);
}
}
else if (actionType == DS4ControlSettings.ActionType.Key)
{
ushort value = ushort.Parse(action.ToString());
if (getBoolMapping(device, dcs.control, cState, eState, tp))
{
resetToDefaultValue(dcs.control, MappedState);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(value, out kp))
deviceState.keyPresses[value] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (!pressedonce[value])
{
kp.current.toggle = !kp.current.toggle;
pressedonce[value] = true;
}
kp.current.toggleCount++;
}
kp.current.repeatCount++;
}
else
pressedonce[value] = false;
}
else if (actionType == DS4ControlSettings.ActionType.Button)
{
int keyvalue = 0;
bool isAnalog = false;
if (dcs.control >= DS4Controls.LXNeg && dcs.control <= DS4Controls.RYPos)
{
isAnalog = true;
}
else if (dcs.control == DS4Controls.L2 || dcs.control == DS4Controls.R2)
{
isAnalog = true;
}
else if (dcs.control >= DS4Controls.GyroXPos && dcs.control <= DS4Controls.GyroZNeg)
{
isAnalog = true;
}
X360Controls xboxControl = X360Controls.None;
if (action is X360Controls)
{
xboxControl = (X360Controls)action;
}
else if (action is string)
{
xboxControl = getX360ControlsByName(action.ToString());
}
if (xboxControl >= X360Controls.X && xboxControl <= X360Controls.A)
{
switch (xboxControl)
{
case X360Controls.A: tempControlDict.Add(DS4Controls.Cross, dcs.control); break;
case X360Controls.B: tempControlDict.Add(DS4Controls.Circle, dcs.control); break;
case X360Controls.X: tempControlDict.Add(DS4Controls.Square, dcs.control); break;
case X360Controls.Y: tempControlDict.Add(DS4Controls.Triangle, dcs.control); break;
default: break;
}
}
else if (xboxControl >= X360Controls.LB && xboxControl <= X360Controls.RS)
{
switch (xboxControl)
{
case X360Controls.LB: tempControlDict.Add(DS4Controls.L1, dcs.control); break;
case X360Controls.LT: tempControlDict.Add(DS4Controls.L2, dcs.control); break;
case X360Controls.LS: tempControlDict.Add(DS4Controls.L3, dcs.control); break;
case X360Controls.RB: tempControlDict.Add(DS4Controls.R1, dcs.control); break;
case X360Controls.RT: tempControlDict.Add(DS4Controls.R2, dcs.control); break;
case X360Controls.RS: tempControlDict.Add(DS4Controls.R3, dcs.control); break;
default: break;
}
}
else if (xboxControl >= X360Controls.DpadUp && xboxControl <= X360Controls.DpadLeft)
{
switch (xboxControl)
{
case X360Controls.DpadUp: tempControlDict.Add(DS4Controls.DpadUp, dcs.control); break;
case X360Controls.DpadDown: tempControlDict.Add(DS4Controls.DpadDown, dcs.control); break;
case X360Controls.DpadLeft: tempControlDict.Add(DS4Controls.DpadLeft, dcs.control); break;
case X360Controls.DpadRight: tempControlDict.Add(DS4Controls.DpadRight, dcs.control); break;
default: break;
}
}
else if (xboxControl >= X360Controls.LXNeg && xboxControl <= X360Controls.RYPos)
{
switch (xboxControl)
{
case X360Controls.LXNeg: tempControlDict.Add(DS4Controls.LXNeg, dcs.control); break;
case X360Controls.LYNeg: tempControlDict.Add(DS4Controls.LYNeg, dcs.control); break;
case X360Controls.RXNeg: tempControlDict.Add(DS4Controls.RXNeg, dcs.control); break;
case X360Controls.RYNeg: tempControlDict.Add(DS4Controls.RYNeg, dcs.control); break;
case X360Controls.LXPos: tempControlDict.Add(DS4Controls.LXPos, dcs.control); break;
case X360Controls.LYPos: tempControlDict.Add(DS4Controls.LYPos, dcs.control); break;
case X360Controls.RXPos: tempControlDict.Add(DS4Controls.RXPos, dcs.control); break;
case X360Controls.RYPos: tempControlDict.Add(DS4Controls.RYPos, dcs.control); break;
default: break;
}
}
else if (xboxControl >= X360Controls.LeftMouse && xboxControl <= X360Controls.WDOWN)
{
switch (xboxControl)
{
case X360Controls.LeftMouse:
keyvalue = 256;
if (getBoolMapping(device, dcs.control, cState, eState, tp))
deviceState.currentClicks.leftCount++;
break;
case X360Controls.RightMouse:
keyvalue = 257;
if (getBoolMapping(device, dcs.control, cState, eState, tp))
deviceState.currentClicks.rightCount++;
break;
case X360Controls.MiddleMouse:
keyvalue = 258;
if (getBoolMapping(device, dcs.control, cState, eState, tp))
deviceState.currentClicks.middleCount++;
break;
case X360Controls.FourthMouse:
keyvalue = 259;
if (getBoolMapping(device, dcs.control, cState, eState, tp))
deviceState.currentClicks.fourthCount++;
break;
case X360Controls.FifthMouse:
keyvalue = 260;
if (getBoolMapping(device, dcs.control, cState, eState, tp))
deviceState.currentClicks.fifthCount++;
break;
case X360Controls.WUP:
if (getBoolMapping(device, dcs.control, cState, eState, tp))
if (isAnalog)
getMouseWheelMapping(device, dcs.control, cState, eState, tp, false);
else
deviceState.currentClicks.wUpCount++;
break;
case X360Controls.WDOWN:
if (getBoolMapping(device, dcs.control, cState, eState, tp))
if (isAnalog)
getMouseWheelMapping(device, dcs.control, cState, eState, tp, true);
else
deviceState.currentClicks.wDownCount++;
break;
default: break;
}
}
else if (xboxControl >= X360Controls.MouseUp && xboxControl <= X360Controls.MouseRight)
{
switch (xboxControl)
{
case X360Controls.MouseUp:
if (MouseDeltaY == 0)
{
MouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, 0);
MouseDeltaY = -Math.Abs((MouseDeltaY == -2147483648 ? 0 : MouseDeltaY));
}
break;
case X360Controls.MouseDown:
if (MouseDeltaY == 0)
{
MouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, 1);
MouseDeltaY = Math.Abs((MouseDeltaY == -2147483648 ? 0 : MouseDeltaY));
}
break;
case X360Controls.MouseLeft:
if (MouseDeltaX == 0)
{
MouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, 2);
MouseDeltaX = -Math.Abs((MouseDeltaX == -2147483648 ? 0 : MouseDeltaX));
}
break;
case X360Controls.MouseRight:
if (MouseDeltaX == 0)
{
MouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, 3);
MouseDeltaX = Math.Abs((MouseDeltaX == -2147483648 ? 0 : MouseDeltaX));
}
break;
default: break;
}
}
else
{
switch (xboxControl)
{
case X360Controls.Start: tempControlDict.Add(DS4Controls.Options, dcs.control); break;
case X360Controls.Guide: tempControlDict.Add(DS4Controls.PS, dcs.control); break;
case X360Controls.Back: tempControlDict.Add(DS4Controls.Share, dcs.control); break;
default: break;
}
}
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (getBoolMapping(device, dcs.control, cState, eState, tp))
{
resetToDefaultValue(dcs.control, MappedState);
if (!pressedonce[keyvalue])
{
deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle;
pressedonce[keyvalue] = true;
}
deviceState.currentClicks.toggleCount++;
}
else
{
pressedonce[keyvalue] = false;
}
}
resetToDefaultValue(dcs.control, MappedState); // erase default mappings for things that are remapped
}
}
if (usingExtra == DS4Controls.None || usingExtra == dcs.control)
{
bool shiftE = !string.IsNullOrEmpty(dcs.shiftExtras) && dcs.shiftExtras != "0,0,0,0,0,0,0,0" && ShiftTrigger(dcs.shiftTrigger, device, cState, eState, tp);
bool regE = !string.IsNullOrEmpty(dcs.extras) && dcs.extras != "0,0,0,0,0,0,0,0";
if ((regE || shiftE) && getBoolMapping(device, dcs.control, cState, eState, tp))
{
usingExtra = dcs.control;
string p;
if (shiftE)
p = dcs.shiftExtras;
else
p = dcs.extras;
string[] extraS = p.Split(',');
int extrasSLen = extraS.Length;
int[] extras = new int[extrasSLen];
for (int i = 0; i < extrasSLen; i++)
{
int b;
if (int.TryParse(extraS[i], out b))
extras[i] = b;
}
held[device] = true;
try
{
if (!(extras[0] == extras[1] && extras[1] == 0))
ctrl.setRumble((byte)extras[0], (byte)extras[1], device);
if (extras[2] == 1)
{
DS4Color color = new DS4Color { red = (byte)extras[3], green = (byte)extras[4], blue = (byte)extras[5] };
DS4LightBar.forcedColor[device] = color;
DS4LightBar.forcedFlash[device] = (byte)extras[6];
DS4LightBar.forcelight[device] = true;
}
if (extras[7] == 1)
{
if (oldmouse[device] == -1)
oldmouse[device] = ButtonMouseSensitivity[device];
ButtonMouseSensitivity[device] = extras[8];
}
}
catch { }
}
else if ((regE || shiftE) && held[device])
{
DS4LightBar.forcelight[device] = false;
DS4LightBar.forcedFlash[device] = 0;
ButtonMouseSensitivity[device] = oldmouse[device];
oldmouse[device] = -1;
ctrl.setRumble(0, 0, device);
held[device] = false;
usingExtra = DS4Controls.None;
}
}
}
if (macroControl[00]) MappedState.Cross = true;
if (macroControl[01]) MappedState.Circle = true;
if (macroControl[02]) MappedState.Square = true;
if (macroControl[03]) MappedState.Triangle = true;
if (macroControl[04]) MappedState.Options = true;
if (macroControl[05]) MappedState.Share = true;
if (macroControl[06]) MappedState.DpadUp = true;
if (macroControl[07]) MappedState.DpadDown = true;
if (macroControl[08]) MappedState.DpadLeft = true;
if (macroControl[09]) MappedState.DpadRight = true;
if (macroControl[10]) MappedState.PS = true;
if (macroControl[11]) MappedState.L1 = true;
if (macroControl[12]) MappedState.R1 = true;
if (macroControl[13]) MappedState.L2 = 255;
if (macroControl[14]) MappedState.R2 = 255;
if (macroControl[15]) MappedState.L3 = true;
if (macroControl[16]) MappedState.R3 = true;
if (macroControl[17]) MappedState.LX = 255;
if (macroControl[18]) MappedState.LX = 0;
if (macroControl[19]) MappedState.LY = 255;
if (macroControl[20]) MappedState.LY = 0;
if (macroControl[21]) MappedState.RX = 255;
if (macroControl[22]) MappedState.RX = 0;
if (macroControl[23]) MappedState.RY = 255;
if (macroControl[24]) MappedState.RY = 0;
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LXNeg), device, cState, eState, tp), DS4Controls.LXNeg))
tempControlDict.Add(DS4Controls.LXNeg, DS4Controls.LXNeg);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LXPos), device, cState, eState, tp), DS4Controls.LXPos))
tempControlDict.Add(DS4Controls.LXPos, DS4Controls.LXPos);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LYNeg), device, cState, eState, tp), DS4Controls.LYNeg))
tempControlDict.Add(DS4Controls.LYNeg, DS4Controls.LYNeg);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LYPos), device, cState, eState, tp), DS4Controls.LYPos))
tempControlDict.Add(DS4Controls.LYPos, DS4Controls.LYPos);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RXNeg), device, cState, eState, tp), DS4Controls.RXNeg))
tempControlDict.Add(DS4Controls.RXNeg, DS4Controls.RXNeg);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RXPos), device, cState, eState, tp), DS4Controls.RXPos))
tempControlDict.Add(DS4Controls.RXPos, DS4Controls.RXPos);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RYNeg), device, cState, eState, tp), DS4Controls.RYNeg))
tempControlDict.Add(DS4Controls.RYNeg, DS4Controls.RYNeg);
if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RYPos), device, cState, eState, tp), DS4Controls.RYPos))
tempControlDict.Add(DS4Controls.RYPos, DS4Controls.RYPos);
Dictionary<DS4Controls, DS4Controls>.KeyCollection controlKeys = tempControlDict.Keys;
//foreach (KeyValuePair<DS4Controls, DS4Controls> entry in tempControlDict)
for (int i = 0, keyCount = controlKeys.Count; i < keyCount; i++)
{
DS4Controls key = controlKeys.ElementAt<DS4Controls>(i);
DS4Controls dc = tempControlDict[key];
//DS4Controls key = entry.Key;
//DS4Controls dc = entry.Value;
if (getBoolMapping(device, dc, cState, eState, tp))
{
if (key >= DS4Controls.Square && key <= DS4Controls.Cross)
{
switch (key)
{
case DS4Controls.Cross: MappedState.Cross = true; break;
case DS4Controls.Circle: MappedState.Circle = true; break;
case DS4Controls.Square: MappedState.Square = true; break;
case DS4Controls.Triangle: MappedState.Triangle = true; break;
default: break;
}
}
else if (key >= DS4Controls.L1 && key <= DS4Controls.R3)
{
switch (key)
{
case DS4Controls.L1: MappedState.L1 = true; break;
case DS4Controls.L2: MappedState.L2 = getByteMapping(device, dc, cState, eState, tp); break;
case DS4Controls.L3: MappedState.L3 = true; break;
case DS4Controls.R1: MappedState.R1 = true; break;
case DS4Controls.R2: MappedState.R2 = getByteMapping(device, dc, cState, eState, tp); break;
case DS4Controls.R3: MappedState.R3 = true; break;
default: break;
}
}
else if (key >= DS4Controls.DpadUp && key <= DS4Controls.DpadLeft)
{
switch (key)
{
case DS4Controls.DpadUp: MappedState.DpadUp = true; break;
case DS4Controls.DpadRight: MappedState.DpadRight = true; break;
case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break;
case DS4Controls.DpadDown: MappedState.DpadDown = true; break;
default: break;
}
}
else if (key >= DS4Controls.LXNeg && key <= DS4Controls.RYPos)
{
switch (key)
{
case DS4Controls.LXNeg:
case DS4Controls.LXPos:
{
if (Math.Abs(MappedState.LX - 127) < 10)
{
if (key == DS4Controls.LXNeg)
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp, true);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.LX = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.LX = axisMapping;
}
}
break;
}
case DS4Controls.LYNeg:
case DS4Controls.LYPos:
{
if (Math.Abs(MappedState.LY - 127) < 10)
{
if (key == DS4Controls.LYNeg)
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.LY = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp, true);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.LY = axisMapping;
}
}
break;
}
case DS4Controls.RXNeg:
case DS4Controls.RXPos:
{
if (Math.Abs(MappedState.RX - 127) < 10)
{
if (key == DS4Controls.RXNeg)
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.RX = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp, true);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.RX = axisMapping;
}
}
break;
}
case DS4Controls.RYNeg:
case DS4Controls.RYPos:
{
if (Math.Abs(MappedState.RY - 127) < 10)
{
if (key == DS4Controls.RYNeg)
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.RY = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping(device, dc, cState, eState, tp, true);
if (Math.Abs(127 - axisMapping) > 5)
MappedState.RY = axisMapping;
}
}
break;
}
default: break;
}
}
else
{
switch (key)
{
case DS4Controls.Options: MappedState.Options = true; break;
case DS4Controls.Share: MappedState.Share = true; break;
case DS4Controls.PS: MappedState.PS = true; break;
default: break;
}
}
}
}
if (MouseDeltaX != 0 || MouseDeltaY != 0)
{
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
}
}
private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc)
{
return shift ? false : GetDS4Action(device, dc, false) == null;
}
public static async void MapCustomAction(int device, DS4State cState, DS4State MappedState,
DS4StateExposed eState, Mouse tp, ControlService ctrl)
{
/* TODO: This method is slow sauce. Find ways to speed up action execution */
try
{
int actionDoneCount = actionDone.Count;
int totalActionCount = GetActions().Count;
List<string> profileActions = getProfileActions(device);
//foreach (string actionname in profileActions)
for (int actionIndex = 0, profileListLen = profileActions.Count;
actionIndex < profileListLen; actionIndex++)
{
//DS4KeyType keyType = getShiftCustomKeyType(device, customKey.Key);
//SpecialAction action = GetAction(actionname);
//int index = GetActionIndexOf(actionname);
string actionname = profileActions[actionIndex];
SpecialAction action = GetProfileAction(device, actionname);
int index = GetProfileActionIndexOf(device, actionname);
if (actionDoneCount < index + 1)
{
actionDone.Add(new ActionState());
actionDoneCount++;
}
else if (actionDoneCount > totalActionCount)
{
actionDone.RemoveAt(actionDoneCount - 1);
actionDoneCount--;
}
double time = 0.0;
//If a key or button is assigned to the trigger, a key special action is used like
//a quick tap to use and hold to use the regular custom button/key
bool triggerToBeTapped = action.typeID == SpecialAction.ActionTypeId.None && action.trigger.Count == 1 &&
GetDS4Action(device, action.trigger[0], false) == null;
if (!(action.typeID == SpecialAction.ActionTypeId.None || index < 0))
{
bool triggeractivated = true;
if (action.delayTime > 0.0)
{
triggeractivated = false;
bool subtriggeractivated = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping(device, dc, cState, eState, tp))
{
subtriggeractivated = false;
break;
}
}
if (subtriggeractivated)
{
time = action.delayTime;
nowAction[device] = DateTime.UtcNow;
if (nowAction[device] >= oldnowAction[device] + TimeSpan.FromSeconds(time))
triggeractivated = true;
}
else if (nowAction[device] < DateTime.UtcNow - TimeSpan.FromMilliseconds(100))
oldnowAction[device] = DateTime.UtcNow;
}
else if (triggerToBeTapped && oldnowKeyAct[device] == DateTime.MinValue)
{
triggeractivated = false;
bool subtriggeractivated = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping(device, dc, cState, eState, tp))
{
subtriggeractivated = false;
break;
}
}
if (subtriggeractivated)
{
oldnowKeyAct[device] = DateTime.UtcNow;
}
}
else if (triggerToBeTapped && oldnowKeyAct[device] != DateTime.MinValue)
{
triggeractivated = false;
bool subtriggeractivated = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping(device, dc, cState, eState, tp))
{
subtriggeractivated = false;
break;
}
}
DateTime now = DateTime.UtcNow;
if (!subtriggeractivated && now <= oldnowKeyAct[device] + TimeSpan.FromMilliseconds(250))
{
await Task.Delay(3); //if the button is assigned to the same key use a delay so the key down is the last action, not key up
triggeractivated = true;
oldnowKeyAct[device] = DateTime.MinValue;
}
else if (!subtriggeractivated)
oldnowKeyAct[device] = DateTime.MinValue;
}
else
{
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping(device, dc, cState, eState, tp))
{
triggeractivated = false;
break;
}
}
}
bool utriggeractivated = true;
int uTriggerCount = action.uTrigger.Count;
if (action.typeID == SpecialAction.ActionTypeId.Key && uTriggerCount > 0)
{
//foreach (DS4Controls dc in action.uTrigger)
for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++)
{
DS4Controls dc = action.uTrigger[i];
if (!getBoolMapping(device, dc, cState, eState, tp))
{
utriggeractivated = false;
break;
}
}
if (action.pressRelease) utriggeractivated = !utriggeractivated;
}
bool actionFound = false;
if (triggeractivated)
{
if (action.typeID == SpecialAction.ActionTypeId.Program)
{
actionFound = true;
if (!actionDone[index].dev[device])
{
actionDone[index].dev[device] = true;
if (!string.IsNullOrEmpty(action.extra))
Process.Start(action.details, action.extra);
else
Process.Start(action.details);
}
}
else if (action.typeID == SpecialAction.ActionTypeId.Profile)
{
actionFound = true;
if (!actionDone[index].dev[device] && string.IsNullOrEmpty(tempprofilename[device]))
{
actionDone[index].dev[device] = true;
untriggeraction[device] = action;
untriggerindex[device] = index;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
DS4ControlSettings dcs = getDS4CSetting(device, dc);
if (dcs.action != null)
{
if (dcs.actionType == DS4ControlSettings.ActionType.Key)
InputMethods.performKeyRelease(ushort.Parse(dcs.action.ToString()));
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
{
int[] keys = (int[])dcs.action;
for (int j = 0, keysLen = keys.Length; j < keysLen; j++)
InputMethods.performKeyRelease((ushort)keys[j]);
}
}
}
LoadTempProfile(device, action.details, true, ctrl);
return;
}
}
else if (action.typeID == SpecialAction.ActionTypeId.Macro)
{
actionFound = true;
if (!actionDone[index].dev[device])
{
DS4KeyType keyType = action.keyType;
actionDone[index].dev[device] = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
resetToDefaultValue(dc, MappedState);
}
PlayMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None, keyType);
}
else
EndMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None);
}
else if (action.typeID == SpecialAction.ActionTypeId.Key)
{
actionFound = true;
if (uTriggerCount == 0 || (uTriggerCount > 0 && untriggerindex[device] == -1 && !actionDone[index].dev[device]))
{
actionDone[index].dev[device] = true;
untriggerindex[device] = index;
ushort key;
ushort.TryParse(action.details, out key);
if (uTriggerCount == 0)
{
SyntheticState.KeyPresses kp;
if (!deviceState[device].keyPresses.TryGetValue(key, out kp))
deviceState[device].keyPresses[key] = kp = new SyntheticState.KeyPresses();
if (action.keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
kp.current.repeatCount++;
}
else if (action.keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyPress(key);
else
InputMethods.performKeyPress(key);
}
}
else if (action.typeID == SpecialAction.ActionTypeId.DisconnectBT)
{
actionFound = true;
DS4Device d = ctrl.DS4Controllers[device];
if (!d.isCharging())
{
ConnectionType deviceConn = d.ConnectionType;
if (deviceConn == ConnectionType.BT)
{
d.DisconnectBT();
}
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
DS4ControlSettings dcs = getDS4CSetting(device, dc);
if (dcs.action != null)
{
if (dcs.actionType == DS4ControlSettings.ActionType.Key)
InputMethods.performKeyRelease((ushort)dcs.action);
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
{
int[] keys = (int[])dcs.action;
for (int j = 0, keysLen = keys.Length; j < keysLen; j++)
InputMethods.performKeyRelease((ushort)keys[j]);
}
}
}
return;
}
}
else if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck)
{
actionFound = true;
string[] dets = action.details.Split('|');
if (dets.Length == 1)
dets = action.details.Split(',');
if (bool.Parse(dets[1]) && !actionDone[index].dev[device])
{
Log.LogToTray("Controller " + (device + 1) + ": " +
ctrl.getDS4Battery(device), true);
}
if (bool.Parse(dets[2]))
{
DS4Device d = ctrl.DS4Controllers[device];
if (!actionDone[index].dev[device])
{
lastColor[device] = d.LightBarColor;
DS4LightBar.forcelight[device] = true;
}
DS4Color empty = new DS4Color(byte.Parse(dets[3]), byte.Parse(dets[4]), byte.Parse(dets[5]));
DS4Color full = new DS4Color(byte.Parse(dets[6]), byte.Parse(dets[7]), byte.Parse(dets[8]));
DS4Color trans = getTransitionedColor(empty, full, d.Battery);
if (fadetimer[device] < 100)
DS4LightBar.forcedColor[device] = getTransitionedColor(lastColor[device], trans, fadetimer[device] += 2);
}
actionDone[index].dev[device] = true;
}
}
else
{
if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck)
{
actionFound = true;
if (actionDone[index].dev[device])
{
fadetimer[device] = 0;
/*if (prevFadetimer[device] == fadetimer[device])
{
prevFadetimer[device] = 0;
fadetimer[device] = 0;
}
else
prevFadetimer[device] = fadetimer[device];*/
DS4LightBar.forcelight[device] = false;
actionDone[index].dev[device] = false;
}
}
else if (action.typeID != SpecialAction.ActionTypeId.Key &&
action.typeID != SpecialAction.ActionTypeId.XboxGameDVR &&
action.typeID != SpecialAction.ActionTypeId.MultiAction)
{
// Ignore
actionFound = true;
actionDone[index].dev[device] = false;
}
}
if (!actionFound)
{
if (uTriggerCount > 0 && utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Key)
{
actionFound = true;
if (untriggerindex[device] > -1 && !actionDone[index].dev[device])
{
actionDone[index].dev[device] = true;
untriggerindex[device] = -1;
ushort key;
ushort.TryParse(action.details, out key);
if (action.keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyRelease(key);
else
InputMethods.performKeyRelease(key);
}
}
else if (action.typeID == SpecialAction.ActionTypeId.XboxGameDVR || action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
actionFound = true;
/*if (getCustomButton(device, action.trigger[0]) != X360Controls.Unbound)
getCustomButtons(device)[action.trigger[0]] = X360Controls.Unbound;
if (getCustomMacro(device, action.trigger[0]) != "0")
getCustomMacros(device).Remove(action.trigger[0]);
if (getCustomKey(device, action.trigger[0]) != 0)
getCustomMacros(device).Remove(action.trigger[0]);*/
string[] dets = action.details.Split(',');
DS4Device d = ctrl.DS4Controllers[device];
//cus
if (getBoolMapping(device, action.trigger[0], cState, eState, tp) && !getBoolMapping(device, action.trigger[0], d.getPreviousState(), eState, tp))
{//pressed down
pastTime = DateTime.UtcNow;
if (DateTime.UtcNow <= (firstTap + TimeSpan.FromMilliseconds(150)))
{
tappedOnce = false;
secondtouchbegin = true;
}
else
firstTouch = true;
}
else if (!getBoolMapping(device, action.trigger[0], cState, eState, tp) && getBoolMapping(device, action.trigger[0], d.getPreviousState(), eState, tp))
{//released
if (secondtouchbegin)
{
firstTouch = false;
secondtouchbegin = false;
}
else if (firstTouch)
{
firstTouch = false;
if (DateTime.UtcNow <= (pastTime + TimeSpan.FromMilliseconds(200)) && !tappedOnce)
{
tappedOnce = true;
firstTap = DateTime.UtcNow;
TimeofEnd = DateTime.UtcNow;
}
}
}
int type = 0;
string macro = "";
if (tappedOnce) //single tap
{
if (action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
macro = dets[0];
}
else if (int.TryParse(dets[0], out type))
{
switch (type)
{
case 0: macro = "91/71/71/91"; break;
case 1: macro = "91/164/82/82/164/91"; break;
case 2: macro = "91/164/44/44/164/91"; break;
case 3: macro = dets[3] + "/" + dets[3]; break;
case 4: macro = "91/164/71/71/164/91"; break;
}
}
if ((DateTime.UtcNow - TimeofEnd) > TimeSpan.FromMilliseconds(150))
{
if (macro != "")
PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None);
tappedOnce = false;
}
//if it fails the method resets, and tries again with a new tester value (gives tap a delay so tap and hold can work)
}
else if (firstTouch && (DateTime.UtcNow - pastTime) > TimeSpan.FromMilliseconds(1000)) //helddown
{
if (action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
macro = dets[1];
}
else if (int.TryParse(dets[1], out type))
{
switch (type)
{
case 0: macro = "91/71/71/91"; break;
case 1: macro = "91/164/82/82/164/91"; break;
case 2: macro = "91/164/44/44/164/91"; break;
case 3: macro = dets[3] + "/" + dets[3]; break;
case 4: macro = "91/164/71/71/164/91"; break;
}
}
if (macro != "")
PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None);
firstTouch = false;
}
else if (secondtouchbegin) //if double tap
{
if (action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
macro = dets[2];
}
else if (int.TryParse(dets[2], out type))
{
switch (type)
{
case 0: macro = "91/71/71/91"; break;
case 1: macro = "91/164/82/82/164/91"; break;
case 2: macro = "91/164/44/44/164/91"; break;
case 3: macro = dets[3] + "/" + dets[3]; break;
case 4: macro = "91/164/71/71/164/91"; break;
}
}
if (macro != "")
PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None);
secondtouchbegin = false;
}
}
else
{
actionDone[index].dev[device] = false;
}
}
}
}
}
catch { return; }
if (untriggeraction[device] != null)
{
SpecialAction action = untriggeraction[device];
int index = untriggerindex[device];
bool utriggeractivated = true;
//foreach (DS4Controls dc in action.uTrigger)
for (int i = 0, uTrigLen = action.uTrigger.Count; i < uTrigLen; i++)
{
DS4Controls dc = action.uTrigger[i];
if (!getBoolMapping(device, dc, cState, eState, tp))
{
utriggeractivated = false;
break;
}
}
if (utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Profile)
{
if ((action.controls == action.ucontrols && !actionDone[index].dev[device]) || //if trigger and end trigger are the same
action.controls != action.ucontrols)
{
if (!string.IsNullOrEmpty(tempprofilename[device]))
{
//foreach (DS4Controls dc in action.uTrigger)
for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++)
{
DS4Controls dc = action.uTrigger[i];
actionDone[index].dev[device] = true;
DS4ControlSettings dcs = getDS4CSetting(device, dc);
if (dcs.action != null)
{
if (dcs.actionType == DS4ControlSettings.ActionType.Key)
InputMethods.performKeyRelease((ushort)dcs.action);
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
{
int[] keys = (int[])dcs.action;
for (int j = 0, keysLen = keys.Length; j < keysLen; j++)
InputMethods.performKeyRelease((ushort)keys[j]);
}
}
}
untriggeraction[device] = null;
LoadProfile(device, false, ctrl);
}
}
}
else
{
actionDone[index].dev[device] = false;
}
}
}
private static async void PlayMacro(int device, bool[] macrocontrol, string macro, DS4Controls control, DS4KeyType keyType)
{
if (macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18"))
{
string[] skeys;
int wait = 1000;
if (!string.IsNullOrEmpty(macro))
{
skeys = macro.Split('/');
ushort delay;
if (ushort.TryParse(skeys[skeys.Length - 1], out delay) && delay > 300)
wait = delay - 300;
}
AltTabSwapping(wait, device);
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = true;
}
else
{
string[] skeys;
int[] keys;
if (!string.IsNullOrEmpty(macro))
{
skeys = macro.Split('/');
keys = new int[skeys.Length];
}
else
{
skeys = new string[0];
keys = new int[0];
}
for (int i = 0; i < keys.Length; i++)
keys[i] = int.Parse(skeys[i]);
bool[] keydown = new bool[286];
if (control == DS4Controls.None || !macrodone[DS4ControltoInt(control)])
{
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = true;
foreach (int i in keys)
{
if (i >= 1000000000)
{
string lb = i.ToString().Substring(1);
if (i > 1000000000)
{
byte r = (byte)(int.Parse(lb[0].ToString()) * 100 + int.Parse(lb[1].ToString()) * 10 + int.Parse(lb[2].ToString()));
byte g = (byte)(int.Parse(lb[3].ToString()) * 100 + int.Parse(lb[4].ToString()) * 10 + int.Parse(lb[5].ToString()));
byte b = (byte)(int.Parse(lb[6].ToString()) * 100 + int.Parse(lb[7].ToString()) * 10 + int.Parse(lb[8].ToString()));
DS4LightBar.forcelight[device] = true;
DS4LightBar.forcedFlash[device] = 0;
DS4LightBar.forcedColor[device] = new DS4Color(r, g, b);
}
else
{
DS4LightBar.forcedFlash[device] = 0;
DS4LightBar.forcelight[device] = false;
}
}
else if (i >= 1000000)
{
DS4Device d = Program.rootHub.DS4Controllers[device];
string r = i.ToString().Substring(1);
byte heavy = (byte)(int.Parse(r[0].ToString()) * 100 + int.Parse(r[1].ToString()) * 10 + int.Parse(r[2].ToString()));
byte light = (byte)(int.Parse(r[3].ToString()) * 100 + int.Parse(r[4].ToString()) * 10 + int.Parse(r[5].ToString()));
d.setRumble(light, heavy);
}
else if (i >= 300) //ints over 300 used to delay
await Task.Delay(i - 300);
else if (!keydown[i])
{
if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); //anything above 255 is not a keyvalue
else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (i == 261) macroControl[0] = true;
else if (i == 262) macroControl[1] = true;
else if (i == 263) macroControl[2] = true;
else if (i == 264) macroControl[3] = true;
else if (i == 265) macroControl[4] = true;
else if (i == 266) macroControl[5] = true;
else if (i == 267) macroControl[6] = true;
else if (i == 268) macroControl[7] = true;
else if (i == 269) macroControl[8] = true;
else if (i == 270) macroControl[9] = true;
else if (i == 271) macroControl[10] = true;
else if (i == 272) macroControl[11] = true;
else if (i == 273) macroControl[12] = true;
else if (i == 274) macroControl[13] = true;
else if (i == 275) macroControl[14] = true;
else if (i == 276) macroControl[15] = true;
else if (i == 277) macroControl[16] = true;
else if (i == 278) macroControl[17] = true;
else if (i == 279) macroControl[18] = true;
else if (i == 280) macroControl[19] = true;
else if (i == 281) macroControl[20] = true;
else if (i == 282) macroControl[21] = true;
else if (i == 283) macroControl[22] = true;
else if (i == 284) macroControl[23] = true;
else if (i == 285) macroControl[24] = true;
else if (keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyPress((ushort)i);
else
InputMethods.performKeyPress((ushort)i);
keydown[i] = true;
}
else
{
if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue
else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
else if (i == 261) macroControl[0] = false;
else if (i == 262) macroControl[1] = false;
else if (i == 263) macroControl[2] = false;
else if (i == 264) macroControl[3] = false;
else if (i == 265) macroControl[4] = false;
else if (i == 266) macroControl[5] = false;
else if (i == 267) macroControl[6] = false;
else if (i == 268) macroControl[7] = false;
else if (i == 269) macroControl[8] = false;
else if (i == 270) macroControl[9] = false;
else if (i == 271) macroControl[10] = false;
else if (i == 272) macroControl[11] = false;
else if (i == 273) macroControl[12] = false;
else if (i == 274) macroControl[13] = false;
else if (i == 275) macroControl[14] = false;
else if (i == 276) macroControl[15] = false;
else if (i == 277) macroControl[16] = false;
else if (i == 278) macroControl[17] = false;
else if (i == 279) macroControl[18] = false;
else if (i == 280) macroControl[19] = false;
else if (i == 281) macroControl[20] = false;
else if (i == 282) macroControl[21] = false;
else if (i == 283) macroControl[22] = false;
else if (i == 284) macroControl[23] = false;
else if (i == 285) macroControl[24] = false;
else if (keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyRelease((ushort)i);
else
InputMethods.performKeyRelease((ushort)i);
keydown[i] = false;
}
}
for (int i = 0, arlength = keydown.Length; i < arlength; i++)
{
if (keydown[i])
if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue
else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
else if (i == 261) macroControl[0] = false;
else if (i == 262) macroControl[1] = false;
else if (i == 263) macroControl[2] = false;
else if (i == 264) macroControl[3] = false;
else if (i == 265) macroControl[4] = false;
else if (i == 266) macroControl[5] = false;
else if (i == 267) macroControl[6] = false;
else if (i == 268) macroControl[7] = false;
else if (i == 269) macroControl[8] = false;
else if (i == 270) macroControl[9] = false;
else if (i == 271) macroControl[10] = false;
else if (i == 272) macroControl[11] = false;
else if (i == 273) macroControl[12] = false;
else if (i == 274) macroControl[13] = false;
else if (i == 275) macroControl[14] = false;
else if (i == 276) macroControl[15] = false;
else if (i == 277) macroControl[16] = false;
else if (i == 278) macroControl[17] = false;
else if (i == 279) macroControl[18] = false;
else if (i == 280) macroControl[19] = false;
else if (i == 281) macroControl[20] = false;
else if (i == 282) macroControl[21] = false;
else if (i == 283) macroControl[22] = false;
else if (i == 284) macroControl[23] = false;
else if (i == 285) macroControl[24] = false;
else if (keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyRelease((ushort)i);
else
InputMethods.performKeyRelease((ushort)i);
}
DS4LightBar.forcedFlash[device] = 0;
DS4LightBar.forcelight[device] = false;
Program.rootHub.DS4Controllers[device].setRumble(0, 0);
if (keyType.HasFlag(DS4KeyType.HoldMacro))
{
await Task.Delay(50);
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = false;
}
}
}
}
private static void EndMacro(int device, bool[] macrocontrol, string macro, DS4Controls control)
{
if ((macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18")) && !altTabDone)
AltTabSwappingRelease();
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = false;
}
private static void AltTabSwapping(int wait, int device)
{
if (altTabDone)
{
altTabDone = false;
InputMethods.performKeyPress(18);
}
else
{
altTabNow = DateTime.UtcNow;
if (altTabNow >= oldAltTabNow + TimeSpan.FromMilliseconds(wait))
{
oldAltTabNow = altTabNow;
InputMethods.performKeyPress(9);
InputMethods.performKeyRelease(9);
}
}
}
private static void AltTabSwappingRelease()
{
if (altTabNow < DateTime.UtcNow - TimeSpan.FromMilliseconds(10)) //in case multiple controls are mapped to alt+tab
{
altTabDone = true;
InputMethods.performKeyRelease(9);
InputMethods.performKeyRelease(18);
altTabNow = DateTime.UtcNow;
oldAltTabNow = DateTime.UtcNow - TimeSpan.FromDays(1);
}
}
private static void getMouseWheelMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool down)
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(10) && !pressagain)
{
oldnow = now;
InputMethods.MouseWheel((int)(getByteMapping(device, control, cState, eState, tp) / 51f * (down ? -1 : 1)), 0);
}
}
private static int getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, int mnum)
{
int controlnum = DS4ControltoInt(control);
double SXD = SXDeadzone[device];
double SZD = SZDeadzone[device];
int deadzoneL = 3;
int deadzoneR = 3;
if (LSDeadzone[device] >= 3)
deadzoneL = 0;
if (RSDeadzone[device] >= 3)
deadzoneR = 0;
double value = 0;
int speed = ButtonMouseSensitivity[device] + 15;
double root = 1.002;
double divide = 10000d;
//DateTime now = mousenow[mnum];
switch (control)
{
case DS4Controls.LXNeg:
if (cState.LX - 127.5f < -deadzoneL)
value = -(cState.LX - 127.5f) / 2550d * speed;
break;
case DS4Controls.LXPos:
if (cState.LX - 127.5f > deadzoneL)
value = (cState.LX - 127.5f) / 2550d * speed;
break;
case DS4Controls.RXNeg:
if (cState.RX - 127.5f < -deadzoneR)
value = -(cState.RX - 127.5f) / 2550d * speed;
break;
case DS4Controls.RXPos:
if (cState.RX - 127.5f > deadzoneR)
value = (cState.RX - 127.5f) / 2550d * speed;
break;
case DS4Controls.LYNeg:
if (cState.LY - 127.5f < -deadzoneL)
value = -(cState.LY - 127.5f) / 2550d * speed;
break;
case DS4Controls.LYPos:
if (cState.LY - 127.5f > deadzoneL)
value = (cState.LY - 127.5f) / 2550d * speed;
break;
case DS4Controls.RYNeg:
if (cState.RY - 127.5f < -deadzoneR)
value = -(cState.RY - 127.5f) / 2550d * speed;
break;
case DS4Controls.RYPos:
if (cState.RY - 127.5f > deadzoneR)
value = (cState.RY - 127.5f) / 2550d * speed;
break;
case DS4Controls.Share: value = (cState.Share ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.Options: value = (cState.Options ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.L1: value = (cState.L1 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.R1: value = (cState.R1 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.L3: value = (cState.L3 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.R3: value = (cState.R3 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.DpadUp: value = (cState.DpadUp ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.DpadDown: value = (cState.DpadDown ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.DpadLeft: value = (cState.DpadLeft ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.DpadRight: value = (cState.DpadRight ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.PS: value = (cState.PS ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.Cross: value = (cState.Cross ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.Square: value = (cState.Square ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.Triangle: value = (cState.Triangle ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.Circle: value = (cState.Circle ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
case DS4Controls.L2: value = Math.Pow(root + speed / divide, cState.L2 / 2d) - 1; break;
case DS4Controls.R2: value = Math.Pow(root + speed / divide, cState.R2 / 2d) - 1; break;
case DS4Controls.GyroXPos: return (byte)(eState.GyroX > SXD * 10 ?
Math.Pow(root + speed / divide, eState.GyroX) : 0);
case DS4Controls.GyroXNeg: return (byte)(eState.GyroX < -SXD * 10 ?
Math.Pow(root + speed / divide, -eState.GyroX) : 0);
case DS4Controls.GyroZPos: return (byte)(eState.GyroZ > SZD * 10 ?
Math.Pow(root + speed / divide, eState.GyroZ) : 0);
case DS4Controls.GyroZNeg: return (byte)(eState.GyroZ < -SZD * 10 ?
Math.Pow(root + speed / divide, -eState.GyroZ) : 0);
}
bool LXChanged = (Math.Abs(127 - cState.LX) < deadzoneL);
bool LYChanged = (Math.Abs(127 - cState.LY) < deadzoneL);
bool RXChanged = (Math.Abs(127 - cState.RX) < deadzoneR);
bool RYChanged = (Math.Abs(127 - cState.RY) < deadzoneR);
bool contains = (control.ToString().Contains("LX") ||
control.ToString().Contains("LY") ||
control.ToString().Contains("RX") ||
control.ToString().Contains("RY"));
if (MouseAccel[device])
{
if (value > 0)
{
mcounter = 34;
mouseaccel++;
}
if (mouseaccel == prevmouseaccel)
{
mcounter--;
}
if (mcounter <= 0)
{
mouseaccel = 0;
mcounter = 34;
}
value *= 1 + (double)Math.Min(20000, (mouseaccel)) / 10000d;
prevmouseaccel = mouseaccel;
}
int intValue;
if (mnum > 1)
{
if ((value > 0.0 && horizontalRemainder > 0.0) || (value < 0.0 && horizontalRemainder < 0.0))
value += horizontalRemainder;
intValue = (int)value;
horizontalRemainder = value - intValue;
}
else
{
if ((value > 0.0 && verticalRemainder > 0.0) || (value < 0.0 && verticalRemainder < 0.0))
value += verticalRemainder;
intValue = (int)value;
verticalRemainder = value - intValue;
}
return intValue;
}
public static bool compare(byte b1, byte b2)
{
if (Math.Abs(b1 - b2) > 10)
{
return false;
}
return true;
}
public static byte getByteMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp)
{
byte result = 0;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = (byte)(cState.Cross ? 255 : 0); break;
case DS4Controls.Square: result = (byte)(cState.Square ? 255 : 0); break;
case DS4Controls.Triangle: result = (byte)(cState.Triangle ? 255 : 0); break;
case DS4Controls.Circle: result = (byte)(cState.Circle ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = (byte)(cState.L1 ? 255 : 0); break;
case DS4Controls.L2: result = cState.L2; break;
case DS4Controls.L3: result = (byte)(cState.L3 ? 255 : 0); break;
case DS4Controls.R1: result = (byte)(cState.R1 ? 255 : 0); break;
case DS4Controls.R2: result = cState.R2; break;
case DS4Controls.R3: result = (byte)(cState.R3 ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? 255 : 0); break;
case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? 255 : 0); break;
case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? 255 : 0); break;
case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: result = (byte)(cState.LX - 127.5f > 0 ? 0 : -(cState.LX - 127.5f) * 2); break;
case DS4Controls.LYNeg: result = (byte)(cState.LY - 127.5f > 0 ? 0 : -(cState.LY - 127.5f) * 2); break;
case DS4Controls.RXNeg: result = (byte)(cState.RX - 127.5f > 0 ? 0 : -(cState.RX - 127.5f) * 2); break;
case DS4Controls.RYNeg: result = (byte)(cState.RY - 127.5f > 0 ? 0 : -(cState.RY - 127.5f) * 2); break;
case DS4Controls.LXPos: result = (byte)(cState.LX - 127.5f < 0 ? 0 : (cState.LX - 127.5f) * 2); break;
case DS4Controls.LYPos: result = (byte)(cState.LY - 127.5f < 0 ? 0 : (cState.LY - 127.5f) * 2); break;
case DS4Controls.RXPos: result = (byte)(cState.RX - 127.5f < 0 ? 0 : (cState.RX - 127.5f) * 2); break;
case DS4Controls.RYPos: result = (byte)(cState.RY - 127.5f < 0 ? 0 : (cState.RY - 127.5f) * 2); break;
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? 255 : 0); break;
case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? 255 : 0); break;
case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? 255 : 0); break;
case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: result = (byte)(tp != null ? tp.swipeUpB : 0); break;
case DS4Controls.SwipeDown: result = (byte)(tp != null ? tp.swipeDownB : 0); break;
case DS4Controls.SwipeLeft: result = (byte)(tp != null ? tp.swipeLeftB : 0); break;
case DS4Controls.SwipeRight: result = (byte)(tp != null ? tp.swipeRightB : 0); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
double SXD = SXDeadzone[device];
double SZD = SZDeadzone[device];
bool sOff = UseSAforMouse[device];
switch (control)
{
case DS4Controls.GyroXPos: result = (byte)(!sOff && SXSens[device] * eState.GyroX > SXD * 10 ? Math.Min(255, SXSens[device] * eState.GyroX * 2) : 0); break;
case DS4Controls.GyroXNeg: result = (byte)(!sOff && SXSens[device] * eState.GyroX < -SXD * 10 ? Math.Min(255, SXSens[device] * -eState.GyroX * 2) : 0); break;
case DS4Controls.GyroZPos: result = (byte)(!sOff && SZSens[device] * eState.GyroZ > SZD * 10 ? Math.Min(255, SZSens[device] * eState.GyroZ * 2) : 0); break;
case DS4Controls.GyroZNeg: result = (byte)(!sOff && SZSens[device] * eState.GyroZ < -SZD * 10 ? Math.Min(255, SZSens[device] * -eState.GyroZ * 2) : 0); break;
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.Share: result = (byte)(cState.Share ? 255 : 0); break;
case DS4Controls.Options: result = (byte)(cState.Options ? 255 : 0); break;
case DS4Controls.PS: result = (byte)(cState.PS ? 255 : 0); break;
default: break;
}
}
return result;
}
public static bool getBoolMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp)
{
bool result = false;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = cState.Cross; break;
case DS4Controls.Square: result = cState.Square; break;
case DS4Controls.Triangle: result = cState.Triangle; break;
case DS4Controls.Circle: result = cState.Circle; break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = cState.L1; break;
case DS4Controls.R1: result = cState.R1; break;
case DS4Controls.L2: result = cState.L2 > 100; break;
case DS4Controls.R2: result = cState.R2 > 100; break;
case DS4Controls.L3: result = cState.L3; break;
case DS4Controls.R3: result = cState.R3; break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = cState.DpadUp; break;
case DS4Controls.DpadDown: result = cState.DpadDown; break;
case DS4Controls.DpadLeft: result = cState.DpadLeft; break;
case DS4Controls.DpadRight: result = cState.DpadRight; break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break;
case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break;
case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break;
case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break;
case DS4Controls.LXPos: result = cState.LX > 127 + 55; break;
case DS4Controls.LYPos: result = cState.LY > 127 + 55; break;
case DS4Controls.RXPos: result = cState.RX > 127 + 55; break;
case DS4Controls.RYPos: result = cState.RY > 127 + 55; break;
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break;
case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break;
case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break;
case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break;
case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break;
case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break;
case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
bool sOff = UseSAforMouse[device];
switch (control)
{
case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * eState.GyroX > 67 : false; break;
case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * eState.GyroX < -67 : false; break;
case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.GyroZ > 67 : false; break;
case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.GyroZ < -67 : false; break;
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.PS: result = cState.PS; break;
case DS4Controls.Share: result = cState.Share; break;
case DS4Controls.Options: result = cState.Options; break;
default: break;
}
}
return result;
}
public static byte getXYAxisMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool alt = false)
{
byte result = 0;
byte trueVal = 0;
byte falseVal = 127;
if (alt)
trueVal = 255;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = (byte)(cState.Cross ? trueVal : falseVal); break;
case DS4Controls.Square: result = (byte)(cState.Square ? trueVal : falseVal); break;
case DS4Controls.Triangle: result = (byte)(cState.Triangle ? trueVal : falseVal); break;
case DS4Controls.Circle: result = (byte)(cState.Circle ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = (byte)(cState.L1 ? trueVal : falseVal); break;
case DS4Controls.L2: if (alt) result = (byte)(127.5f + cState.L2 / 2f); else result = (byte)(127.5f - cState.L2 / 2f); break;
case DS4Controls.L3: result = (byte)(cState.L3 ? trueVal : falseVal); break;
case DS4Controls.R1: result = (byte)(cState.R1 ? trueVal : falseVal); break;
case DS4Controls.R2: if (alt) result = (byte)(127.5f + cState.R2 / 2f); else result = (byte)(127.5f - cState.R2 / 2f); break;
case DS4Controls.R3: result = (byte)(cState.R3 ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? trueVal : falseVal); break;
case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? trueVal : falseVal); break;
case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? trueVal : falseVal); break;
case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break;
case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break;
case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break;
case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break;
case DS4Controls.LXPos: if (!alt) result = (byte)(255 - cState.LX); else result = cState.LX; break;
case DS4Controls.LYPos: if (!alt) result = (byte)(255 - cState.LY); else result = cState.LY; break;
case DS4Controls.RXPos: if (!alt) result = (byte)(255 - cState.RX); else result = cState.RX; break;
case DS4Controls.RYPos: if (!alt) result = (byte)(255 - cState.RY); else result = cState.RY; break;
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? trueVal : falseVal); break;
case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? trueVal : falseVal); break;
case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? trueVal : falseVal); break;
case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeUpB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeUpB / 2f : 0); break;
case DS4Controls.SwipeDown: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeDownB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeDownB / 2f : 0); break;
case DS4Controls.SwipeLeft: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeLeftB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeLeftB / 2f : 0); break;
case DS4Controls.SwipeRight: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeRightB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeRightB / 2f : 0); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
double SXD = SXDeadzone[device];
double SZD = SZDeadzone[device];
bool sOff = UseSAforMouse[device];
switch (control)
{
case DS4Controls.GyroXPos:
{
if (!sOff && eState.GyroX > SXD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * eState.GyroX); else result = (byte)Math.Max(0, 127 - SXSens[device] * eState.GyroX);
}
else result = falseVal;
break;
}
case DS4Controls.GyroXNeg:
{
if (!sOff && eState.GyroX < -SXD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * -eState.GyroX); else result = (byte)Math.Max(0, 127 - SXSens[device] * -eState.GyroX);
}
else result = falseVal;
break;
}
case DS4Controls.GyroZPos:
{
if (!sOff && eState.GyroZ > SZD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * eState.GyroZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * eState.GyroZ);
}
else return falseVal;
break;
}
case DS4Controls.GyroZNeg:
{
if (!sOff && eState.GyroZ < -SZD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * -eState.GyroZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * -eState.GyroZ);
}
else result = falseVal;
break;
}
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.Share: result = (byte)(cState.Share ? trueVal : falseVal); break;
case DS4Controls.Options: result = (byte)(cState.Options ? trueVal : falseVal); break;
case DS4Controls.PS: result = (byte)(cState.PS ? trueVal : falseVal); break;
default: break;
}
}
return result;
}
//Returns false for any bool,
//if control is one of the xy axis returns 127
//if its a trigger returns 0
public static void resetToDefaultValue(DS4Controls control, DS4State cState)
{
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: cState.Cross = false; break;
case DS4Controls.Square: cState.Square = false; break;
case DS4Controls.Triangle: cState.Triangle = false; break;
case DS4Controls.Circle: cState.Circle = false; break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: cState.L1 = false; break;
case DS4Controls.L2: cState.L2 = 0; break;
case DS4Controls.L3: cState.L3 = false; break;
case DS4Controls.R1: cState.R1 = false; break;
case DS4Controls.R2: cState.R2 = 0; break;
case DS4Controls.R3: cState.R3 = false; break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: cState.DpadUp = false; break;
case DS4Controls.DpadDown: cState.DpadDown = false; break;
case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
case DS4Controls.DpadRight: cState.DpadRight = false; break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: cState.LX = 127; break;
case DS4Controls.LYNeg: cState.LY = 127; break;
case DS4Controls.RXNeg: cState.RX = 127; break;
case DS4Controls.RYNeg: cState.RY = 127; break;
case DS4Controls.LXPos: cState.LX = 127; break;
case DS4Controls.LYPos: cState.LY = 127; break;
case DS4Controls.RXPos: cState.RX = 127; break;
case DS4Controls.RYPos: cState.RY = 127; break;
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.Share: cState.Share = false; break;
case DS4Controls.Options: cState.Options = false; break;
case DS4Controls.PS: cState.PS = false; break;
default: break;
}
}
}
}
}