jays2kings b4a6249fa3 Version 1.4.156
Significant CPU usage decrease by reworking how single instances work,
on a mobile i7 for example with a single controller connected usage went
from 4-6% to .5-1.5%. With no controllers connected the usage went from
2.5-4.5% to 0%!
As mentioned before, single instances has been reworked, so trying to
relaunch DS4W more reliably opens the previous instance
Fixed Shift modifier not working if main controls were not modified
Fixed Tilt Left for Shift modifier
Fixed default text of shift controls
Remove touchpad movement notification when swipe for controls is enabled
Can test the rumble motors separately via Heavy and Light
Truly implemented Flush HID (I think)
Slight change in profiles, when loading profiles in for the first time
in this new version, there may be a slight delay
Updated French Translations
Removed mouse moving as an option for touch swipes controls, as they
weren't implemented nor have a purpose to be
2014-11-18 16:23:41 -05:00

128 lines
4.9 KiB
C#

using System;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.ComponentModel;
namespace DS4Windows
{
static class Program
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
// Add "global\" in front of the EventName, then only one instance is allowed on the
// whole system, including other users. But the application can not be brought
// into view, of course.
private static String SingleAppComEventName = "{a52b5b20-d9ee-4f32-8518-307fa14aa0c6}";
static Mutex mutex = new Mutex(true, "{FI329DM2-DS4W-J2K2-HYES-92H21B3WJARG}");
private static BackgroundWorker singleAppComThread = null;
private static EventWaitHandle threadComEvent = null;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;
try
{
System.Diagnostics.Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.High;
}
catch
{
// Ignore problems raising the priority.
}
try
{
// another instance is already running if OpenExsting succeeds.
threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName);
threadComEvent.Set(); // signal the other instance.
threadComEvent.Close();
return; // return immediatly.
}
catch { /* don't care about errors */ }
// Create the Event handle
threadComEvent = new EventWaitHandle(false, EventResetMode.AutoReset, SingleAppComEventName);
CreateInterAppComThread();
if (mutex.WaitOne(TimeSpan.Zero, true))
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new DS4Form(args));
mutex.ReleaseMutex();
}
// End the communication thread.
singleAppComThread.CancelAsync();
while (singleAppComThread.IsBusy)
Thread.Sleep(50);
threadComEvent.Close();
}
static private void CreateInterAppComThread()
{
singleAppComThread = new BackgroundWorker();
singleAppComThread.WorkerReportsProgress = false;
singleAppComThread.WorkerSupportsCancellation = true;
singleAppComThread.DoWork += new DoWorkEventHandler(singleAppComThread_DoWork);
singleAppComThread.RunWorkerAsync();
}
static private void singleAppComThread_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
while (!worker.CancellationPending)
{
// check every second for a signal.
if (WaitHandle.WaitAny(waitHandles, 1000) == 0)
{
// The user tried to start another instance. We can't allow that,
// so bring the other instance back into view and enable that one.
// That form is created in another thread, so we need some thread sync magic.
if (Application.OpenForms.Count > 0)
{
Form mainForm = Application.OpenForms[0];
mainForm.Invoke(new SetFormVisableDelegate(ThreadFormVisable), mainForm);
}
}
}
}
/// <summary>
/// When this method is called using a Invoke then this runs in the thread
/// that created the form, which is nice.
/// </summary>
/// <param name="frm"></param>
private delegate void SetFormVisableDelegate(Form frm);
static private void ThreadFormVisable(Form frm)
{
if (frm != null && frm is DS4Form)
{
if (frm is DS4Form)
{
// display the form and bring to foreground.
frm.Visible = true;
frm.WindowState = FormWindowState.Normal;
frm.Show();
}
else
{
WinProgs wp = (WinProgs)frm;
wp.ShowMainWindow();
SetForegroundWindow(wp.form.Handle);
}
}
SetForegroundWindow(frm.Handle);
}
}
}