mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 09:49:16 +01:00
8d9f69db44
Complete rehaul of the profile settings, bigger workspace to edit controls, and all the settings are on the side now Added option to change the lightbar color, regardless of the profile's lightbar setting (useful for using one profile on the same controller). to change click the colored button beside edit in the main tab Can now set the Gyro as an 1:1 absolute mouse, in this mode the mouse now moves as the controller is moved Removed the experimental exclusive connection button if on the newest Windows 10 build (1511/TH2) Finally updated all the translations and added some new ones (such as Chinese and Polish, the translations sheets have been merged to one so it's easier for me to update
197 lines
9.2 KiB
XML
197 lines
9.2 KiB
XML
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>528, 19</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 3</value>
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</data>
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>103, 13</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Liste de nouveautés</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>421, 3</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>103, 13</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Donation via PayPal</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>497, 505</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Cacher manette DS4: Cacher les entrées de base (Dinput) de la DS4 de la vérification des autres programmes si vous observez des entrées doubles en plein jeu ou si R2 met le jeu en pause
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Cliquez sur le côté gauche du pavé tactile: Left Touch
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Cliquez sur le côté droit du pavé tactile: Right Touch
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Cliquez sur le pavé tactile avec 2 doigts: Multitouch
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Cliquez sur la partie supérieure du pavé tactile: Upper Touch
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PS + Options ou maintenir PS pendant 10 secondes: Déconnecter la manette (Bluetooth seulement)
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Pavé tactile + PS: Désactiver les glissements sur le pavé tactile (le clique fonctionne toujours)
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Clic sur la partie inférieure et droite du pavé tactile*: Clic droit (conseillé d'utiliser quand le côté droit est utilisé comme bouton de souris)
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Deux doigts haut/bas sur la pavé tactile*: Défiler vers le Haut/Bas
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Appuyer puis maintenir le pavé tactile*: Glisser du clic gauche de la souris
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Glisser gauche ou droit avec 2 doigts sur le pavé tactile*: Cycle through profiles
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Shift Modifer: Maintenir une action pour utiliser un autre ensemble de commandes
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Pendant que vous configurez le clavier et la souris:
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Toggle: La touche restera dans un état "enfoncée" tant qu'elle n'aura pas été pressée une nouvelle fois
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Macro: Assigner plusieurs touches à une entrée
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Scan du code: Les touches sont interprétées différemment. Peut-être nécessaire pour certains jeux
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*si Activé</value>
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<value>520, 384</value>
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</data>
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<data name="tLPTranslators.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 110</value>
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</data>
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<data name="tLPTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>514, 258</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>64, 13</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>Traducteurs</value>
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</data>
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<data name="lbLinkText.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 368</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>520, 384</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>528, 410</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>528, 429</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>Crédits</value>
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</data>
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</root> |