mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 09:49:16 +01:00
8d9f69db44
Complete rehaul of the profile settings, bigger workspace to edit controls, and all the settings are on the side now Added option to change the lightbar color, regardless of the profile's lightbar setting (useful for using one profile on the same controller). to change click the colored button beside edit in the main tab Can now set the Gyro as an 1:1 absolute mouse, in this mode the mouse now moves as the controller is moved Removed the experimental exclusive connection button if on the newest Windows 10 build (1511/TH2) Finally updated all the translations and added some new ones (such as Chinese and Polish, the translations sheets have been merged to one so it's easier for me to update
206 lines
9.3 KiB
XML
206 lines
9.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:element name="assembly">
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:element name="data">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="bnStep1.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
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<value>NoControl</value>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="bnStep1.Location" type="System.Drawing.Point, System.Drawing">
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<data name="bnStep1.Size" type="System.Drawing.Size, System.Drawing">
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<value>173, 23</value>
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</data>
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<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 48</value>
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</data>
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<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
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<value>309, 45</value>
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</data>
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<data name="pictureBox1.Location" type="System.Drawing.Point, System.Drawing">
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<value>36, 227</value>
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</data>
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<data name="labelBluetooth.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 185</value>
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</data>
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<data name="labelUSB.Location" type="System.Drawing.Point, System.Drawing">
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<value>-1, 126</value>
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</data>
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<data name="labelUSB.Size" type="System.Drawing.Size, System.Drawing">
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<value>313, 59</value>
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</data>
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<data name="labelBluetooth2.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 362</value>
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</data>
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<data name="linkBluetoothSettings.Location" type="System.Drawing.Point, System.Drawing">
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<value>132, 375</value>
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</data>
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<data name="linkBluetoothSettings.Size" type="System.Drawing.Size, System.Drawing">
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<value>52, 13</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 96</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>315, 31</value>
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</data>
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<data name="bnFinish.Location" type="System.Drawing.Point, System.Drawing">
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<value>117, 424</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>315, 446</value>
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</data>
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<data name="$this.Text" xml:space="preserve">
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<value>Bienvenue sur DS4Windows</value>
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</data>
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<data name="bnFinish.Text" xml:space="preserve">
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<value>Fini</value>
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</data>
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<data name="bnStep1.Text" xml:space="preserve">
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<value>Étape 1: Installer les pilotes DS4</value>
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</data>
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<data name="button2.Text" xml:space="preserve">
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<value>Étape 2: Si vous êtes sous Windows 7 ou antérieur, installez les pilotes 360</value>
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</data>
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<data name="label2.Text" xml:space="preserve">
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<value>Si vous avez déjà utilisé une manette 360 sur votre PC, passez cette étape</value>
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</data>
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<data name="labelBluetooth.Text" xml:space="preserve">
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<value>Pour paramétrer l'installation bluetooth
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Maintenir les boutons PS et SHARE pendant 3 secondes
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La barre lumineuse va commencer à doublement clignoter</value>
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</data>
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<data name="labelBluetooth2.Text" xml:space="preserve">
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<value>Une fois le clignotement débuté, rendez vous aux paramètres Bluetooth
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puis connectez sur "Wireless Controller"
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Une fois appareillée, vous êtes prêt. Amusez-vous bien !</value>
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</data>
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<data name="labelUSB.Text" xml:space="preserve">
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<value>Étape 3: Connecter la manette DualShock 4
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Pour paramétrer l'installation filaire/usb:
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Brancher simplement le câble mini usb dans votre PC et votre DualShock 4</value>
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</data>
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<data name="linkBluetoothSettings.Text" xml:space="preserve">
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<value>Réglages Bluetooth</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>SI cette fenêtre réapparaît après l'installation, vous devriez redémarrer votre PC ou attendre 10-15 mins pour que Windows trouve le driver</value>
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</data>
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</root> |