mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-12 10:24:19 +01:00
58 lines
2.4 KiB
C#
58 lines
2.4 KiB
C#
using System;
|
|
|
|
namespace DS4Windows
|
|
{
|
|
class MouseWheel
|
|
{
|
|
private readonly int deviceNumber;
|
|
public MouseWheel(int deviceNum)
|
|
{
|
|
deviceNumber = deviceNum;
|
|
}
|
|
|
|
// Keep track of remainders when performing scrolls or we lose fractional parts.
|
|
private double horizontalRemainder = 0.0, verticalRemainder = 0.0;
|
|
|
|
public void touchesBegan(TouchpadEventArgs arg)
|
|
{
|
|
if (arg.touches.Length == 2)
|
|
horizontalRemainder = verticalRemainder = 0.0;
|
|
}
|
|
|
|
public void touchesMoved(TouchpadEventArgs arg, bool dragging)
|
|
{
|
|
if (arg.touches.Length != 2 || dragging)
|
|
return;
|
|
|
|
Touch lastT0 = arg.touches[0].previousTouch;
|
|
Touch lastT1 = arg.touches[1].previousTouch;
|
|
Touch T0 = arg.touches[0];
|
|
Touch T1 = arg.touches[1];
|
|
|
|
//mouse wheel 120 == 1 wheel click according to Windows API
|
|
double lastMidX = (lastT0.hwX + lastT1.hwX) / 2d, lastMidY = (lastT0.hwY + lastT1.hwY) / 2d,
|
|
currentMidX = (T0.hwX + T1.hwX) / 2d, currentMidY = (T0.hwY + T1.hwY) / 2d;
|
|
double coefficient = Global.ScrollSensitivity[deviceNumber];
|
|
// Adjust for touch distance: "standard" distance is 960 pixels, i.e. half the width. Scroll farther if fingers are farther apart, and vice versa, in linear proportion.
|
|
double touchXDistance = T1.hwX - T0.hwX, touchYDistance = T1.hwY - T0.hwY, touchDistance = Math.Sqrt(touchXDistance * touchXDistance + touchYDistance * touchYDistance);
|
|
coefficient *= touchDistance / 960.0;
|
|
|
|
// Collect rounding errors instead of losing motion.
|
|
double xMotion = coefficient * (currentMidX - lastMidX);
|
|
if ((xMotion > 0.0 &&horizontalRemainder > 0.0) || (xMotion < 0.0 &&horizontalRemainder < 0.0))
|
|
xMotion += horizontalRemainder;
|
|
int xAction = (int)xMotion;
|
|
horizontalRemainder = xMotion - xAction;
|
|
|
|
double yMotion = coefficient * (lastMidY - currentMidY);
|
|
if ((yMotion > 0.0 && verticalRemainder > 0.0) || (yMotion < 0.0 && verticalRemainder < 0.0))
|
|
yMotion += verticalRemainder;
|
|
int yAction = (int)yMotion;
|
|
verticalRemainder = yMotion - yAction;
|
|
|
|
if (yAction != 0 || xAction != 0)
|
|
InputMethods.MouseWheel(yAction, xAction);
|
|
}
|
|
}
|
|
}
|