mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-12 10:24:19 +01:00
031efa2b0c
Added support for New DS4 Controller (thanks andersfischernielsen) Fixed sensitivity for sticks, causing crashes when trying to edit a profile Typo fixes (thanks josevill) Updates to German, Polish, Nederlands and more translations
283 lines
14 KiB
XML
283 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:sequence>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:element name="assembly">
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<resheader name="resmimetype">
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<resheader name="version">
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>652, 19</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 3</value>
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</data>
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>136, 17</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Liste de nouveautés</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>540, 2</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>104, 17</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Don via PayPal</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>615, 505</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Скрыть джойстик DS4: Cache основные входы (DINPUT) от DS4 проверки других программ, проверьте, если вы видите двойные записи в игру, или если R2 ставит паузу игра Нажмите на левой стороне сенсорной панели: Левая касание Нажмите на правой стороне сенсорной панели: правой сенсорной мыши сенсорной панели двумя пальцами: Multitouch нажмите верхнюю часть сенсорной панели: верхний сенсорный PS + Options или поддерживать PS в течение 10 секунд: Отключите контроллер (только Bluetooth) клавиатура нажмите + PS: Отключение скольжения по сенсорной панели (клика все еще работает) нажмите на нижней правой части сенсорной панели *: правой кнопкой мыши (рекомендуется использовать, когда правая часть используется в качестве мыши) Два пальца вверх / вниз по сенсорной панели *: прокрутка вверх / вниз Нажмите и удерживайте сенсорной панели *: перетащите мышь, щелкните левой кнопкой мыши перетащить двумя пальцами влево или вправо на сенсорной панели *: Циклический сдвиг профилей ИЗМЕНИТЬ: поддерживать Action использовать другой набор команд при настройке клавиатуры и мыши: Toggle: ключ будет оставаться в "вниз", пока не будет нажата снова Macro: Назначают несколько клавиш на входе сканирования код: ключи интерпретируются по-разному. Может быть необходимо для некоторых игр * Если на</value>
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</data>
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<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>644, 421</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>Raccourcis</value>
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</data>
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<data name="label7.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 230</value>
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</data>
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<data name="label6.Location" type="System.Drawing.Point, System.Drawing">
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<value>162, 230</value>
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</data>
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<data name="label5.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 210</value>
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</data>
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<data name="label5.Size" type="System.Drawing.Size, System.Drawing">
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<value>100, 20</value>
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</data>
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<data name="label4.Location" type="System.Drawing.Point, System.Drawing">
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<value>162, 210</value>
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</data>
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<data name="label4.Size" type="System.Drawing.Size, System.Drawing">
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<value>100, 20</value>
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</data>
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<data name="lbGermanT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 21</value>
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</data>
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<data name="lbItalianT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 21</value>
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</data>
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<data name="lbItalianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 21</value>
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</data>
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<data name="lbItalian.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 21</value>
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</data>
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<data name="lbRussian.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 42</value>
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</data>
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<data name="lbRussianT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 42</value>
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</data>
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<data name="lbRussianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 21</value>
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</data>
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<data name="lbRomanian.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 63</value>
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</data>
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<data name="lbRomanianT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 63</value>
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</data>
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<data name="lbRomanianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 21</value>
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</data>
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<data name="lbTurkish.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 84</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 84</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 21</value>
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</data>
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<data name="lbChineseS.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 105</value>
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</data>
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<data name="lbChineseST.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 105</value>
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</data>
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<data name="lbChineseT.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 126</value>
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</data>
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<data name="lbChineseTT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 126</value>
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</data>
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<data name="lbArabic.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 147</value>
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</data>
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<data name="lbArabicT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 147</value>
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</data>
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<data name="lbHebrew.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 168</value>
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</data>
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<data name="lbHebrewT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 168</value>
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</data>
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<data name="label3.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 189</value>
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</data>
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<data name="label3.Size" type="System.Drawing.Size, System.Drawing">
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<value>100, 21</value>
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</data>
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<data name="label1.Location" type="System.Drawing.Point, System.Drawing">
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<value>162, 189</value>
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</data>
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<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
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<value>100, 21</value>
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</data>
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<data name="tLPTranslators.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 142</value>
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</data>
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<data name="tLPTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>636, 258</value>
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</data>
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<data name="lbTranslators.Location" type="System.Drawing.Point, System.Drawing">
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<value>8, 195</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>85, 17</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>Traducteurs</value>
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</data>
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<data name="lbLinkText.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 400</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>644, 421</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>Crédits</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>652, 450</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>652, 469</value>
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</data>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Build (Version</value>
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</data>
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</root> |