mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-26 00:21:48 +01:00
f4302a752d
It will be a mess for the forseeable future
1328 lines
49 KiB
C#
1328 lines
49 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Threading;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Linq;
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using System.Drawing;
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using DS4Windows.DS4Library;
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namespace DS4Windows
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{
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public struct DS4Color
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{
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public byte red;
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public byte green;
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public byte blue;
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public DS4Color(Color c)
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{
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red = c.R;
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green = c.G;
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blue = c.B;
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}
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public DS4Color(byte r, byte g, byte b)
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{
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red = r;
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green = g;
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blue = b;
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}
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public override bool Equals(object obj)
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{
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if (obj is DS4Color)
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{
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DS4Color dsc = ((DS4Color)obj);
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return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue);
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}
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else
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return false;
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}
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public Color ToColor => Color.FromArgb(red, green, blue);
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public Color ToColorA
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{
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get
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{
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byte alphacolor = Math.Max(red, Math.Max(green, blue));
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Color reg = Color.FromArgb(red, green, blue);
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Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), reg);
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return Color.FromArgb((alphacolor > 205 ? 255 : (alphacolor + 50)), full);
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}
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}
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private Color HuetoRGB(float hue, float light, Color rgb)
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{
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float L = (float)Math.Max(.5, light);
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float C = (1 - Math.Abs(2 * L - 1));
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float X = (C * (1 - Math.Abs((hue / 60) % 2 - 1)));
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float m = L - C / 2;
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float R = 0, G = 0, B = 0;
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if (light == 1) return Color.White;
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else if (rgb.R == rgb.G && rgb.G == rgb.B) return Color.White;
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else if (0 <= hue && hue < 60) { R = C; G = X; }
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else if (60 <= hue && hue < 120) { R = X; G = C; }
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else if (120 <= hue && hue < 180) { G = C; B = X; }
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else if (180 <= hue && hue < 240) { G = X; B = C; }
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else if (240 <= hue && hue < 300) { R = X; B = C; }
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else if (300 <= hue && hue < 360) { R = C; B = X; }
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return Color.FromArgb((int)((R + m) * 255), (int)((G + m) * 255), (int)((B + m) * 255));
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}
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public static bool TryParse(string value, ref DS4Color ds4color)
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{
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try
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{
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string[] ss = value.Split(',');
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return byte.TryParse(ss[0], out ds4color.red) &&byte.TryParse(ss[1], out ds4color.green) && byte.TryParse(ss[2], out ds4color.blue);
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}
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catch { return false; }
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}
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public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
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}
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public enum ConnectionType : byte { BT, SONYWA, USB }; // Prioritize Bluetooth when both BT and USB are connected.
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/**
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* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
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* It (will) handle composing them and the details of output report management.
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*/
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public struct DS4HapticState
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{
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public DS4Color LightBarColor;
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public bool LightBarExplicitlyOff;
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public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
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public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
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public bool RumbleMotorsExplicitlyOff;
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public bool IsLightBarSet()
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{
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return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
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}
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public bool IsRumbleSet()
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{
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return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
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}
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}
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public class DS4Device
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{
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private const int BT_OUTPUT_REPORT_LENGTH = 78;
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private const int BT_INPUT_REPORT_LENGTH = 547;
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// Use large value for worst case scenario
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private const int READ_STREAM_TIMEOUT = 1000;
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// Isolated BT report can have latency as high as 15 ms
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// due to hardware.
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private const int WARN_INTERVAL_BT = 20;
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private const int WARN_INTERVAL_USB = 10;
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// Maximum values for battery level when no USB cable is connected
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// and when a USB cable is connected
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private const int BATTERY_MAX = 8;
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private const int BATTERY_MAX_USB = 11;
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public const string blankSerial = "00:00:00:00:00:00";
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private HidDevice hDevice;
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private string Mac;
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private DS4State cState = new DS4State();
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private DS4State pState = new DS4State();
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private ConnectionType conType;
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private byte[] accel = new byte[6];
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private byte[] gyro = new byte[6];
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private byte[] inputReport;
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//private byte[] inputReport2;
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private byte[] btInputReport = null;
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private byte[] outputReportBuffer, outputReport;
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private readonly DS4Touchpad touchpad = null;
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private readonly DS4SixAxis sixAxis = null;
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private byte rightLightFastRumble;
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private byte leftHeavySlowRumble;
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private DS4Color ligtBarColor;
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private byte ledFlashOn, ledFlashOff;
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private Thread ds4Input, ds4Output;
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private int battery;
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private DS4Audio audio = null;
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private DS4Audio micAudio = null;
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public DateTime lastActive = DateTime.UtcNow;
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public DateTime firstActive = DateTime.UtcNow;
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private bool charging;
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private bool outputRumble = false;
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private int warnInterval = WARN_INTERVAL_USB;
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public int getWarnInterval()
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{
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return warnInterval;
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}
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private bool exitOutputThread = false;
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private bool exitInputThread = false;
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private object exitLocker = new object();
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public event EventHandler<EventArgs> Report = null;
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public event EventHandler<EventArgs> Removal = null;
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public event EventHandler<EventArgs> SyncChange = null;
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public event EventHandler<EventArgs> SerialChange = null;
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public event EventHandler<EventArgs> PublishRemoval = null;
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public HidDevice HidDevice => hDevice;
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public bool IsExclusive => HidDevice.IsExclusive;
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public bool isExclusive()
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{
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return HidDevice.IsExclusive;
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}
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private bool isDisconnecting = false;
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public bool IsDisconnecting
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{
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get { return isDisconnecting; }
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private set
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{
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this.isDisconnecting = value;
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}
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}
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public bool isDisconnectingStatus()
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{
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return this.isDisconnecting;
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}
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private bool isRemoving = false;
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public bool IsRemoving
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{
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get { return isRemoving; }
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set
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{
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this.isRemoving = value;
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}
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}
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private bool isRemoved = false;
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public bool IsRemoved
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{
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get { return isRemoved; }
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set
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{
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this.isRemoved = value;
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}
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}
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public object removeLocker = new object();
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public string MacAddress => Mac;
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public string getMacAddress()
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{
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return this.Mac;
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}
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public ConnectionType ConnectionType => conType;
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public ConnectionType getConnectionType()
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{
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return this.conType;
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}
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// behavior only active when > 0
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private int idleTimeout = 0;
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public int IdleTimeout
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{
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get { return idleTimeout; }
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set
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{
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idleTimeout = value;
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}
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}
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public int getIdleTimeout()
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{
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return idleTimeout;
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}
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public void setIdleTimeout(int value)
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{
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if (idleTimeout != value)
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{
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idleTimeout = value;
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}
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}
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public int Battery => battery;
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public int getBattery()
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{
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return battery;
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}
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public bool Charging => charging;
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public bool isCharging()
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{
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return charging;
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}
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private long lastTimeElapsed = 0;
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public long getLastTimeElapsed()
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{
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return lastTimeElapsed;
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}
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public double lastTimeElapsedDouble = 0.0;
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public double getLastTimeElapsedDouble()
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{
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return lastTimeElapsedDouble;
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}
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public byte RightLightFastRumble
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{
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get { return rightLightFastRumble; }
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set
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{
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if (rightLightFastRumble != value)
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rightLightFastRumble = value;
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}
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}
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public byte LeftHeavySlowRumble
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{
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get { return leftHeavySlowRumble; }
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set
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{
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if (leftHeavySlowRumble != value)
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leftHeavySlowRumble = value;
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}
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}
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public byte getLeftHeavySlowRumble()
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{
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return leftHeavySlowRumble;
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}
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public DS4Color LightBarColor
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{
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get { return ligtBarColor; }
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set
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{
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if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
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{
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ligtBarColor = value;
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}
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}
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}
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public byte LightBarOnDuration
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{
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get { return ledFlashOn; }
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set
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{
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if (ledFlashOn != value)
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{
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ledFlashOn = value;
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}
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}
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}
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public byte getLightBarOnDuration()
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{
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return ledFlashOn;
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}
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public byte LightBarOffDuration
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{
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get { return ledFlashOff; }
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set
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{
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if (ledFlashOff != value)
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{
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ledFlashOff = value;
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}
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}
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}
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public byte getLightBarOffDuration()
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{
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return ledFlashOff;
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}
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// Specify the poll rate interval used for the DS4 hardware when
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// connected via Bluetooth
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private int btPollRate = 0;
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public int BTPollRate
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{
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get { return btPollRate; }
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set
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{
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if (btPollRate != value && value >= 0 && value <= 16)
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{
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btPollRate = value;
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}
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}
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}
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public int getBTPollRate()
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{
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return btPollRate;
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}
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public void setBTPollRate(int value)
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{
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if (btPollRate != value && value >= 0 && value <= 16)
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{
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btPollRate = value;
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}
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}
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public DS4Touchpad Touchpad { get { return touchpad; } }
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public DS4SixAxis SixAxis { get { return sixAxis; } }
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public static ConnectionType HidConnectionType(HidDevice hidDevice)
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{
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ConnectionType result = ConnectionType.USB;
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if (hidDevice.Capabilities.InputReportByteLength == 64)
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{
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if (hidDevice.Capabilities.NumberFeatureDataIndices == 22)
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{
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result = ConnectionType.SONYWA;
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}
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}
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else
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{
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result = ConnectionType.BT;
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}
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return result;
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}
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private SynchronizationContext uiContext = null;
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public SynchronizationContext getUiContext()
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{
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return uiContext;
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}
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public void setUiContext(SynchronizationContext uiContext)
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{
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this.uiContext = uiContext;
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}
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private Queue<Action> eventQueue = new Queue<Action>();
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private object eventQueueLock = new object();
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private Thread timeoutCheckThread = null;
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private bool timeoutExecuted = false;
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private bool timeoutEvent = false;
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public DS4Device(HidDevice hidDevice)
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{
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hDevice = hidDevice;
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conType = HidConnectionType(hDevice);
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Mac = hDevice.readSerial();
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if (conType == ConnectionType.USB || conType == ConnectionType.SONYWA)
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{
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inputReport = new byte[64];
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//inputReport2 = new byte[64];
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outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
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outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
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if (conType == ConnectionType.USB)
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{
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warnInterval = WARN_INTERVAL_USB;
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synced = true;
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}
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else
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{
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warnInterval = WARN_INTERVAL_BT;
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audio = new DS4Audio();
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micAudio = new DS4Audio(DS4Library.CoreAudio.DataFlow.Capture);
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synced = isValidSerial();
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}
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}
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else
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{
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btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
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inputReport = new byte[btInputReport.Length - 2];
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outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
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outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
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warnInterval = WARN_INTERVAL_BT;
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synced = isValidSerial();
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}
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touchpad = new DS4Touchpad();
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sixAxis = new DS4SixAxis();
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}
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private void timeoutTestThread()
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{
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while (!timeoutExecuted)
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{
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if (timeoutEvent)
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{
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timeoutExecuted = true;
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this.sendOutputReport(true); // Kick Windows into noticing the disconnection.
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}
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else
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{
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timeoutEvent = true;
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Thread.Sleep(READ_STREAM_TIMEOUT);
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}
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}
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}
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public void StartUpdate()
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{
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if (ds4Input == null)
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{
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if (!hDevice.IsFileStreamOpen())
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{
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hDevice.OpenFileStream(inputReport.Length);
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}
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//Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
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sendOutputReport(true); // initialize the output report
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if (conType == ConnectionType.BT)
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{
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// Only use the output thread for Bluetooth connections.
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// USB will utilize overlapped IO instead.
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ds4Output = new Thread(performDs4Output);
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ds4Output.Priority = ThreadPriority.AboveNormal;
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ds4Output.Name = "DS4 Output thread: " + Mac;
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ds4Output.IsBackground = true;
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ds4Output.Start();
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timeoutCheckThread = new Thread(timeoutTestThread);
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timeoutCheckThread.IsBackground = true;
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timeoutCheckThread.Start();
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}
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ds4Input = new Thread(performDs4Input);
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ds4Input.Priority = ThreadPriority.AboveNormal;
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ds4Input.Name = "DS4 Input thread: " + Mac;
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ds4Input.IsBackground = true;
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ds4Input.Start();
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}
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else
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Console.WriteLine("Thread already running for DS4: " + Mac);
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}
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public void StopUpdate()
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{
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if (ds4Input != null &&
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ds4Input.IsAlive && !ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) &&
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!ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested))
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{
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try
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{
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exitInputThread = true;
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//ds4Input.Abort();
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ds4Input.Join();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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StopOutputUpdate();
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}
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private void StopOutputUpdate()
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{
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lock (exitLocker)
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{
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if (ds4Output != null &&
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ds4Output.IsAlive && !ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) &&
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!ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested))
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{
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try
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{
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exitOutputThread = true;
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/*lock (outputReport)
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{
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Monitor.PulseAll(outputReport);
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}
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*/
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ds4Output.Interrupt();
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ds4Output.Join();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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}
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}
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private bool writeOutput()
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{
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if (conType == ConnectionType.BT)
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{
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return hDevice.WriteOutputReportViaControl(outputReport);
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}
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else
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{
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return hDevice.WriteOutputReportViaInterrupt(outputReport, READ_STREAM_TIMEOUT);
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//return hDevice.WriteAsyncOutputReportViaInterrupt(outputReport);
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}
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}
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private void performDs4Output()
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{
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lock (outputReport)
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|
{
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try
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{
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int lastError = 0;
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while (!exitOutputThread)
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{
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bool result = false;
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if (outputRumble)
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{
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result = writeOutput();
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if (!result)
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{
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int thisError = Marshal.GetLastWin32Error();
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if (lastError != thisError)
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{
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Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
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//Log.LogToGui(Mac.ToString() + " encountered write failure: " + thisError, true);
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lastError = thisError;
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}
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}
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else
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{
|
|
outputRumble = false;
|
|
}
|
|
}
|
|
|
|
if (!outputRumble)
|
|
{
|
|
lastError = 0;
|
|
Monitor.Wait(outputReport);
|
|
/*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
|
|
Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
|
|
else
|
|
Monitor.Wait(outputReport);
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
catch (ThreadInterruptedException)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Is the device alive and receiving valid sensor input reports? */
|
|
public bool IsAlive()
|
|
{
|
|
return priorInputReport30 != 0xff;
|
|
}
|
|
|
|
private byte priorInputReport30 = 0xff;
|
|
|
|
private bool synced = false;
|
|
public bool Synced
|
|
{
|
|
get { return synced; }
|
|
set
|
|
{
|
|
if (synced != value)
|
|
{
|
|
synced = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool isSynced()
|
|
{
|
|
return synced;
|
|
}
|
|
|
|
public double Latency = 0.0;
|
|
public string error;
|
|
public bool firstReport = false;
|
|
public bool oldCharging = false;
|
|
double curTimeDouble = 0.0;
|
|
double oldTimeDouble = 0.0;
|
|
|
|
private void performDs4Input()
|
|
{
|
|
firstActive = DateTime.UtcNow;
|
|
NativeMethods.HidD_SetNumInputBuffers(hDevice.safeReadHandle.DangerousGetHandle(), 2);
|
|
//List<long> latencyList = new List<long>(51); // Set capacity at max + 1 to avoid any list resizing
|
|
Queue<long> latencyQueue = new Queue<long>(51); // Set capacity at max + 1 to avoid any resizing
|
|
int tempLatencyCount = 0;
|
|
long oldtime = 0;
|
|
string currerror = string.Empty;
|
|
long curtime = 0;
|
|
Stopwatch sw = new Stopwatch();
|
|
sw.Start();
|
|
timeoutEvent = false;
|
|
|
|
int maxBatteryValue = 0;
|
|
int tempBattery = 0;
|
|
|
|
while (!exitInputThread)
|
|
{
|
|
oldCharging = charging;
|
|
currerror = string.Empty;
|
|
curTimeDouble = sw.Elapsed.TotalMilliseconds;
|
|
curtime = sw.ElapsedMilliseconds;
|
|
lastTimeElapsed = curtime - oldtime;
|
|
lastTimeElapsedDouble = (curTimeDouble - oldTimeDouble);
|
|
//latencyList.Add(this.lastTimeElapsed);
|
|
latencyQueue.Enqueue(this.lastTimeElapsed);
|
|
tempLatencyCount++;
|
|
oldtime = curtime;
|
|
oldTimeDouble = curTimeDouble;
|
|
|
|
if (tempLatencyCount > 50)
|
|
{
|
|
//latencyList.RemoveAt(0);
|
|
latencyQueue.Dequeue();
|
|
tempLatencyCount--;
|
|
}
|
|
|
|
//Latency = latencyList.Average();
|
|
//latencyList.Average();
|
|
Latency = latencyQueue.Average();
|
|
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
//HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
|
|
//HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(btInputReport, READ_STREAM_TIMEOUT);
|
|
HidDevice.ReadStatus res = hDevice.ReadWithFileStream(btInputReport);
|
|
timeoutEvent = false;
|
|
//HidDevice.ReadStatus res = hDevice.ReadFileOverlapped(btInputReport, READ_STREAM_TIMEOUT);
|
|
if (res == HidDevice.ReadStatus.Success)
|
|
{
|
|
Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
|
|
}
|
|
else
|
|
{
|
|
if (res == HidDevice.ReadStatus.WaitTimedOut)
|
|
{
|
|
Log.LogToGui(Mac.ToString() + " disconnected due to timeout", true);
|
|
}
|
|
else
|
|
{
|
|
int winError = Marshal.GetLastWin32Error();
|
|
Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + winError);
|
|
//Log.LogToGui(Mac.ToString() + " disconnected due to read failure: " + winError, true);
|
|
}
|
|
|
|
sendOutputReport(true); // Kick Windows into noticing the disconnection.
|
|
StopOutputUpdate();
|
|
isDisconnecting = true;
|
|
uiContext.Send(new SendOrPostCallback(delegate (object state4)
|
|
{
|
|
Removal?.Invoke(this, EventArgs.Empty);
|
|
}), null);
|
|
|
|
//System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); });
|
|
//Removal?.Invoke(this, EventArgs.Empty);
|
|
|
|
timeoutExecuted = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
|
|
//Array.Clear(inputReport, 0, inputReport.Length);
|
|
//HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(inputReport, READ_STREAM_TIMEOUT);
|
|
HidDevice.ReadStatus res = hDevice.ReadWithFileStream(inputReport);
|
|
//HidDevice.ReadStatus res = hDevice.ReadFileOverlapped(inputReport, READ_STREAM_TIMEOUT);
|
|
if (res != HidDevice.ReadStatus.Success)
|
|
{
|
|
if (res == HidDevice.ReadStatus.WaitTimedOut)
|
|
{
|
|
Log.LogToGui(Mac.ToString() + " disconnected due to timeout", true);
|
|
}
|
|
else
|
|
{
|
|
int winError = Marshal.GetLastWin32Error();
|
|
Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + winError);
|
|
//Log.LogToGui(Mac.ToString() + " disconnected due to read failure: " + winError, true);
|
|
}
|
|
|
|
StopOutputUpdate();
|
|
isDisconnecting = true;
|
|
uiContext.Send(new SendOrPostCallback(delegate (object state4)
|
|
{
|
|
Removal?.Invoke(this, EventArgs.Empty);
|
|
}), null);
|
|
|
|
//System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); });
|
|
//Removal?.Invoke(this, EventArgs.Empty);
|
|
|
|
timeoutExecuted = true;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
//Array.Copy(inputReport2, 0, inputReport, 0, inputReport.Length);
|
|
}
|
|
}
|
|
|
|
if (conType == ConnectionType.BT && btInputReport[0] != 0x11)
|
|
{
|
|
//Received incorrect report, skip it
|
|
continue;
|
|
}
|
|
|
|
DateTime utcNow = DateTime.UtcNow; // timestamp with UTC in case system time zone changes
|
|
resetHapticState();
|
|
cState.ReportTimeStamp = utcNow;
|
|
cState.LX = inputReport[1];
|
|
cState.LY = inputReport[2];
|
|
cState.RX = inputReport[3];
|
|
cState.RY = inputReport[4];
|
|
cState.L2 = inputReport[8];
|
|
cState.R2 = inputReport[9];
|
|
|
|
cState.Triangle = (inputReport[5] & (1 << 7)) != 0;
|
|
cState.Circle = (inputReport[5] & (1 << 6)) != 0;
|
|
cState.Cross = (inputReport[5] & (1 << 5)) != 0;
|
|
cState.Square = (inputReport[5] & (1 << 4)) != 0;
|
|
|
|
// First 4 bits denote dpad state. Clock representation
|
|
// with 8 meaning centered and 0 meaning DpadUp.
|
|
byte dpad_state = (byte)(inputReport[5] & 0x0F);
|
|
|
|
switch (dpad_state)
|
|
{
|
|
case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
|
|
case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
|
|
case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
|
|
case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 8:
|
|
default: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
}
|
|
|
|
cState.R3 = (inputReport[6] & (1 << 7)) != 0;
|
|
cState.L3 = (inputReport[6] & (1 << 6)) != 0;
|
|
cState.Options = (inputReport[6] & (1 << 5)) != 0;
|
|
cState.Share = (inputReport[6] & (1 << 4)) != 0;
|
|
cState.R1 = (inputReport[6] & (1 << 1)) != 0;
|
|
cState.L1 = (inputReport[6] & (1 << 0)) != 0;
|
|
|
|
cState.PS = (inputReport[7] & (1 << 0)) != 0;
|
|
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
|
|
cState.FrameCounter = (byte)(inputReport[7] >> 2);
|
|
|
|
// Store Gyro and Accel values
|
|
Array.Copy(inputReport, 13, gyro, 0, 6);
|
|
Array.Copy(inputReport, 19, accel, 0, 6);
|
|
sixAxis.handleSixaxis(gyro, accel, cState);
|
|
|
|
try
|
|
{
|
|
charging = (inputReport[30] & 0x10) != 0;
|
|
maxBatteryValue = charging ? BATTERY_MAX_USB : BATTERY_MAX;
|
|
tempBattery = (inputReport[30] & 0x0f) * 100 / maxBatteryValue;
|
|
battery = Math.Min((byte)tempBattery, (byte)100);
|
|
cState.Battery = (byte)battery;
|
|
//System.Diagnostics.Debug.WriteLine("CURRENT BATTERY: " + (inputReport[30] & 0x0f) + " | " + tempBattery + " | " + battery);
|
|
if (inputReport[30] != priorInputReport30)
|
|
{
|
|
priorInputReport30 = inputReport[30];
|
|
//Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
|
|
}
|
|
}
|
|
catch { currerror = "Index out of bounds: battery"; }
|
|
|
|
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
|
|
try
|
|
{
|
|
// Only care if one touch packet is detected. Other touch packets
|
|
// don't seem to contain relevant data. ds4drv does not use them either.
|
|
for (int touches = Math.Max((int)(inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1]), 1), touchOffset = 0; touches > 0; touches--, touchOffset += 9)
|
|
//for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
|
|
{
|
|
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
|
|
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
|
|
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
|
|
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
|
|
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
|
|
cState.TouchLeft = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
|
|
cState.TouchRight = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
|
|
// Even when idling there is still a touch packet indicating no touch 1 or 2
|
|
touchpad.handleTouchpad(inputReport, cState, touchOffset);
|
|
}
|
|
}
|
|
catch { currerror = "Index out of bounds: touchpad"; }
|
|
|
|
/* Debug output of incoming HID data:
|
|
if (cState.L2 == 0xff && cState.R2 == 0xff)
|
|
{
|
|
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
|
|
for (int i = 0; i < inputReport.Length; i++)
|
|
Console.Write(" " + inputReport[i].ToString("x2"));
|
|
Console.WriteLine();
|
|
} */
|
|
|
|
if (conType == ConnectionType.SONYWA)
|
|
{
|
|
bool controllerSynced = inputReport[31] == 0;
|
|
if (controllerSynced != synced)
|
|
{
|
|
synced = controllerSynced;
|
|
SyncChange?.Invoke(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
|
|
bool ds4Idle = cState.FrameCounter == pState.FrameCounter;
|
|
if (!ds4Idle)
|
|
{
|
|
isRemoved = false;
|
|
}
|
|
|
|
if (conType == ConnectionType.USB)
|
|
{
|
|
lastActive = utcNow;
|
|
}
|
|
else
|
|
{
|
|
bool shouldDisconnect = false;
|
|
int idleTime = idleTimeout;
|
|
if (!isRemoved && idleTime > 0)
|
|
{
|
|
bool idleInput = isDS4Idle();
|
|
if (idleInput)
|
|
{
|
|
DateTime timeout = lastActive + TimeSpan.FromSeconds(idleTime);
|
|
if (!charging)
|
|
shouldDisconnect = utcNow >= timeout;
|
|
}
|
|
else
|
|
{
|
|
lastActive = utcNow;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lastActive = utcNow;
|
|
}
|
|
|
|
if (shouldDisconnect)
|
|
{
|
|
Log.LogToGui(Mac.ToString() + " disconnecting due to idle disconnect", false);
|
|
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
if (DisconnectBT(true))
|
|
{
|
|
timeoutExecuted = true;
|
|
return; // all done
|
|
}
|
|
}
|
|
else if (conType == ConnectionType.SONYWA)
|
|
{
|
|
DisconnectDongle();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (conType == ConnectionType.BT && oldCharging != charging)
|
|
{
|
|
if (Global.getQuickCharge() && charging)
|
|
{
|
|
DisconnectBT(true);
|
|
timeoutExecuted = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Report != null)
|
|
Report(this, EventArgs.Empty);
|
|
|
|
bool syncWriteReport = true;
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
syncWriteReport = false;
|
|
}
|
|
sendOutputReport(syncWriteReport);
|
|
|
|
if (!string.IsNullOrEmpty(currerror))
|
|
error = currerror;
|
|
else if (!string.IsNullOrEmpty(error))
|
|
error = string.Empty;
|
|
|
|
cState.CopyTo(pState);
|
|
|
|
lock (eventQueueLock)
|
|
{
|
|
Action tempAct = null;
|
|
for (int actInd = 0, actLen = eventQueue.Count; actInd < actLen; actInd++)
|
|
//foreach (Action tempAct in eventQueue)
|
|
{
|
|
tempAct = eventQueue.Dequeue();
|
|
tempAct.Invoke();
|
|
}
|
|
|
|
//eventQueue.Clear();
|
|
}
|
|
}
|
|
|
|
timeoutExecuted = true;
|
|
}
|
|
|
|
public void FlushHID()
|
|
{
|
|
hDevice.flush_Queue();
|
|
}
|
|
|
|
private void sendOutputReport(bool synchronous)
|
|
{
|
|
setTestRumble();
|
|
setHapticState();
|
|
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
outputReportBuffer[0] = 0x11;
|
|
//outputReportBuffer[1] = 0x80;
|
|
//outputReportBuffer[1] = 0x84;
|
|
outputReportBuffer[1] = (byte)(0x80 | btPollRate); // input report rate
|
|
outputReportBuffer[3] = 0xff;
|
|
outputReportBuffer[6] = rightLightFastRumble; // fast motor
|
|
outputReportBuffer[7] = leftHeavySlowRumble; // slow motor
|
|
outputReportBuffer[8] = LightBarColor.red; // red
|
|
outputReportBuffer[9] = LightBarColor.green; // green
|
|
outputReportBuffer[10] = LightBarColor.blue; // blue
|
|
outputReportBuffer[11] = ledFlashOn; // flash on duration
|
|
outputReportBuffer[12] = ledFlashOff; // flash off duration
|
|
}
|
|
else
|
|
{
|
|
outputReportBuffer[0] = 0x05;
|
|
outputReportBuffer[1] = 0xff;
|
|
outputReportBuffer[4] = rightLightFastRumble; // fast motor
|
|
outputReportBuffer[5] = leftHeavySlowRumble; // slow motor
|
|
outputReportBuffer[6] = LightBarColor.red; // red
|
|
outputReportBuffer[7] = LightBarColor.green; // green
|
|
outputReportBuffer[8] = LightBarColor.blue; // blue
|
|
outputReportBuffer[9] = ledFlashOn; // flash on duration
|
|
outputReportBuffer[10] = ledFlashOff; // flash off duration
|
|
if (conType == ConnectionType.SONYWA)
|
|
{
|
|
// Headphone volume levels
|
|
outputReportBuffer[19] = outputReportBuffer[20] = Convert.ToByte(audio.getVolume());
|
|
// Microphone volume level
|
|
outputReportBuffer[21] = Convert.ToByte(micAudio.getVolume());
|
|
}
|
|
}
|
|
|
|
bool quitOutputThread = false;
|
|
|
|
lock (outputReport)
|
|
{
|
|
if (synchronous)
|
|
{
|
|
outputRumble = false;
|
|
outputReportBuffer.CopyTo(outputReport, 0);
|
|
try
|
|
{
|
|
if (!writeOutput())
|
|
{
|
|
int winError = Marshal.GetLastWin32Error();
|
|
Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + winError);
|
|
//Log.LogToGui(Mac.ToString() + " encountered synchronous write failure: " + winError, true);
|
|
quitOutputThread = true;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// If it's dead already, don't worry about it.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool output = false;
|
|
for (int i = 0, arlen = outputReport.Length; !output && i < arlen; i++)
|
|
output = outputReport[i] != outputReportBuffer[i];
|
|
|
|
if (output)
|
|
{
|
|
outputRumble = true;
|
|
outputReportBuffer.CopyTo(outputReport, 0);
|
|
Monitor.Pulse(outputReport);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quitOutputThread)
|
|
{
|
|
StopOutputUpdate();
|
|
}
|
|
}
|
|
|
|
public bool DisconnectBT(bool callRemoval = false)
|
|
{
|
|
if (Mac != null)
|
|
{
|
|
Console.WriteLine("Trying to disconnect BT device " + Mac);
|
|
IntPtr btHandle = IntPtr.Zero;
|
|
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
|
|
|
|
byte[] btAddr = new byte[8];
|
|
string[] sbytes = Mac.Split(':');
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
// parse hex byte in reverse order
|
|
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
|
|
}
|
|
|
|
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
|
|
|
|
bool success = false;
|
|
// Wait for output report to be written
|
|
lock (outputReport)
|
|
{
|
|
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
|
|
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
|
|
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
|
|
int bytesReturned = 0;
|
|
|
|
while (!success && btHandle != IntPtr.Zero)
|
|
{
|
|
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
|
|
NativeMethods.CloseHandle(btHandle);
|
|
if (!success)
|
|
{
|
|
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
|
|
btHandle = IntPtr.Zero;
|
|
}
|
|
}
|
|
|
|
NativeMethods.BluetoothFindRadioClose(searchHandle);
|
|
Console.WriteLine("Disconnect successful: " + success);
|
|
}
|
|
|
|
success = true; // XXX return value indicates failure, but it still works?
|
|
if (success)
|
|
{
|
|
IsDisconnecting = true;
|
|
StopOutputUpdate();
|
|
|
|
if (callRemoval)
|
|
{
|
|
uiContext.Send(new SendOrPostCallback(delegate (object state)
|
|
{
|
|
Removal?.Invoke(this, EventArgs.Empty);
|
|
}), null);
|
|
|
|
//System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); });
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool DisconnectDongle(bool remove = false)
|
|
{
|
|
bool result = false;
|
|
byte[] disconnectReport = new byte[65];
|
|
disconnectReport[0] = 0xe2;
|
|
disconnectReport[1] = 0x02;
|
|
Array.Clear(disconnectReport, 2, 63);
|
|
|
|
lock (outputReport)
|
|
{
|
|
result = hDevice.WriteFeatureReport(disconnectReport);
|
|
}
|
|
|
|
if (result && remove)
|
|
{
|
|
isDisconnecting = true;
|
|
StopOutputUpdate();
|
|
|
|
uiContext.Send(new SendOrPostCallback(delegate (object state4)
|
|
{
|
|
Removal?.Invoke(this, EventArgs.Empty);
|
|
}), null);
|
|
|
|
//System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); });
|
|
//Removal?.Invoke(this, EventArgs.Empty);
|
|
}
|
|
else if (result && !remove)
|
|
{
|
|
isRemoved = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private DS4HapticState testRumble = new DS4HapticState();
|
|
|
|
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
|
|
{
|
|
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
|
|
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
|
|
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
|
|
}
|
|
|
|
private void setTestRumble()
|
|
{
|
|
if (testRumble.IsRumbleSet())
|
|
{
|
|
pushHapticState(testRumble);
|
|
if (testRumble.RumbleMotorsExplicitlyOff)
|
|
testRumble.RumbleMotorsExplicitlyOff = false;
|
|
}
|
|
}
|
|
|
|
public DS4State getCurrentState()
|
|
{
|
|
return cState.Clone();
|
|
}
|
|
|
|
public DS4State getPreviousState()
|
|
{
|
|
return pState.Clone();
|
|
}
|
|
|
|
public void getExposedState(DS4StateExposed expState, DS4State state)
|
|
{
|
|
cState.CopyTo(state);
|
|
expState.setAccel(accel);
|
|
expState.setGyro(gyro);
|
|
}
|
|
|
|
public void getCurrentState(DS4State state)
|
|
{
|
|
cState.CopyTo(state);
|
|
}
|
|
|
|
public void getPreviousState(DS4State state)
|
|
{
|
|
pState.CopyTo(state);
|
|
}
|
|
|
|
private bool isDS4Idle()
|
|
{
|
|
if (cState.Square || cState.Cross || cState.Circle || cState.Triangle)
|
|
return false;
|
|
if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight)
|
|
return false;
|
|
if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options)
|
|
return false;
|
|
if (cState.L2 != 0 || cState.R2 != 0)
|
|
return false;
|
|
// TODO calibrate to get an accurate jitter and center-play range and centered position
|
|
const int slop = 64;
|
|
if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop)
|
|
return false;
|
|
if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop)
|
|
return false;
|
|
if (cState.Touch1 || cState.Touch2 || cState.TouchButton)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
private DS4HapticState[] hapticState = new DS4HapticState[1];
|
|
private int hapticStackIndex = 0;
|
|
private void resetHapticState()
|
|
{
|
|
hapticStackIndex = 0;
|
|
}
|
|
|
|
// Use the "most recently set" haptic state for each of light bar/motor.
|
|
private void setHapticState()
|
|
{
|
|
DS4Color lightBarColor = LightBarColor;
|
|
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
|
|
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
|
|
int hapticLen = hapticState.Length;
|
|
for (int i=0; i < hapticLen; i++)
|
|
{
|
|
DS4HapticState haptic = hapticState[i];
|
|
if (i == hapticStackIndex)
|
|
break; // rest haven't been used this time
|
|
|
|
if (haptic.IsLightBarSet())
|
|
{
|
|
lightBarColor = haptic.LightBarColor;
|
|
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
|
|
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
|
|
}
|
|
|
|
if (haptic.IsRumbleSet())
|
|
{
|
|
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
|
|
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
|
|
}
|
|
}
|
|
|
|
LightBarColor = lightBarColor;
|
|
LightBarOnDuration = lightBarFlashDurationOn;
|
|
LightBarOffDuration = lightBarFlashDurationOff;
|
|
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
|
|
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
|
|
}
|
|
|
|
public void pushHapticState(DS4HapticState hs)
|
|
{
|
|
int hapsLen = hapticState.Length;
|
|
if (hapticStackIndex == hapsLen)
|
|
{
|
|
DS4HapticState[] newHaptics = new DS4HapticState[hapsLen + 1];
|
|
Array.Copy(hapticState, newHaptics, hapsLen);
|
|
hapticState = newHaptics;
|
|
}
|
|
|
|
hapticState[hapticStackIndex++] = hs;
|
|
}
|
|
|
|
override
|
|
public String ToString()
|
|
{
|
|
return Mac;
|
|
}
|
|
|
|
public void runRemoval()
|
|
{
|
|
Removal?.Invoke(this, EventArgs.Empty);
|
|
}
|
|
|
|
public void removeReportHandlers()
|
|
{
|
|
this.Report = null;
|
|
}
|
|
|
|
public void queueEvent(Action act)
|
|
{
|
|
lock (eventQueueLock)
|
|
{
|
|
eventQueue.Enqueue(act);
|
|
}
|
|
}
|
|
|
|
public void updateSerial()
|
|
{
|
|
hDevice.resetSerial();
|
|
string tempMac = hDevice.readSerial();
|
|
if (tempMac != Mac)
|
|
{
|
|
Mac = tempMac;
|
|
SerialChange?.Invoke(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
|
|
public bool isValidSerial()
|
|
{
|
|
return !Mac.Equals(blankSerial);
|
|
}
|
|
|
|
public static bool isValidSerial(string test)
|
|
{
|
|
return !test.Equals(blankSerial);
|
|
}
|
|
}
|
|
}
|