cemu-DS4Windows/DS4Tool/Properties/Resources1.Designer.cs
jays2kings c443be85a7 Major revamp all around:
Profile system; Megred options/mapping; Button mode and Standard Mode; removed other touchpad modes; allow 360 controls on touchpad points;
Minor Changes: Color picker for light bar is more accurate, added keyboard popup for mapping, PS+Touching pad toggles sliding, added more mouse buttons + media keys

Signed-off-by: jays2kings <jays2kings@gmail.com>
2014-04-27 15:32:09 -04:00

142 lines
5.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ScpServer.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ScpServer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap _360_fades {
get {
object obj = ResourceManager.GetObject("_360_fades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon DS4 {
get {
object obj = ResourceManager.GetObject("DS4", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Controller {
get {
object obj = ResourceManager.GetObject("DS4_Controller", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap mouse {
get {
object obj = ResourceManager.GetObject("mouse", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
public static string Start {
get {
return ResourceManager.GetString("Start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap sticks2 {
get {
object obj = ResourceManager.GetObject("sticks2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
public static string Stop {
get {
return ResourceManager.GetString("Stop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap Touch_states2 {
get {
object obj = ResourceManager.GetObject("Touch_states2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}