mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 19:14:20 +01:00
d0886879fb
Experimental: Quick Charge controller by turning off BT when plugged via USB Settings a deadzone of .10+ to the sticks or higher now affects the mouse movement as well Use DS4 for Mapping checkbox now remembers how it was last set Fix for starting minimized showing up in task manager and alt+tab, this also more reliably starts minimized
128 lines
4.9 KiB
C#
128 lines
4.9 KiB
C#
using System;
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using System.Windows.Forms;
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using System.Threading;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.ComponentModel;
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namespace DS4Windows
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{
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static class Program
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{
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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private static extern IntPtr GetForegroundWindow();
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// Add "global\" in front of the EventName, then only one instance is allowed on the
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// whole system, including other users. But the application can not be brought
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// into view, of course.
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private static String SingleAppComEventName = "{a52b5b20-d9ee-4f32-8518-307fa14aa0c6}";
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static Mutex mutex = new Mutex(true, "{FI329DM2-DS4W-J2K2-HYES-92H21B3WJARG}");
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private static BackgroundWorker singleAppComThread = null;
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private static EventWaitHandle threadComEvent = null;
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main(string[] args)
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{
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System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;
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try
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{
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System.Diagnostics.Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.High;
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}
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catch
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{
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// Ignore problems raising the priority.
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}
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try
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{
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// another instance is already running if OpenExsting succeeds.
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threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName);
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threadComEvent.Set(); // signal the other instance.
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threadComEvent.Close();
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return; // return immediatly.
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}
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catch { /* don't care about errors */ }
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// Create the Event handle
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threadComEvent = new EventWaitHandle(false, EventResetMode.AutoReset, SingleAppComEventName);
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CreateInterAppComThread();
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if (mutex.WaitOne(TimeSpan.Zero, true))
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new DS4Form(args));
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mutex.ReleaseMutex();
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}
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// End the communication thread.
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singleAppComThread.CancelAsync();
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while (singleAppComThread.IsBusy)
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Thread.Sleep(50);
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threadComEvent.Close();
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}
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static private void CreateInterAppComThread()
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{
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singleAppComThread = new BackgroundWorker();
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singleAppComThread.WorkerReportsProgress = false;
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singleAppComThread.WorkerSupportsCancellation = true;
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singleAppComThread.DoWork += new DoWorkEventHandler(singleAppComThread_DoWork);
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singleAppComThread.RunWorkerAsync();
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}
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static private void singleAppComThread_DoWork(object sender, DoWorkEventArgs e)
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{
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BackgroundWorker worker = sender as BackgroundWorker;
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WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
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while (!worker.CancellationPending)
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{
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// check every second for a signal.
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if (WaitHandle.WaitAny(waitHandles, 1000) == 0)
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{
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// The user tried to start another instance. We can't allow that,
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// so bring the other instance back into view and enable that one.
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// That form is created in another thread, so we need some thread sync magic.
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if (Application.OpenForms.Count > 0)
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{
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Form mainForm = Application.OpenForms[0];
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mainForm.Invoke(new SetFormVisableDelegate(ThreadFormVisable), mainForm);
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}
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}
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}
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}
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/// <summary>
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/// When this method is called using a Invoke then this runs in the thread
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/// that created the form, which is nice.
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/// </summary>
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/// <param name="frm"></param>
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private delegate void SetFormVisableDelegate(Form frm);
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static private void ThreadFormVisable(Form frm)
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{
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if (frm != null)
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{
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if (frm is DS4Form)
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{
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// display the form and bring to foreground.
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frm.WindowState = FormWindowState.Normal;
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frm.Focus();
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}
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else
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{
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WinProgs wp = (WinProgs)frm;
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wp.form.mAllowVisible = true;
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wp.ShowMainWindow();
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SetForegroundWindow(wp.form.Handle);
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}
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}
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SetForegroundWindow(frm.Handle);
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}
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}
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} |