cemu-DS4Windows/DS4Windows/DS4Control
2019-04-21 00:13:09 -05:00
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ControlService.cs Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games. 2019-04-06 15:04:21 +03:00
DS4LightBar.cs Allow flash at to work at 0% battery 2019-03-08 14:29:58 -06:00
DS4StateFieldMapping.cs Added unchecked blocks for populating field mapping arrays 2019-02-09 21:33:58 -06:00
InputMethods.cs Use ref locals to curb array access for KB+M routines 2019-04-16 16:37:11 -05:00
ITouchpadBehaviour.cs Removed more boxing 2019-02-24 17:11:52 -06:00
Log.cs Resolve name collision with Log class and Diagnostics namespace 2018-09-29 04:42:22 -05:00
Mapping.cs Tweak sensitivity axis scaling to reach max values 2019-04-11 18:01:06 -05:00
Mouse.cs Change to use method rather than property 2019-04-02 01:01:04 -05:00
MouseCursor.cs Implemented user defined gyro mouse dead zone 2019-01-31 10:59:00 -06:00
MouseWheel.cs Code clean up. Reset xinput mapping for more bound actions. 2017-05-12 07:48:58 -07:00
ScpUtil.cs Raised sixaxis dead zones. Updated TODO file 2019-04-21 00:13:09 -05:00
UdpServer.cs Raise SocketAsyncEventArgs buffer for UDP server 2019-03-11 12:48:16 -05:00
Util.cs Removed old ScpVBus related classes 2019-03-19 02:32:49 -05:00