mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
df43fd0d74
I kinda just felt like doing it :P wanted to test myself, trying to make a cleaner UI
489 lines
23 KiB
C#
489 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using DS4Library;
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namespace DS4Control
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{
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class Mapping
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{
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public static void mapButtons(DS4State cState, DS4State prevState, DS4State MappedState)
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{
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foreach (KeyValuePair<DS4Controls, ushort> customKey in Global.getCustomKeys())
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{
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DS4KeyType keyType = Global.getCustomKeyType(customKey.Key);
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bool PrevOn = getBoolMapping(customKey.Key, prevState);
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if (getBoolMapping(customKey.Key, cState))
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{
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resetToDefaultValue(customKey.Key, cState);
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if (!PrevOn)
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{
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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InputMethods.performSCKeyPress(customKey.Value);
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else InputMethods.performKeyPress(customKey.Value);
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}
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else if (keyType.HasFlag(DS4KeyType.Repeat))
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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InputMethods.performSCKeyPress(customKey.Value);
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else InputMethods.performKeyPress(customKey.Value);
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}
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else if (PrevOn)
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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InputMethods.performSCKeyRelease(customKey.Value);
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else InputMethods.performKeyRelease(customKey.Value);
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}
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cState.Copy(MappedState);
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bool LX = false, LY = false, RX = false, RY = false;
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MappedState.LX = 127;
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MappedState.LY = 127;
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MappedState.RX = 127;
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MappedState.RY = 127;
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int MouseDeltaX = 0;
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int MouseDeltaY = 0;
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foreach (KeyValuePair<DS4Controls, X360Controls> customButton in Global.getCustomButtons())
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{
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bool LXChanged = MappedState.LX == 127;
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bool LYChanged = MappedState.LY == 127;
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bool RXChanged = MappedState.RX == 127;
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bool RYChanged = MappedState.RY == 127;
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switch (customButton.Value)
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{
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case X360Controls.A:
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MappedState.Cross = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.B:
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MappedState.Circle = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.X:
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MappedState.Square = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Y:
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MappedState.Triangle = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.LB:
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MappedState.L1 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.LS:
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MappedState.L3 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.RB:
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MappedState.R1 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.RS:
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MappedState.R3 = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadUp:
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MappedState.DpadUp = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadDown:
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MappedState.DpadDown = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadLeft:
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MappedState.DpadLeft = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.DpadRight:
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MappedState.DpadRight = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Guide:
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MappedState.PS = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Back:
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MappedState.Share = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.Start:
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MappedState.Options = getBoolMapping(customButton.Key, cState);
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break;
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case X360Controls.LXNeg:
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if (LXChanged)
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{
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MappedState.LX = getXYAxisMapping(customButton.Key, cState);
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LX = true;
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}
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break;
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case X360Controls.LYNeg:
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if (LYChanged)
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{
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MappedState.LY = getXYAxisMapping(customButton.Key, cState);
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LY = true;
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}
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break;
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case X360Controls.RXNeg:
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if (RXChanged)
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{
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MappedState.RX = getXYAxisMapping(customButton.Key, cState);
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RX = true;
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}
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break;
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case X360Controls.RYNeg:
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if (RYChanged)
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{
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MappedState.RY = getXYAxisMapping(customButton.Key, cState);
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RY = true;
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}
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break;
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case X360Controls.LXPos:
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if (LXChanged)
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{
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MappedState.LX = getXYAxisMapping(customButton.Key, cState, true);
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LX = true;
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}
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break;
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case X360Controls.LYPos:
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if (LYChanged)
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{
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MappedState.LY = getXYAxisMapping(customButton.Key, cState, true);
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LY = true;
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}
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break;
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case X360Controls.RXPos:
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if (RXChanged)
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{
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MappedState.RX = getXYAxisMapping(customButton.Key, cState, true);
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RX = true;
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}
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break;
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case X360Controls.RYPos:
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if (RYChanged)
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{
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MappedState.RY = getXYAxisMapping(customButton.Key, cState, true);
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RY = true;
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}
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break;
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case X360Controls.LT:
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MappedState.L2 = getByteMapping(customButton.Key, cState);
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break;
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case X360Controls.RT:
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MappedState.R2 = getByteMapping(customButton.Key, cState);
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break;
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case X360Controls.LeftMouse:
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bool PrevOn = getBoolMapping(customButton.Key, prevState);
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bool CurOn = getBoolMapping(customButton.Key, cState);
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if (!PrevOn && CurOn)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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else if (PrevOn && !CurOn)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
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break;
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case X360Controls.RightMouse:
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PrevOn = getBoolMapping(customButton.Key, prevState);
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CurOn = getBoolMapping(customButton.Key, cState);
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if (!PrevOn && CurOn)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
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else if (PrevOn && !CurOn)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
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break;
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case X360Controls.MiddleMouse:
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PrevOn = getBoolMapping(customButton.Key, prevState);
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CurOn = getBoolMapping(customButton.Key, cState);
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if (!PrevOn && CurOn)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
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else if (PrevOn && !CurOn)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
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break;
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case X360Controls.MouseUp:
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if (MouseDeltaY == 0)
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{
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MouseDeltaY = calculateRelativeMouseDelta(customButton.Key, cState, prevState);
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MouseDeltaY = -Math.Abs(MouseDeltaY);
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}
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break;
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case X360Controls.MouseDown:
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if (MouseDeltaY == 0)
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{
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MouseDeltaY = calculateRelativeMouseDelta(customButton.Key, cState, prevState);
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MouseDeltaY = Math.Abs(MouseDeltaY);
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}
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break;
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case X360Controls.MouseLeft:
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if (MouseDeltaX == 0)
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{
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MouseDeltaX = calculateRelativeMouseDelta(customButton.Key, cState, prevState);
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MouseDeltaX = -Math.Abs(MouseDeltaX);
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}
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break;
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case X360Controls.MouseRight:
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if (MouseDeltaX == 0)
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{
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MouseDeltaX = calculateRelativeMouseDelta(customButton.Key, cState, prevState);
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MouseDeltaX = Math.Abs(MouseDeltaX);
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}
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break;
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case X360Controls.Unbound:
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resetToDefaultValue(customButton.Key, MappedState);
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break;
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}
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}
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if (!LX)
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MappedState.LX = cState.LX;
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if (!LY)
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MappedState.LY = cState.LY;
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if (!RX)
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MappedState.RX = cState.RX;
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if (!RY)
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MappedState.RY = cState.RY;
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InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
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}
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private static int calculateRelativeMouseDelta(DS4Controls control, DS4State cState, DS4State pState)
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{
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int axisVal = -1;
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int DEAD_ZONE = 10;
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float SPEED_MULTIPLIER = 0.000004f;
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bool positive = false;
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float deltaTime = cState.ReportTimeStamp.Ticks - pState.ReportTimeStamp.Ticks;
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switch (control)
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{
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case DS4Controls.LXNeg:
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axisVal = cState.LX;
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break;
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case DS4Controls.LXPos:
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positive = true;
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axisVal = cState.LX;
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break;
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case DS4Controls.RXNeg:
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axisVal = cState.RX;
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break;
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case DS4Controls.RXPos:
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positive = true;
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axisVal = cState.RX;
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break;
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case DS4Controls.LYNeg:
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axisVal = cState.LY;
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break;
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case DS4Controls.LYPos:
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positive = true;
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axisVal = cState.LY;
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break;
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case DS4Controls.RYNeg:
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axisVal = cState.RY;
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break;
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case DS4Controls.RYPos:
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positive = true;
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axisVal = cState.RY;
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break;
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}
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axisVal = axisVal - 127;
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int delta = 0;
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if ( (!positive && axisVal < -DEAD_ZONE ) || (positive && axisVal > DEAD_ZONE))
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{
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delta = (int)(float) (axisVal * SPEED_MULTIPLIER * deltaTime);
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}
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return delta;
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}
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public static bool compare(byte b1, byte b2)
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{
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if (Math.Abs(b1 - b2) > 10)
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{
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return false;
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}
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return true;
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}
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public static byte getByteMapping(DS4Controls control, DS4State cState)
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{
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switch (control)
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{
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case DS4Controls.Share: return (byte)(cState.Share ? 255 : 0);
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case DS4Controls.Options: return (byte)(cState.Options ? 255 : 0);
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case DS4Controls.L1: return (byte)(cState.L1 ? 255 : 0);
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case DS4Controls.R1: return (byte)(cState.R1 ? 255 : 0);
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case DS4Controls.L3: return (byte)(cState.L3 ? 255 : 0);
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case DS4Controls.R3: return (byte)(cState.R3 ? 255 : 0);
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case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? 255 : 0);
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case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? 255 : 0);
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case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? 255 : 0);
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case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? 255 : 0);
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case DS4Controls.PS: return (byte)(cState.PS ? 255 : 0);
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case DS4Controls.Cross: return (byte)(cState.Cross ? 255 : 0);
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case DS4Controls.Square: return (byte)(cState.Square ? 255 : 0);
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case DS4Controls.Triangle: return (byte)(cState.Triangle ? 255 : 0);
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case DS4Controls.Circle: return (byte)(cState.Circle ? 255 : 0);
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case DS4Controls.LXNeg: return cState.LX;
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case DS4Controls.LYNeg: return cState.LY;
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case DS4Controls.RXNeg: return cState.RX;
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case DS4Controls.RYNeg: return cState.RY;
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case DS4Controls.LXPos: return (byte)(cState.LX - 127 < 0 ? 0 : (cState.LX - 127));
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case DS4Controls.LYPos: return (byte)(cState.LY - 123 < 0 ? 0 : (cState.LY - 123));
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case DS4Controls.RXPos: return (byte)(cState.RX - 125 < 0 ? 0 : (cState.RX - 125));
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case DS4Controls.RYPos: return (byte)(cState.RY - 127 < 0 ? 0 : (cState.RY - 127));
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case DS4Controls.L2: return cState.L2;
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case DS4Controls.R2: return cState.R2;
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}
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return 0;
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}
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public static bool getBoolMapping(DS4Controls control, DS4State cState)
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{
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switch (control)
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{
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case DS4Controls.Share: return cState.Share;
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case DS4Controls.Options: return cState.Options;
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case DS4Controls.L1: return cState.L1;
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case DS4Controls.R1: return cState.R1;
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case DS4Controls.L3: return cState.L3;
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case DS4Controls.R3: return cState.R3;
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case DS4Controls.DpadUp: return cState.DpadUp;
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case DS4Controls.DpadDown: return cState.DpadDown;
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case DS4Controls.DpadLeft: return cState.DpadLeft;
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case DS4Controls.DpadRight: return cState.DpadRight;
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case DS4Controls.PS: return cState.PS;
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case DS4Controls.Cross: return cState.Cross;
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case DS4Controls.Square: return cState.Square;
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case DS4Controls.Triangle: return cState.Triangle;
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case DS4Controls.Circle: return cState.Circle;
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case DS4Controls.LXNeg: return cState.LX < 55;
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case DS4Controls.LYNeg: return cState.LY < 55;
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case DS4Controls.RXNeg: return cState.RX < 55;
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case DS4Controls.RYNeg: return cState.RY < 55;
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case DS4Controls.LXPos: return cState.LX > 200;
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case DS4Controls.LYPos: return cState.LY > 200;
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case DS4Controls.RXPos: return cState.RX > 200;
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case DS4Controls.RYPos: return cState.RY > 200;
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case DS4Controls.L2: return cState.L2 > 100;
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case DS4Controls.R2: return cState.R2 > 100;
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}
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return false;
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}
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public static byte getXYAxisMapping(DS4Controls control, DS4State cState, bool alt = false)
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{
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byte trueVal = 0;
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byte falseVal = 127;
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if (alt)
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{
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trueVal = 255;
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}
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switch (control)
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{
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case DS4Controls.Share: return (byte)(cState.Share ? trueVal : falseVal);
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case DS4Controls.Options: return (byte)(cState.Options ? trueVal : falseVal);
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case DS4Controls.L1: return (byte)(cState.L1 ? trueVal : falseVal);
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case DS4Controls.R1: return (byte)(cState.R1 ? trueVal : falseVal);
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case DS4Controls.L3: return (byte)(cState.L3 ? trueVal : falseVal);
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case DS4Controls.R3: return (byte)(cState.R3 ? trueVal : falseVal);
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case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? trueVal : falseVal);
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case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? trueVal : falseVal);
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case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? trueVal : falseVal);
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case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? trueVal : falseVal);
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case DS4Controls.PS: return (byte)(cState.PS ? trueVal : falseVal);
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case DS4Controls.Cross: return (byte)(cState.Cross ? trueVal : falseVal);
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case DS4Controls.Square: return (byte)(cState.Square ? trueVal : falseVal);
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case DS4Controls.Triangle: return (byte)(cState.Triangle ? trueVal : falseVal);
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case DS4Controls.Circle: return (byte)(cState.Circle ? trueVal : falseVal);
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case DS4Controls.L2: return (byte)(cState.L2 == 255 ? trueVal : falseVal);
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case DS4Controls.R2: return (byte)(cState.R2 == 255 ? trueVal : falseVal);
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}
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if (!alt)
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{
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switch (control)
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{
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case DS4Controls.LXNeg: return cState.LX;
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case DS4Controls.LYNeg: return cState.LY;
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case DS4Controls.RXNeg: return cState.RX;
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case DS4Controls.RYNeg: return cState.RY;
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case DS4Controls.LXPos: return (byte)(255 - cState.LX);
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case DS4Controls.LYPos: return (byte)(255 - cState.LY);
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case DS4Controls.RXPos: return (byte)(255 - cState.RX);
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case DS4Controls.RYPos: return (byte)(255 - cState.RY);
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}
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}
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else
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{
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switch (control)
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{
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case DS4Controls.LXNeg: return (byte)(255 - cState.LX);
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case DS4Controls.LYNeg: return (byte)(255 - cState.LY);
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case DS4Controls.RXNeg: return (byte)(255 - cState.RX);
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case DS4Controls.RYNeg: return (byte)(255 - cState.RY);
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case DS4Controls.LXPos: return cState.LX;
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case DS4Controls.LYPos: return cState.LY;
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case DS4Controls.RXPos: return cState.RX;
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case DS4Controls.RYPos: return cState.RY;
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}
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}
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return 0;
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}
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//Returns false for any bool,
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//if control is one of the xy axis returns 127
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//if its a trigger returns 0
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public static void resetToDefaultValue(DS4Controls control, DS4State cState)
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{
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switch (control)
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{
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case DS4Controls.Share: cState.Share = false; break;
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case DS4Controls.Options: cState.Options = false; break;
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case DS4Controls.L1: cState.L1 = false; break;
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case DS4Controls.R1: cState.R1 = false; break;
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case DS4Controls.L3: cState.L3 = false; break;
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case DS4Controls.R3: cState.R3 = false; break;
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case DS4Controls.DpadUp: cState.DpadUp = false; break;
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case DS4Controls.DpadDown: cState.DpadDown = false; break;
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case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
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case DS4Controls.DpadRight: cState.DpadRight = false; break;
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case DS4Controls.PS: cState.PS = false; break;
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case DS4Controls.Cross: cState.Cross = false; break;
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case DS4Controls.Square: cState.Square = false; break;
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case DS4Controls.Triangle: cState.Triangle = false; break;
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case DS4Controls.Circle: cState.Circle = false; break;
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case DS4Controls.LXNeg: cState.LX = 127; break;
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case DS4Controls.LYNeg: cState.LY = 127; break;
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case DS4Controls.RXNeg: cState.RX = 127; break;
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case DS4Controls.RYNeg: cState.RY = 127; break;
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case DS4Controls.LXPos: cState.LX = 127; break;
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case DS4Controls.LYPos: cState.LY = 127; break;
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case DS4Controls.RXPos: cState.RX = 127; break;
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case DS4Controls.RYPos: cState.RY = 127; break;
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case DS4Controls.L2: cState.L2 = 0; break;
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case DS4Controls.R2: cState.R2 = 0; break;
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}
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}
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// Arthritis mode, compensate for cumulative pressure F=kx on the triggers by allowing the user to remap the entire trigger to just the initial portion.
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private static byte[,] leftTriggerMap = new byte[4,256], rightTriggerMap = new byte[4,256];
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private static double[] leftTriggerMiddle = new double[4], // linear trigger remapping, 0.5 is in the middle of 0 and 255 from the native controller.
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oldLeftTriggerMiddle = new double[4],
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rightTriggerMiddle = new double[4], oldRightTriggerMiddle = new double[4];
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private static void initializeTriggerMap(byte[,] map, double triggerMiddle, int deviceNum)
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{
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double midpoint = 256.0 * triggerMiddle;
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for (uint x = 0; x <= 255; x++)
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{
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double mapped;
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if (x < midpoint) // i.e. with standard 0.5, 0..127->0..127, etc.; with 0.25, 0..63->0..127 and 64..255->128..255\
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mapped = (x * 0.5 / triggerMiddle);
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else
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mapped = 128.0 + 128.0 * (x - midpoint) / (256.0 - midpoint);
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map[deviceNum, x] = (byte)mapped;
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}
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}
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public static byte mapLeftTrigger(byte orig, int deviceNum)
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{
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leftTriggerMiddle[deviceNum] = Global.getLeftTriggerMiddle(deviceNum);
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if (leftTriggerMiddle[deviceNum] != oldLeftTriggerMiddle[deviceNum])
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{
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oldLeftTriggerMiddle[deviceNum] = leftTriggerMiddle[deviceNum];
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initializeTriggerMap(leftTriggerMap, leftTriggerMiddle[deviceNum],deviceNum);
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}
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return leftTriggerMap[deviceNum, orig];
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}
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public static byte mapRightTrigger(byte orig, int deviceNum)
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{
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rightTriggerMiddle[deviceNum] = Global.getRightTriggerMiddle(deviceNum);
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if (rightTriggerMiddle[deviceNum] != oldRightTriggerMiddle[deviceNum])
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{
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oldRightTriggerMiddle[deviceNum] = rightTriggerMiddle[deviceNum];
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initializeTriggerMap(rightTriggerMap, rightTriggerMiddle[deviceNum], deviceNum);
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}
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return rightTriggerMap[deviceNum,orig];
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}
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}
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}
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