mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
df43fd0d74
I kinda just felt like doing it :P wanted to test myself, trying to make a cleaner UI
137 lines
5.4 KiB
C#
137 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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using DS4Library;
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namespace DS4Control
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{
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public class Mouse : ITouchpadBehaviour
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{
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protected DateTime pastTime;
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protected Touch firstTouch;
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protected int deviceNum;
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protected bool rightClick = false;
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public Mouse(int deviceID)
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{
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deviceNum = deviceID;
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}
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public override string ToString()
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{
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return "Standard Mode";
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}
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public virtual void touchesMoved(object sender, TouchpadEventArgs arg)
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{
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if (arg.touches.Length == 1)
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{
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double sensitivity = Global.getTouchSensitivity(deviceNum) / 100.0;
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int mouseDeltaX = (int)(sensitivity * (arg.touches[0].deltaX));
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int mouseDeltaY = (int)(sensitivity * (arg.touches[0].deltaY));
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InputMethods.MoveCursorBy(mouseDeltaX, mouseDeltaY);
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}
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else if (arg.touches.Length == 2)
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{
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Touch lastT0 = arg.touches[0].previousTouch;
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Touch lastT1 = arg.touches[1].previousTouch;
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Touch T0 = arg.touches[0];
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Touch T1 = arg.touches[1];
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//mouse wheel 120 == 1 wheel click according to Windows API
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int lastMidX = (lastT0.hwX + lastT1.hwX) / 2, lastMidY = (lastT0.hwY + lastT1.hwY) / 2,
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currentMidX = (T0.hwX + T1.hwX) / 2, currentMidY = (T0.hwY + T1.hwY) / 2; // XXX Will controller swap touch IDs?
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double coefficient = Global.getScrollSensitivity(deviceNum);
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// Adjust for touch distance: "standard" distance is 960 pixels, i.e. half the width. Scroll farther if fingers are farther apart, and vice versa, in linear proportion.
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double touchXDistance = T1.hwX - T0.hwX, touchYDistance = T1.hwY - T0.hwY, touchDistance = Math.Sqrt(touchXDistance * touchXDistance + touchYDistance * touchYDistance);
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coefficient *= touchDistance / 960.0;
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InputMethods.MouseWheel((int)(coefficient * (lastMidY - currentMidY)), (int)(coefficient * (currentMidX - lastMidX)));
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}
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}
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public virtual void touchesBegan(object sender, TouchpadEventArgs arg)
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{
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pastTime = arg.timeStamp;
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firstTouch = arg.touches[0];
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}
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public virtual void touchesEnded(object sender, TouchpadEventArgs arg)
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{
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if (Global.getTapSensitivity(deviceNum) != 0)
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{
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DateTime test = arg.timeStamp;
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if (test <= (pastTime + TimeSpan.FromMilliseconds((double)Global.getTapSensitivity(deviceNum) * 2)) && !arg.touchButtonPressed)
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{
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if (Math.Abs(firstTouch.hwX - arg.touches[0].hwX) < 10 &&
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Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 10)
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InputMethods.performLeftClick();
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}
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}
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}
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public virtual void touchButtonUp(object sender, TouchpadEventArgs arg)
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{
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if (arg.touches == null)
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{
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//No touches, finger on upper portion of touchpad
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mapTouchPad(DS4Controls.TouchUpper,true);
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}
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else if (arg.touches.Length > 1)
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mapTouchPad(DS4Controls.TouchMulti, true);
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else if (!rightClick && arg.touches.Length == 1 && !mapTouchPad(DS4Controls.TouchButton, true))
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{
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
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}
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}
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public virtual void touchButtonDown(object sender, TouchpadEventArgs arg)
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{
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if (arg.touches == null)
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{
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//No touches, finger on upper portion of touchpad
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if(!mapTouchPad(DS4Controls.TouchUpper))
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InputMethods.performMiddleClick();
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}
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else if (!Global.getLowerRCOff(deviceNum) && arg.touches[0].hwX > (1920 * 3)/4
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&& arg.touches[0].hwY > (960 * 3)/4)
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{
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rightClick = true;
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InputMethods.performRightClick();
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}
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else if (arg.touches.Length>1 && !mapTouchPad(DS4Controls.TouchMulti))
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{
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rightClick = true;
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InputMethods.performRightClick();
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}
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else if (arg.touches.Length==1 && !mapTouchPad(DS4Controls.TouchButton))
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{
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rightClick = false;
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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}
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}
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protected bool mapTouchPad(DS4Controls padControl, bool release = false)
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{
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ushort key = Global.getCustomKey(padControl);
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if (key == 0)
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return false;
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else
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{
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DS4KeyType keyType = Global.getCustomKeyType(padControl);
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if (!release)
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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InputMethods.performSCKeyPress(key);
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else InputMethods.performKeyPress(key);
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else
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if (!keyType.HasFlag(DS4KeyType.Repeat))
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if (keyType.HasFlag(DS4KeyType.ScanCode))
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InputMethods.performSCKeyRelease(key);
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else InputMethods.performKeyRelease(key);
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return true;
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}
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}
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}
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}
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