mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
158 lines
5.5 KiB
C#
158 lines
5.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Data;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using DS4Control;
|
|
namespace ScpServer
|
|
{
|
|
public enum InputType : int { Keyboard, Controller }
|
|
public partial class ReadInputForm : Form
|
|
{
|
|
private DS4Library.DS4Device device = null;
|
|
private DateTime startTime;
|
|
private bool repeatKey = false;
|
|
private Keys keyCode;
|
|
private int keyValue;
|
|
private X360Controls X360Control = X360Controls.Unbound;
|
|
private int timeOut = 10;
|
|
private bool finished = false;
|
|
private InputType inputType;
|
|
private bool readingKey = false;
|
|
|
|
public bool RepeatKey { get { return repeatKey; } }
|
|
public X360Controls X360Input { get { return X360Control; } }
|
|
public Keys KeyCode { get { return keyCode; } }
|
|
public int KeyValue { get { return keyValue; } }
|
|
public DS4Library.DS4Device DS4Device { set { device = value; } }
|
|
public InputType InputType { get { return inputType; } set { inputType = value; } }
|
|
|
|
public ReadInputForm()
|
|
{
|
|
InitializeComponent();
|
|
}
|
|
|
|
private void ReadInputForm_Shown(object sender, EventArgs e)
|
|
{
|
|
timeOutTimer.Enabled = true;
|
|
if (device != null && inputType == InputType.Controller)
|
|
new System.Threading.Thread(readX360Control).Start();
|
|
}
|
|
|
|
private void ReadInputForm_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (inputType == InputType.Keyboard && !readingKey)
|
|
{
|
|
startTime = DateTime.UtcNow;
|
|
this.keyCode = e.KeyCode;
|
|
this.keyValue = e.KeyValue;
|
|
readingKey = true;
|
|
}
|
|
}
|
|
|
|
private void ReadInputForm_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
if (inputType == InputType.Keyboard)
|
|
{
|
|
if (this.keyCode == e.KeyCode && (startTime + TimeSpan.FromSeconds(3)) < DateTime.UtcNow)
|
|
repeatKey = true;
|
|
this.keyCode = e.KeyCode;
|
|
this.keyValue = e.KeyValue;
|
|
readingKey = false;
|
|
finished = true;
|
|
this.Close();
|
|
}
|
|
}
|
|
|
|
private void timeOutTimer_Tick(object sender, EventArgs e)
|
|
{
|
|
int time = Int32.Parse(timeLabel.Text);
|
|
time--;
|
|
if (time < 0)
|
|
{
|
|
Close();
|
|
return;
|
|
}
|
|
timeLabel.Text = String.Format("{0}", time);
|
|
}
|
|
|
|
private void readX360Control()
|
|
{
|
|
DS4Library.DS4State cState = new DS4Library.DS4State();
|
|
X360Controls control = X360Controls.Unbound;
|
|
DateTime timeStamp = DateTime.UtcNow;
|
|
while (!finished && timeStamp + TimeSpan.FromSeconds(timeOut) > DateTime.UtcNow)
|
|
{
|
|
device.getCurrentState(cState);
|
|
|
|
if (cState.Square)
|
|
control = X360Controls.X;
|
|
else if (cState.Triangle)
|
|
control = X360Controls.Y;
|
|
else if (cState.Cross)
|
|
control = X360Controls.A;
|
|
else if (cState.Circle)
|
|
control = X360Controls.B;
|
|
|
|
else if (cState.DpadUp)
|
|
control = X360Controls.DpadUp;
|
|
else if (cState.DpadRight)
|
|
control = X360Controls.DpadRight;
|
|
else if (cState.DpadDown)
|
|
control = X360Controls.DpadDown;
|
|
else if (cState.DpadLeft)
|
|
control = X360Controls.DpadLeft;
|
|
|
|
else if (cState.Share)
|
|
control = X360Controls.Back;
|
|
else if (cState.Options)
|
|
control = X360Controls.Start;
|
|
else if (cState.L1)
|
|
control = X360Controls.LB;
|
|
else if (cState.R1)
|
|
control = X360Controls.RB;
|
|
else if (cState.L3)
|
|
control = X360Controls.LS;
|
|
else if (cState.R3)
|
|
control = X360Controls.RS;
|
|
else if (cState.PS)
|
|
control = X360Controls.Guide;
|
|
else if (cState.L2 > 100)
|
|
control = X360Controls.LT;
|
|
else if (cState.R2 > 100)
|
|
control = X360Controls.RT;
|
|
else if (cState.LX < 35)
|
|
control = X360Controls.LXNeg;
|
|
else if (cState.RX < 35)
|
|
control = X360Controls.RXNeg;
|
|
else if (cState.LY < 35)
|
|
control = X360Controls.LYNeg;
|
|
else if (cState.RY < 35)
|
|
control = X360Controls.RYNeg;
|
|
else if (cState.LX > 220)
|
|
control = X360Controls.LXPos;
|
|
else if (cState.RX > 220)
|
|
control = X360Controls.RXPos;
|
|
else if (cState.LY > 220)
|
|
control = X360Controls.LYPos;
|
|
else if (cState.RY > 220)
|
|
control = X360Controls.RYPos;
|
|
|
|
if (control != X360Controls.Unbound)
|
|
{
|
|
finished = true;
|
|
X360Control = control;
|
|
this.Invoke(new EventHandler(
|
|
delegate
|
|
{
|
|
Close();
|
|
}));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|