cemu-DS4Windows/DS4Tool/ReadInputForm.cs
jays2kings df43fd0d74 Revised Custom Mapping
I kinda just felt like doing it :P wanted to test myself,
trying to make a cleaner UI
2014-03-27 21:50:40 -04:00

158 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DS4Control;
namespace ScpServer
{
public enum InputType : int { Keyboard, Controller }
public partial class ReadInputForm : Form
{
private DS4Library.DS4Device device = null;
private DateTime startTime;
private bool repeatKey = false;
private Keys keyCode;
private int keyValue;
private X360Controls X360Control = X360Controls.Unbound;
private int timeOut = 10;
private bool finished = false;
private InputType inputType;
private bool readingKey = false;
public bool RepeatKey { get { return repeatKey; } }
public X360Controls X360Input { get { return X360Control; } }
public Keys KeyCode { get { return keyCode; } }
public int KeyValue { get { return keyValue; } }
public DS4Library.DS4Device DS4Device { set { device = value; } }
public InputType InputType { get { return inputType; } set { inputType = value; } }
public ReadInputForm()
{
InitializeComponent();
}
private void ReadInputForm_Shown(object sender, EventArgs e)
{
timeOutTimer.Enabled = true;
if (device != null && inputType == InputType.Controller)
new System.Threading.Thread(readX360Control).Start();
}
private void ReadInputForm_KeyDown(object sender, KeyEventArgs e)
{
if (inputType == InputType.Keyboard && !readingKey)
{
startTime = DateTime.UtcNow;
this.keyCode = e.KeyCode;
this.keyValue = e.KeyValue;
readingKey = true;
}
}
private void ReadInputForm_KeyUp(object sender, KeyEventArgs e)
{
if (inputType == InputType.Keyboard)
{
if (this.keyCode == e.KeyCode && (startTime + TimeSpan.FromSeconds(3)) < DateTime.UtcNow)
repeatKey = true;
this.keyCode = e.KeyCode;
this.keyValue = e.KeyValue;
readingKey = false;
finished = true;
this.Close();
}
}
private void timeOutTimer_Tick(object sender, EventArgs e)
{
int time = Int32.Parse(timeLabel.Text);
time--;
if (time < 0)
{
Close();
return;
}
timeLabel.Text = String.Format("{0}", time);
}
private void readX360Control()
{
DS4Library.DS4State cState = new DS4Library.DS4State();
X360Controls control = X360Controls.Unbound;
DateTime timeStamp = DateTime.UtcNow;
while (!finished && timeStamp + TimeSpan.FromSeconds(timeOut) > DateTime.UtcNow)
{
device.getCurrentState(cState);
if (cState.Square)
control = X360Controls.X;
else if (cState.Triangle)
control = X360Controls.Y;
else if (cState.Cross)
control = X360Controls.A;
else if (cState.Circle)
control = X360Controls.B;
else if (cState.DpadUp)
control = X360Controls.DpadUp;
else if (cState.DpadRight)
control = X360Controls.DpadRight;
else if (cState.DpadDown)
control = X360Controls.DpadDown;
else if (cState.DpadLeft)
control = X360Controls.DpadLeft;
else if (cState.Share)
control = X360Controls.Back;
else if (cState.Options)
control = X360Controls.Start;
else if (cState.L1)
control = X360Controls.LB;
else if (cState.R1)
control = X360Controls.RB;
else if (cState.L3)
control = X360Controls.LS;
else if (cState.R3)
control = X360Controls.RS;
else if (cState.PS)
control = X360Controls.Guide;
else if (cState.L2 > 100)
control = X360Controls.LT;
else if (cState.R2 > 100)
control = X360Controls.RT;
else if (cState.LX < 35)
control = X360Controls.LXNeg;
else if (cState.RX < 35)
control = X360Controls.RXNeg;
else if (cState.LY < 35)
control = X360Controls.LYNeg;
else if (cState.RY < 35)
control = X360Controls.RYNeg;
else if (cState.LX > 220)
control = X360Controls.LXPos;
else if (cState.RX > 220)
control = X360Controls.RXPos;
else if (cState.LY > 220)
control = X360Controls.LYPos;
else if (cState.RY > 220)
control = X360Controls.RYPos;
if (control != X360Controls.Unbound)
{
finished = true;
X360Control = control;
this.Invoke(new EventHandler(
delegate
{
Close();
}));
}
}
}
}
}