mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
df43fd0d74
I kinda just felt like doing it :P wanted to test myself, trying to make a cleaner UI
158 lines
5.5 KiB
C#
158 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using DS4Control;
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namespace ScpServer
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{
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public enum InputType : int { Keyboard, Controller }
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public partial class ReadInputForm : Form
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{
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private DS4Library.DS4Device device = null;
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private DateTime startTime;
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private bool repeatKey = false;
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private Keys keyCode;
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private int keyValue;
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private X360Controls X360Control = X360Controls.Unbound;
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private int timeOut = 10;
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private bool finished = false;
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private InputType inputType;
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private bool readingKey = false;
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public bool RepeatKey { get { return repeatKey; } }
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public X360Controls X360Input { get { return X360Control; } }
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public Keys KeyCode { get { return keyCode; } }
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public int KeyValue { get { return keyValue; } }
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public DS4Library.DS4Device DS4Device { set { device = value; } }
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public InputType InputType { get { return inputType; } set { inputType = value; } }
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public ReadInputForm()
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{
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InitializeComponent();
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}
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private void ReadInputForm_Shown(object sender, EventArgs e)
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{
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timeOutTimer.Enabled = true;
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if (device != null && inputType == InputType.Controller)
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new System.Threading.Thread(readX360Control).Start();
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}
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private void ReadInputForm_KeyDown(object sender, KeyEventArgs e)
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{
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if (inputType == InputType.Keyboard && !readingKey)
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{
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startTime = DateTime.UtcNow;
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this.keyCode = e.KeyCode;
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this.keyValue = e.KeyValue;
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readingKey = true;
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}
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}
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private void ReadInputForm_KeyUp(object sender, KeyEventArgs e)
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{
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if (inputType == InputType.Keyboard)
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{
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if (this.keyCode == e.KeyCode && (startTime + TimeSpan.FromSeconds(3)) < DateTime.UtcNow)
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repeatKey = true;
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this.keyCode = e.KeyCode;
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this.keyValue = e.KeyValue;
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readingKey = false;
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finished = true;
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this.Close();
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}
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}
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private void timeOutTimer_Tick(object sender, EventArgs e)
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{
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int time = Int32.Parse(timeLabel.Text);
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time--;
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if (time < 0)
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{
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Close();
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return;
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}
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timeLabel.Text = String.Format("{0}", time);
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}
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private void readX360Control()
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{
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DS4Library.DS4State cState = new DS4Library.DS4State();
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X360Controls control = X360Controls.Unbound;
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DateTime timeStamp = DateTime.UtcNow;
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while (!finished && timeStamp + TimeSpan.FromSeconds(timeOut) > DateTime.UtcNow)
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{
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device.getCurrentState(cState);
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if (cState.Square)
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control = X360Controls.X;
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else if (cState.Triangle)
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control = X360Controls.Y;
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else if (cState.Cross)
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control = X360Controls.A;
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else if (cState.Circle)
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control = X360Controls.B;
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else if (cState.DpadUp)
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control = X360Controls.DpadUp;
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else if (cState.DpadRight)
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control = X360Controls.DpadRight;
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else if (cState.DpadDown)
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control = X360Controls.DpadDown;
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else if (cState.DpadLeft)
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control = X360Controls.DpadLeft;
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else if (cState.Share)
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control = X360Controls.Back;
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else if (cState.Options)
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control = X360Controls.Start;
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else if (cState.L1)
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control = X360Controls.LB;
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else if (cState.R1)
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control = X360Controls.RB;
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else if (cState.L3)
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control = X360Controls.LS;
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else if (cState.R3)
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control = X360Controls.RS;
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else if (cState.PS)
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control = X360Controls.Guide;
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else if (cState.L2 > 100)
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control = X360Controls.LT;
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else if (cState.R2 > 100)
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control = X360Controls.RT;
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else if (cState.LX < 35)
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control = X360Controls.LXNeg;
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else if (cState.RX < 35)
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control = X360Controls.RXNeg;
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else if (cState.LY < 35)
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control = X360Controls.LYNeg;
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else if (cState.RY < 35)
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control = X360Controls.RYNeg;
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else if (cState.LX > 220)
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control = X360Controls.LXPos;
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else if (cState.RX > 220)
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control = X360Controls.RXPos;
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else if (cState.LY > 220)
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control = X360Controls.LYPos;
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else if (cState.RY > 220)
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control = X360Controls.RYPos;
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if (control != X360Controls.Unbound)
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{
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finished = true;
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X360Control = control;
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this.Invoke(new EventHandler(
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delegate
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{
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Close();
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}));
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}
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}
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}
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}
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}
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