cemu-DS4Windows/DS4Control/Mouse.cs
jays2kings d11b15d073 DS4Windows no longer crashes if no source games are installed (ie shinra's crash)
Auto profile has more ways to add programs, add origin games if installed, and start menu programs
You can also add by shortcuts (.lnk)
Auto Profiles now work by the foreground program
DS4Windows no longer checks for driver at start, will help speed up DS4's connection when starting up with windows.
Welcome to DS4Windows Window is now an option in the Settings Tab, will automatically show up if mine or DSDCS was never started before.
Touchpad scrolling reworked via electrobrains newest build
Idle Timeout has a checkbox, also small UI fixes
2014-06-08 19:41:36 -04:00

197 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using DS4Library;
namespace DS4Control
{
public class Mouse : ITouchpadBehaviour
{
protected DateTime pastTime, firstTap, TimeofEnd;
protected Touch firstTouch, secondTouch;
private DS4State s = new DS4State();
protected int deviceNum;
private DS4Device dev = null;
private readonly MouseCursor cursor;
private readonly MouseWheel wheel;
private bool tappedOnce = false, secondtouchbegin = false;
public Mouse(int deviceID, DS4Device d)
{
deviceNum = deviceID;
dev = d;
cursor = new MouseCursor(deviceNum);
wheel = new MouseWheel(deviceNum);
}
public override string ToString()
{
return "Standard Mode";
}
public bool slideleft, slideright;
public virtual void touchesMoved(object sender, TouchpadEventArgs arg)
{
cursor.touchesMoved(arg);
wheel.touchesMoved(arg);
if (Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 50)
if (arg.touches.Length == 2)
if (arg.touches[0].hwX - firstTouch.hwX > 200 && !slideleft)
slideright = true;
else if (firstTouch.hwX - arg.touches[0].hwX > 200 && !slideright)
slideleft = true;
dev.getCurrentState(s);
synthesizeMouseButtons();
//if (arg.touches.Length == 2)
// Console.WriteLine("Left " + slideleft + " Right " + slideright);
}
public virtual void touchesBegan(object sender, TouchpadEventArgs arg)
{
cursor.touchesBegan(arg);
wheel.touchesBegan(arg);
pastTime = arg.timeStamp;
firstTouch = arg.touches[0];
if (Global.getDoubleTap(deviceNum))
{
DateTime test = arg.timeStamp;
if (test <= (firstTap + TimeSpan.FromMilliseconds((double)Global.getTapSensitivity(deviceNum) * 1.5)) && !arg.touchButtonPressed)
secondtouchbegin = true;
}
dev.getCurrentState(s);
synthesizeMouseButtons();
//Console.WriteLine(arg.timeStamp.ToString("O") + " " + "began at " + arg.touches[0].hwX + "," + arg.touches[0].hwY);
}
public virtual void touchesEnded(object sender, TouchpadEventArgs arg)
{
//Console.WriteLine(arg.timeStamp.ToString("O") + " " + "ended at " + arg.touches[0].hwX + "," + arg.touches[0].hwY);
slideright = slideleft = false;
if (Global.getTapSensitivity(deviceNum) != 0)
{
if (secondtouchbegin)
{
tappedOnce = false;
secondtouchbegin = false;
}
DateTime test = arg.timeStamp;
if (test <= (pastTime + TimeSpan.FromMilliseconds((double)Global.getTapSensitivity(deviceNum) * 2)) && !arg.touchButtonPressed && !tappedOnce)
if (Math.Abs(firstTouch.hwX - arg.touches[0].hwX) < 10 && Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 10)
if (Global.getDoubleTap(deviceNum))
{
tappedOnce = true;
firstTap = arg.timeStamp;
TimeofEnd = DateTime.Now; //since arg can't be used in synthesizeMouseButtons
}
else
Mapping.MapClick(deviceNum, Mapping.Click.Left); //this way no delay if disabled
}
dev.getCurrentState(s);
//if (buttonLock)
synthesizeMouseButtons();
}
protected DS4Controls pushed = DS4Controls.None;
protected Mapping.Click clicked = Mapping.Click.None;
// touch area stuff
public bool leftDown, rightDown, upperDown, multiDown;
private bool isLeft(Touch t)
{
return t.hwX < 1920 * 2 / 5;
}
private bool isRight(Touch t)
{
return t.hwX >= 1920 * 2 / 5;
}
public virtual void touchUnchanged(object sender, EventArgs unused)
{
dev.getCurrentState(s);
//if (s.Touch1 || s.Touch2 || s.TouchButton)
synthesizeMouseButtons();
}
private DS4State remapped = new DS4State();
private void synthesizeMouseButtons()
{
Mapping.MapCustom(deviceNum, s, remapped);
if (leftDown)
Mapping.MapTouchpadButton(deviceNum, DS4Controls.TouchLeft, Mapping.Click.Left, remapped);
if (upperDown)
Mapping.MapTouchpadButton(deviceNum, DS4Controls.TouchUpper, Mapping.Click.Middle, remapped);
if (rightDown)
Mapping.MapTouchpadButton(deviceNum, DS4Controls.TouchRight, Mapping.Click.Left, remapped);
if (multiDown)
Mapping.MapTouchpadButton(deviceNum, DS4Controls.TouchMulti, Mapping.Click.Right, remapped);
if (tappedOnce)
{
DateTime tester = DateTime.Now;
if (tester > (TimeofEnd + TimeSpan.FromMilliseconds((double)(Global.getTapSensitivity(deviceNum)) * 1.5)))
{
Mapping.MapClick(deviceNum, Mapping.Click.Left);
tappedOnce = false;
}
//if it fails the method resets, and tries again with a new tester value (gives tap a delay so tap and hold can work)
}
if (secondtouchbegin) //if tap and hold (also works as double tap)
Mapping.MapClick(deviceNum, Mapping.Click.Left);
s = remapped;
//remapped.CopyTo(s);
}
public virtual void touchButtonUp(object sender, TouchpadEventArgs arg)
{
pushed = DS4Controls.None;
upperDown = leftDown = rightDown = multiDown = false;
dev.setRumble(0, 0);
dev.getCurrentState(s);
if (s.Touch1 || s.Touch2)
synthesizeMouseButtons();
}
public virtual void touchButtonDown(object sender, TouchpadEventArgs arg)
{
//byte leftRumble, rightRumble;
if (arg.touches == null)
{
//No touches, finger on upper portion of touchpad
//leftRumble = rightRumble = 0;
upperDown = true;
}
else if (arg.touches.Length > 1 )//|| (Global.getLowerRCOn(deviceNum) && arg.touches[0].hwX > (1920 * 3) / 4 && arg.touches[0].hwY > (960 * 3) / 4))
{
//leftRumble = rightRumble = 150;
multiDown = true;
}
else
{
if ((Global.getLowerRCOn(deviceNum) && arg.touches[0].hwX > (1920 * 3) / 4 && arg.touches[0].hwY > (960 * 3) / 4))
Mapping.MapClick(deviceNum, Mapping.Click.Right);
if (isLeft(arg.touches[0]))
{
leftDown = true;
//leftRumble = 25;
//rightRumble = 0;
}
else if (isRight(arg.touches[0]))
{
rightDown = true;
//leftRumble = 0;
//rightRumble = 25;
}
else
{
}
}
dev.getCurrentState(s);
synthesizeMouseButtons();
}
public DS4State getDS4State()
{
return s;
}
}
}