mirror of
https://github.com/cemu-project/DS4Windows.git
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3f68c9bcb8
The only real import one is remove System.Windows.Forms for non GUI items
129 lines
4.6 KiB
C#
129 lines
4.6 KiB
C#
using System;
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namespace DS4Windows
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{
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public class DS4State
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{
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public DateTime ReportTimeStamp;
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public bool Square, Triangle, Circle, Cross;
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public bool DpadUp, DpadDown, DpadLeft, DpadRight;
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public bool L1, L3, R1, R3;
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public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight, TouchLeft;
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public byte Touch1Identifier, Touch2Identifier;
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public byte LX, RX, LY, RY, L2, R2;
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public byte FrameCounter; // 0, 1, 2...62, 63, 0....
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public byte TouchPacketCounter; // we break these out automatically
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public byte Battery; // 0 for charging, 10/20/30/40/50/60/70/80/90/100 for percentage of full
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public double LSAngle; // Calculated bearing of the LS X,Y coordinates
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public double RSAngle; // Calculated bearing of the RS X,Y coordinates
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public static readonly int DEFAULT_AXISDIR_VALUE = 127;
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public DS4State()
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{
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Square = Triangle = Circle = Cross = false;
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DpadUp = DpadDown = DpadLeft = DpadRight = false;
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L1 = L3 = R1 = R3 = false;
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Share = Options = PS = Touch1 = Touch2 = TouchButton = TouchRight = TouchLeft = false;
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LX = RX = LY = RY = 127;
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L2 = R2 = 0;
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FrameCounter = 255; // only actually has 6 bits, so this is a null indicator
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TouchPacketCounter = 255; // 8 bits, no great junk value
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Battery = 0;
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LSAngle = 0.0;
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RSAngle = 0.0;
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}
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public DS4State(DS4State state)
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{
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ReportTimeStamp = state.ReportTimeStamp;
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Square = state.Square;
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Triangle = state.Triangle;
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Circle = state.Circle;
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Cross = state.Cross;
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DpadUp = state.DpadUp;
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DpadDown = state.DpadDown;
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DpadLeft = state.DpadLeft;
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DpadRight = state.DpadRight;
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L1 = state.L1;
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L2 = state.L2;
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L3 = state.L3;
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R1 = state.R1;
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R2 = state.R2;
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R3 = state.R3;
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Share = state.Share;
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Options = state.Options;
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PS = state.PS;
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Touch1 = state.Touch1;
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TouchRight = state.TouchRight;
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TouchLeft = state.TouchLeft;
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Touch1Identifier = state.Touch1Identifier;
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Touch2 = state.Touch2;
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Touch2Identifier = state.Touch2Identifier;
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TouchButton = state.TouchButton;
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TouchPacketCounter = state.TouchPacketCounter;
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LX = state.LX;
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RX = state.RX;
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LY = state.LY;
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RY = state.RY;
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FrameCounter = state.FrameCounter;
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Battery = state.Battery;
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LSAngle = state.LSAngle;
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RSAngle = state.RSAngle;
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}
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public DS4State Clone()
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{
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return new DS4State(this);
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}
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public void CopyTo(DS4State state)
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{
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state.ReportTimeStamp = ReportTimeStamp;
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state.Square = Square;
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state.Triangle = Triangle;
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state.Circle = Circle;
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state.Cross = Cross;
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state.DpadUp = DpadUp;
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state.DpadDown = DpadDown;
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state.DpadLeft = DpadLeft;
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state.DpadRight = DpadRight;
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state.L1 = L1;
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state.L2 = L2;
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state.L3 = L3;
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state.R1 = R1;
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state.R2 = R2;
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state.R3 = R3;
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state.Share = Share;
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state.Options = Options;
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state.PS = PS;
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state.Touch1 = Touch1;
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state.Touch1Identifier = Touch1Identifier;
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state.Touch2 = Touch2;
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state.Touch2Identifier = Touch2Identifier;
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state.TouchLeft = TouchLeft;
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state.TouchRight = TouchRight;
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state.TouchButton = TouchButton;
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state.TouchPacketCounter = TouchPacketCounter;
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state.LX = LX;
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state.RX = RX;
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state.LY = LY;
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state.RY = RY;
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state.FrameCounter = FrameCounter;
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state.Battery = Battery;
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state.LSAngle = LSAngle;
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state.RSAngle = RSAngle;
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}
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public void calculateStickAngles()
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{
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double lsangle = Math.Atan2((LX - 127), -(LY - 127));
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lsangle = (lsangle >= 0 ? lsangle : (2 * Math.PI + lsangle)) * 180 / Math.PI;
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LSAngle = lsangle;
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double rsangle = Math.Atan2((RX - 127), -(RY - 127));
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rsangle = (rsangle >= 0 ? rsangle : (2 * Math.PI + rsangle)) * 180 / Math.PI;
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RSAngle = rsangle;
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}
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}
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}
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