mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 09:49:16 +01:00
f3d63fb505
95% finished French Translation (I forgot to update the translations page so a few lines are missing, the French page has been updated, but the rest still need to be updated) Thanks to DirtyShady and Neur0Nerd for the Translations
183 lines
7.9 KiB
XML
183 lines
7.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Battery" xml:space="preserve">
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<value>Batterie: *number*%</value>
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</data>
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<data name="Charged" xml:space="preserve">
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<value>Chargée</value>
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</data>
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<data name="Charging" xml:space="preserve">
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<value>En charge: *number*%</value>
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</data>
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<data name="Connecting" xml:space="preserve">
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<value>Connexion...</value>
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</data>
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<data name="ControllerWasRemoved" xml:space="preserve">
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<value>La manette *Mac address* a été déconnectée ou la connexion a été perdue</value>
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</data>
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<data name="CouldNotOpenDS4" xml:space="preserve">
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<value>Attention: Ouverture impossible de la DS4 *Mac Address*</value>
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</data>
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<data name="FoundController" xml:space="preserve">
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<value>Manette trouvée: </value>
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</data>
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<data name="Full" xml:space="preserve">
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<value>Complète</value>
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</data>
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<data name="NA" xml:space="preserve">
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<value>N/A</value>
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</data>
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<data name="NoneText" xml:space="preserve">
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<value>aucune</value>
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</data>
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<data name="QuitOtherPrograms" xml:space="preserve">
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<value>Vous devez quitter les autres applications telles que Steam, Uplay avant d'activer l'option "Cacher la manette DS4"</value>
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</data>
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<data name="SearchingController" xml:space="preserve">
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<value>Recherche de manettes...</value>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>Ouverture...</value>
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</data>
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<data name="StoppedDS4Windows" xml:space="preserve">
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<value>Arrêt de DS4Windows</value>
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</data>
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<data name="StoppingDS4" xml:space="preserve">
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<value>Arrêt des manettes DS4</value>
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</data>
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<data name="StoppingX360" xml:space="preserve">
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<value>Arrêt des manettes X360</value>
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</data>
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<data name="TouchpadMovementOff" xml:space="preserve">
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<value>Reconnaissance de mouvement du pavé tactile est Désactivée</value>
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</data>
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<data name="TouchpadMovementOn" xml:space="preserve">
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<value>Reconnaissance de mouvement du pavé tactile est Activée</value>
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</data>
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<data name="UsingExclusive" xml:space="preserve">
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<value>Utilisation du mode Exclusif</value>
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</data>
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<data name="UsingProfile" xml:space="preserve">
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<value>La manette *number* utilise le profil "*Profile name*"</value>
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</data>
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<data name="UsingShared" xml:space="preserve">
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<value>Utilisation du mode Partagé</value>
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</data>
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</root> |