cemu-DS4Windows/DS4Library/DS4State.cs
jays2kings 7d7d5d7391 Version 1.4.23
Extended range needed for touchpad swipes actions to register
UI adjustments in profile settings, such as a color box for flashing
color, alignment adjustments, and the Sixaxis reading dot staying in
bounds of the box
Recording a macro for special actions now open up in a new window,
allowing for ctrl+tab to be used
When controller's latency passes 10ms, the log will show and the
controller will flash red until the latency is under 10ms
Hovering over the mac address shows the latency of said controller, if
it's connected via bluetooth
Option to choose when at low battery for the light to flash or pulse
Much cleaner/neater hotkeys/about window
Option to download language packs if your PC is not set to an english
language
Finished Italian Translations (Thanks again Giulio)
Finished German Translations (Thanks Ammonjak)
Updated Italian & Russian Translations
Reorganized the the code so all cs files are under the same project
2015-02-08 16:51:52 -05:00

113 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows
{
public class DS4State
{
public DateTime ReportTimeStamp;
public bool Square, Triangle, Circle, Cross;
public bool DpadUp, DpadDown, DpadLeft, DpadRight;
public bool L1, L3, R1, R3;
public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight, TouchLeft;
public byte Touch1Identifier, Touch2Identifier;
public byte LX, RX, LY, RY, L2, R2;
public byte FrameCounter; // 0, 1, 2...62, 63, 0....
public byte TouchPacketCounter; // we break these out automatically
public byte Battery; // 0 for charging, 10/20/30/40/50/60/70/80/90/100 for percentage of full
public DS4State()
{
Square = Triangle = Circle = Cross = false;
DpadUp = DpadDown = DpadLeft = DpadRight = false;
L1 = L3 = R1 = R3 = false;
Share = Options = PS = Touch1 = Touch2 = TouchButton = TouchRight = TouchLeft = false;
LX = RX = LY = RY = 127;
L2 = R2 = 0;
FrameCounter = 255; // only actually has 6 bits, so this is a null indicator
TouchPacketCounter = 255; // 8 bits, no great junk value
Battery = 0;
}
public DS4State(DS4State state)
{
ReportTimeStamp = state.ReportTimeStamp;
Square = state.Square;
Triangle = state.Triangle;
Circle = state.Circle;
Cross = state.Cross;
DpadUp = state.DpadUp;
DpadDown = state.DpadDown;
DpadLeft = state.DpadLeft;
DpadRight = state.DpadRight;
L1 = state.L1;
L2 = state.L2;
L3 = state.L3;
R1 = state.R1;
R2 = state.R2;
R3 = state.R3;
Share = state.Share;
Options = state.Options;
PS = state.PS;
Touch1 = state.Touch1;
TouchRight = state.TouchRight;
TouchLeft = state.TouchLeft;
Touch1Identifier = state.Touch1Identifier;
Touch2 = state.Touch2;
Touch2Identifier = state.Touch2Identifier;
TouchButton = state.TouchButton;
TouchPacketCounter = state.TouchPacketCounter;
LX = state.LX;
RX = state.RX;
LY = state.LY;
RY = state.RY;
FrameCounter = state.FrameCounter;
Battery = state.Battery;
}
public DS4State Clone()
{
return new DS4State(this);
}
public void CopyTo(DS4State state)
{
state.ReportTimeStamp = ReportTimeStamp;
state.Square = Square;
state.Triangle = Triangle;
state.Circle = Circle;
state.Cross = Cross;
state.DpadUp = DpadUp;
state.DpadDown = DpadDown;
state.DpadLeft = DpadLeft;
state.DpadRight = DpadRight;
state.L1 = L1;
state.L2 = L2;
state.L3 = L3;
state.R1 = R1;
state.R2 = R2;
state.R3 = R3;
state.Share = Share;
state.Options = Options;
state.PS = PS;
state.Touch1 = Touch1;
state.Touch1Identifier = Touch1Identifier;
state.Touch2 = Touch2;
state.Touch2Identifier = Touch2Identifier;
state.TouchLeft = TouchLeft;
state.TouchRight = TouchRight;
state.TouchButton = TouchButton;
state.TouchPacketCounter = TouchPacketCounter;
state.LX = LX;
state.RX = RX;
state.LY = LY;
state.RY = RY;
state.FrameCounter = FrameCounter;
state.Battery = Battery;
}
}
}