mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-29 20:44:20 +01:00
f70b6061e8
Added inverted deadzones to Left and Right Sticks, set the values to negative and pushing the stick past the red in the controller readout will make sure the output doesn't pass the set limit Fixed bug when trying to invert left and right stick with Shift modifier Fixed "Fall back to" text in shift modifier Added Romanian Translation (Thanks Vlad Giurgiu and Anonim) Updated German (added thanks to Jan-Stefan Janetzky & An Op Turk[DedSec]), Russian, and French translations
203 lines
9.3 KiB
XML
203 lines
9.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:element name="data">
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<xsd:complexType>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="bnStep1.Text" xml:space="preserve">
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<value>Schritt 1: Installiere den DS4 Treiber</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
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<value>29, 78</value>
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</data>
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<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
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<value>259, 39</value>
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</data>
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<data name="button2.Text" xml:space="preserve">
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<value>Schritt 2: installiere bei Windows 7 oder älter den 360 Treiber</value>
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</data>
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<data name="pictureBox1.Location" type="System.Drawing.Point, System.Drawing">
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<value>36, 261</value>
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</data>
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<data name="labelBluetooth.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 206</value>
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</data>
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<data name="labelBluetooth.Text" xml:space="preserve">
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<value>Um Bluetooth zu konfigurieren (optional):
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Halte die PS- und Share-Taste für 3 Sekunden.
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Der Lichtbalken beginnt doppelt zu blinken.</value>
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</data>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="labelUSB.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
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<value>NoControl</value>
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</data>
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<data name="labelUSB.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 153</value>
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</data>
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<data name="labelUSB.Size" type="System.Drawing.Size, System.Drawing">
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<value>313, 53</value>
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</data>
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<data name="labelUSB.Text" xml:space="preserve">
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<value>Schritt 3: Verbinde den DualShock 4 Controller
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Um eine Kabelverbindung herzustellen, verbinde einfach deinen PC und den DualShock 4 Controller mit einem Micro-USB Kabel</value>
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</data>
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<data name="labelBluetooth2.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 396</value>
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</data>
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<data name="labelBluetooth2.Text" xml:space="preserve">
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<value>Während er blinkt, wechsle zu deinen Bluetooth Einstellungen
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und stelle eine Verbindung zum "Wireless Controller" her.
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Falls nach einen Passwort zum koppeln gefragt wird, gib "0000" ein.
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Sobald er verbunden ist, bist du fertig. Viel Spaß!</value>
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</data>
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<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
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<value>314, 43</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>Wenn dieses Fenster nach der Installation wieder erscheint, musst du warscheinlich den PC neustarten oder 10-15 minuten warten bis Windows den Treiber bemerkt.</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 119</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>315, 34</value>
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</data>
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<data name="label2.Text" xml:space="preserve">
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<value>Falls du bereits einen Xbox 360 Controller an diesem PC verwendet hast, kannst du diesen Schritt überspringen.</value>
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</data>
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<data name="bnFinish.Location" type="System.Drawing.Point, System.Drawing">
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<value>117, 458</value>
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</data>
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<data name="bnFinish.Text" xml:space="preserve">
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<value>Fertig</value>
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</data>
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<data name="linkBluetoothSettings.Location" type="System.Drawing.Point, System.Drawing">
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<value>189, 396</value>
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</data>
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<data name="linkBluetoothSettings.Size" type="System.Drawing.Size, System.Drawing">
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<value>118, 13</value>
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</data>
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<data name="linkBluetoothSettings.Text" xml:space="preserve">
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<value>Bluetooth-Einstellungen</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>315, 486</value>
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</data>
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<data name="$this.Text" xml:space="preserve">
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<value>Willkommen bei DS4Windows</value>
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</data>
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</root> |