mirror of
https://github.com/cemu-project/DS4Windows.git
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b4a6249fa3
Significant CPU usage decrease by reworking how single instances work, on a mobile i7 for example with a single controller connected usage went from 4-6% to .5-1.5%. With no controllers connected the usage went from 2.5-4.5% to 0%! As mentioned before, single instances has been reworked, so trying to relaunch DS4W more reliably opens the previous instance Fixed Shift modifier not working if main controls were not modified Fixed Tilt Left for Shift modifier Fixed default text of shift controls Remove touchpad movement notification when swipe for controls is enabled Can test the rumble motors separately via Heavy and Light Truly implemented Flush HID (I think) Slight change in profiles, when loading profiles in for the first time in this new version, there may be a slight delay Updated French Translations Removed mouse moving as an option for touch swipes controls, as they weren't implemented nor have a purpose to be
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
namespace DS4Windows.Properties {
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// This class allows you to handle specific events on the settings class:
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// The SettingChanging event is raised before a setting's value is changed.
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// The PropertyChanged event is raised after a setting's value is changed.
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// The SettingsLoaded event is raised after the setting values are loaded.
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// The SettingsSaving event is raised before the setting values are saved.
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internal sealed partial class Settings {
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public Settings() {
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// // To add event handlers for saving and changing settings, uncomment the lines below:
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//
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// this.SettingChanging += this.SettingChangingEventHandler;
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//
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// this.SettingsSaving += this.SettingsSavingEventHandler;
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//
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}
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private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
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// Add code to handle the SettingChangingEvent event here.
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}
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private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
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// Add code to handle the SettingsSaving event here.
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}
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}
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}
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