mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
231 lines
7.0 KiB
C#
231 lines
7.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Windows.Forms;
|
|
|
|
using System.Runtime.InteropServices;
|
|
using Microsoft.Win32.SafeHandles;
|
|
|
|
namespace DS4Windows
|
|
{
|
|
public partial class X360Device : ScpDevice
|
|
{
|
|
private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
|
|
private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
|
|
private const int inputResolution = 127 - (-128);
|
|
private const int outputResolution = 32767 - (-32768);
|
|
|
|
private int firstController = 1;
|
|
// Device 0 is the virtual USB hub itself, and we can leave more available for other software (like the Scarlet.Crush DualShock driver)
|
|
public int FirstController
|
|
{
|
|
get { return firstController; }
|
|
set { firstController = value > 0 ? value : 1; }
|
|
}
|
|
|
|
protected Int32 Scale(Int32 Value, Boolean Flip)
|
|
{
|
|
Value -= 0x80;
|
|
|
|
float temp = (Value - (-128)) / (float)inputResolution;
|
|
if (Flip) temp = (temp - 0.5f) * -1.0f + 0.5f;
|
|
|
|
return (Int32)(temp * outputResolution + (-32768));
|
|
}
|
|
|
|
|
|
public X360Device()
|
|
: base(DS3_BUS_CLASS_GUID)
|
|
{
|
|
InitializeComponent();
|
|
}
|
|
|
|
public X360Device(IContainer container)
|
|
: base(DS3_BUS_CLASS_GUID)
|
|
{
|
|
container.Add(this);
|
|
|
|
InitializeComponent();
|
|
}
|
|
|
|
|
|
/* public override Boolean Open(int Instance = 0)
|
|
{
|
|
if (base.Open(Instance))
|
|
{
|
|
}
|
|
|
|
return true;
|
|
} */
|
|
|
|
public override Boolean Open(String DevicePath)
|
|
{
|
|
m_Path = DevicePath;
|
|
m_WinUsbHandle = (IntPtr)INVALID_HANDLE_VALUE;
|
|
|
|
if (GetDeviceHandle(m_Path))
|
|
{
|
|
m_IsActive = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override Boolean Start()
|
|
{
|
|
if (IsActive)
|
|
{
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override Boolean Stop()
|
|
{
|
|
if (IsActive)
|
|
{
|
|
//Unplug(0);
|
|
}
|
|
|
|
return base.Stop();
|
|
}
|
|
|
|
public override Boolean Close()
|
|
{
|
|
if (IsActive)
|
|
{
|
|
Unplug(0);
|
|
}
|
|
|
|
return base.Close();
|
|
}
|
|
|
|
|
|
public void Parse(DS4State state, Byte[] Output, int device)
|
|
{
|
|
Output[0] = 0x1C;
|
|
Output[4] = (Byte)(device + firstController);
|
|
Output[9] = 0x14;
|
|
|
|
for (int i = 10; i < Output.Length; i++)
|
|
{
|
|
Output[i] = 0;
|
|
}
|
|
if (state.Share) Output[10] |= (Byte)(1 << 5); // Back
|
|
if (state.L3) Output[10] |= (Byte)(1 << 6); // Left Thumb
|
|
if (state.R3) Output[10] |= (Byte)(1 << 7); // Right Thumb
|
|
if (state.Options) Output[10] |= (Byte)(1 << 4); // Start
|
|
|
|
if (state.DpadUp) Output[10] |= (Byte)(1 << 0); // Up
|
|
if (state.DpadRight) Output[10] |= (Byte)(1 << 3); // Down
|
|
if (state.DpadDown) Output[10] |= (Byte)(1 << 1); // Right
|
|
if (state.DpadLeft) Output[10] |= (Byte)(1 << 2); // Left
|
|
|
|
if (state.L1) Output[11] |= (Byte)(1 << 0); // Left Shoulder
|
|
if (state.R1) Output[11] |= (Byte)(1 << 1); // Right Shoulder
|
|
|
|
if (state.Triangle) Output[11] |= (Byte)(1 << 7); // Y
|
|
if (state.Circle) Output[11] |= (Byte)(1 << 5); // B
|
|
if (state.Cross) Output[11] |= (Byte)(1 << 4); // A
|
|
if (state.Square) Output[11] |= (Byte)(1 << 6); // X
|
|
|
|
if (state.PS) Output[11] |= (Byte)(1 << 2); // Guide
|
|
|
|
Output[12] = state.L2; // Left Trigger
|
|
Output[13] = state.R2; // Right Trigger
|
|
|
|
Int32 ThumbLX = Scale(state.LX, false);
|
|
Int32 ThumbLY = Scale(state.LY, true);
|
|
Int32 ThumbRX = Scale(state.RX, false);
|
|
Int32 ThumbRY = Scale(state.RY, true);
|
|
Output[14] = (Byte)((ThumbLX >> 0) & 0xFF); // LX
|
|
Output[15] = (Byte)((ThumbLX >> 8) & 0xFF);
|
|
Output[16] = (Byte)((ThumbLY >> 0) & 0xFF); // LY
|
|
Output[17] = (Byte)((ThumbLY >> 8) & 0xFF);
|
|
Output[18] = (Byte)((ThumbRX >> 0) & 0xFF); // RX
|
|
Output[19] = (Byte)((ThumbRX >> 8) & 0xFF);
|
|
Output[20] = (Byte)((ThumbRY >> 0) & 0xFF); // RY
|
|
Output[21] = (Byte)((ThumbRY >> 8) & 0xFF);
|
|
}
|
|
|
|
public Boolean Plugin(Int32 Serial)
|
|
{
|
|
if (IsActive)
|
|
{
|
|
Int32 Transfered = 0;
|
|
Byte[] Buffer = new Byte[16];
|
|
|
|
Buffer[0] = 0x10;
|
|
Buffer[1] = 0x00;
|
|
Buffer[2] = 0x00;
|
|
Buffer[3] = 0x00;
|
|
|
|
Serial += firstController;
|
|
Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
|
|
Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
|
|
Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
|
|
Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
|
|
|
|
return DeviceIoControl(m_FileHandle, 0x2A4000, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public Boolean Unplug(Int32 Serial)
|
|
{
|
|
if (IsActive)
|
|
{
|
|
Int32 Transfered = 0;
|
|
Byte[] Buffer = new Byte[16];
|
|
|
|
Buffer[0] = 0x10;
|
|
Buffer[1] = 0x00;
|
|
Buffer[2] = 0x00;
|
|
Buffer[3] = 0x00;
|
|
|
|
Serial += firstController;
|
|
Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
|
|
Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
|
|
Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
|
|
Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
|
|
|
|
return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public Boolean UnplugAll() //not yet implemented, not sure if will
|
|
{
|
|
if (IsActive)
|
|
{
|
|
Int32 Transfered = 0;
|
|
Byte[] Buffer = new Byte[16];
|
|
|
|
Buffer[0] = 0x10;
|
|
Buffer[1] = 0x00;
|
|
Buffer[2] = 0x00;
|
|
Buffer[3] = 0x00;
|
|
|
|
return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
public Boolean Report(Byte[] Input, Byte[] Output)
|
|
{
|
|
if (IsActive)
|
|
{
|
|
Int32 Transfered = 0;
|
|
|
|
return DeviceIoControl(m_FileHandle, 0x2A400C, Input, Input.Length, Output, Output.Length, ref Transfered, IntPtr.Zero) && Transfered > 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|