Jays2Kings 93936cf311 Version 1.4.4
Revised shift modifier: each button/control has their own independent
shift trigger instead of one universal one
Select an action window: this window now highlights what said control is
currently set to.
Removed unused images, making the exe a meg smaller
Completely revised how the code for custom mapping works
Updated all translations, added partial Dutch/Nederlands Support
2015-12-18 01:25:51 -05:00

37 lines
1.5 KiB
C#

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DS4Windows")]
[assembly: AssemblyDescription("Sony DualShock 4 to Microsoft Xinput controller mapper")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DS4Windows")]
[assembly: AssemblyCopyright("Copyright © Scarlet.Crush Productions 2012, 2013; InhexSTER, HecticSeptic, electrobrains 2013, 2014; Jays2Kings 2013, 2014, 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a52b5b20-d9ee-4f32-8518-307fa14aa0c6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.4.4")]
[assembly: AssemblyFileVersion("1.4.4")]