cemu-DS4Windows/DS4Control/MouseWheel.cs
jays2kings 7d7d5d7391 Version 1.4.23
Extended range needed for touchpad swipes actions to register
UI adjustments in profile settings, such as a color box for flashing
color, alignment adjustments, and the Sixaxis reading dot staying in
bounds of the box
Recording a macro for special actions now open up in a new window,
allowing for ctrl+tab to be used
When controller's latency passes 10ms, the log will show and the
controller will flash red until the latency is under 10ms
Hovering over the mac address shows the latency of said controller, if
it's connected via bluetooth
Option to choose when at low battery for the light to flash or pulse
Much cleaner/neater hotkeys/about window
Option to download language packs if your PC is not set to an english
language
Finished Italian Translations (Thanks again Giulio)
Finished German Translations (Thanks Ammonjak)
Updated Italian & Russian Translations
Reorganized the the code so all cs files are under the same project
2015-02-08 16:51:52 -05:00

61 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows
{
class MouseWheel
{
private readonly int deviceNumber;
public MouseWheel(int deviceNum)
{
deviceNumber = deviceNum;
}
// Keep track of remainders when performing scrolls or we lose fractional parts.
private double horizontalRemainder = 0.0, verticalRemainder = 0.0;
public void touchesBegan(TouchpadEventArgs arg)
{
if (arg.touches.Length == 2)
horizontalRemainder = verticalRemainder = 0.0;
}
public void touchesMoved(TouchpadEventArgs arg)
{
if (arg.touches.Length != 2)
return;
Touch lastT0 = arg.touches[0].previousTouch;
Touch lastT1 = arg.touches[1].previousTouch;
Touch T0 = arg.touches[0];
Touch T1 = arg.touches[1];
//mouse wheel 120 == 1 wheel click according to Windows API
double lastMidX = (lastT0.hwX + lastT1.hwX) / 2d, lastMidY = (lastT0.hwY + lastT1.hwY) / 2d,
currentMidX = (T0.hwX + T1.hwX) / 2d, currentMidY = (T0.hwY + T1.hwY) / 2d;
double coefficient = Global.ScrollSensitivity[deviceNumber];
// Adjust for touch distance: "standard" distance is 960 pixels, i.e. half the width. Scroll farther if fingers are farther apart, and vice versa, in linear proportion.
double touchXDistance = T1.hwX - T0.hwX, touchYDistance = T1.hwY - T0.hwY, touchDistance = Math.Sqrt(touchXDistance * touchXDistance + touchYDistance * touchYDistance);
coefficient *= touchDistance / 960.0;
// Collect rounding errors instead of losing motion.
double xMotion = coefficient * (currentMidX - lastMidX);
if ((xMotion > 0.0 &&horizontalRemainder > 0.0) || (xMotion < 0.0 &&horizontalRemainder < 0.0))
xMotion += horizontalRemainder;
int xAction = (int)xMotion;
horizontalRemainder = xMotion - xAction;
double yMotion = coefficient * (lastMidY - currentMidY);
if ((yMotion > 0.0 && verticalRemainder > 0.0) || (yMotion < 0.0 && verticalRemainder < 0.0))
yMotion += verticalRemainder;
int yAction = (int)yMotion;
verticalRemainder = yMotion - yAction;
if (yAction != 0 || xAction != 0)
InputMethods.MouseWheel(yAction, xAction);
}
}
}