mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2025-01-10 07:19:24 +01:00
7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
229 lines
6.9 KiB
C#
229 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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namespace DS4Windows
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{
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public partial class X360Device : ScpDevice
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{
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private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
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private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
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private int firstController = 1;
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// Device 0 is the virtual USB hub itself, and we can leave more available for other software (like the Scarlet.Crush DualShock driver)
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public int FirstController
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{
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get { return firstController; }
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set { firstController = value > 0 ? value : 1; }
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}
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protected Int32 Scale(Int32 Value, Boolean Flip)
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{
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Value -= 0x80;
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if (Value == -128) Value = -127;
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if (Flip) Value *= -1;
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return (Int32)((float)Value * 258.00787401574803149606299212599f);
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}
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public X360Device()
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: base(DS3_BUS_CLASS_GUID)
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{
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InitializeComponent();
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}
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public X360Device(IContainer container)
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: base(DS3_BUS_CLASS_GUID)
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{
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container.Add(this);
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InitializeComponent();
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}
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/* public override Boolean Open(int Instance = 0)
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{
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if (base.Open(Instance))
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{
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}
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return true;
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} */
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public override Boolean Open(String DevicePath)
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{
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m_Path = DevicePath;
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m_WinUsbHandle = (IntPtr)INVALID_HANDLE_VALUE;
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if (GetDeviceHandle(m_Path))
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{
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m_IsActive = true;
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}
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return true;
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}
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public override Boolean Start()
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{
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if (IsActive)
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{
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}
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return true;
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}
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public override Boolean Stop()
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{
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if (IsActive)
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{
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//Unplug(0);
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}
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return base.Stop();
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}
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public override Boolean Close()
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{
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if (IsActive)
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{
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Unplug(0);
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}
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return base.Close();
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}
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public void Parse(DS4State state, Byte[] Output, int device)
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{
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Output[0] = 0x1C;
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Output[4] = (Byte)(device + firstController);
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Output[9] = 0x14;
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for (int i = 10; i < Output.Length; i++)
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{
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Output[i] = 0;
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}
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if (state.Share) Output[10] |= (Byte)(1 << 5); // Back
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if (state.L3) Output[10] |= (Byte)(1 << 6); // Left Thumb
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if (state.R3) Output[10] |= (Byte)(1 << 7); // Right Thumb
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if (state.Options) Output[10] |= (Byte)(1 << 4); // Start
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if (state.DpadUp) Output[10] |= (Byte)(1 << 0); // Up
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if (state.DpadRight) Output[10] |= (Byte)(1 << 3); // Down
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if (state.DpadDown) Output[10] |= (Byte)(1 << 1); // Right
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if (state.DpadLeft) Output[10] |= (Byte)(1 << 2); // Left
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if (state.L1) Output[11] |= (Byte)(1 << 0); // Left Shoulder
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if (state.R1) Output[11] |= (Byte)(1 << 1); // Right Shoulder
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if (state.Triangle) Output[11] |= (Byte)(1 << 7); // Y
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if (state.Circle) Output[11] |= (Byte)(1 << 5); // B
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if (state.Cross) Output[11] |= (Byte)(1 << 4); // A
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if (state.Square) Output[11] |= (Byte)(1 << 6); // X
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if (state.PS) Output[11] |= (Byte)(1 << 2); // Guide
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Output[12] = state.L2; // Left Trigger
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Output[13] = state.R2; // Right Trigger
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Int32 ThumbLX = Scale(state.LX, false);
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Int32 ThumbLY = -Scale(state.LY, false);
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Int32 ThumbRX = Scale(state.RX, false);
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Int32 ThumbRY = -Scale(state.RY, false);
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Output[14] = (Byte)((ThumbLX >> 0) & 0xFF); // LX
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Output[15] = (Byte)((ThumbLX >> 8) & 0xFF);
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Output[16] = (Byte)((ThumbLY >> 0) & 0xFF); // LY
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Output[17] = (Byte)((ThumbLY >> 8) & 0xFF);
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Output[18] = (Byte)((ThumbRX >> 0) & 0xFF); // RX
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Output[19] = (Byte)((ThumbRX >> 8) & 0xFF);
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Output[20] = (Byte)((ThumbRY >> 0) & 0xFF); // RY
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Output[21] = (Byte)((ThumbRY >> 8) & 0xFF);
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}
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public Boolean Plugin(Int32 Serial)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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Serial += firstController;
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Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
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Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
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Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
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Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
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return DeviceIoControl(m_FileHandle, 0x2A4000, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean Unplug(Int32 Serial)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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Serial += firstController;
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Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
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Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
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Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
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Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
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return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean UnplugAll() //not yet implemented, not sure if will
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean Report(Byte[] Input, Byte[] Output)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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return DeviceIoControl(m_FileHandle, 0x2A400C, Input, Input.Length, Output, Output.Length, ref Transfered, IntPtr.Zero) && Transfered > 0;
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}
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return false;
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}
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}
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}
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