mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2025-01-25 14:31:18 +01:00
86079b029e
Flash Lightbar when at high latency now has the option to choose what you decide is high latency Show Notifications now has the option to only show warnings, such as when a controller cannot be grabbed exclusively Speaking of bad news for Windows 10 users: Hide DS4 has now been disabled, until i can figure out why this is, it will be disabled, this means some games that rely on this may not work properly or at all, sorry about that As for good news for Windows 10, did you know you can press Windows + G to open a game bar which can record games. For Windows 10 users, there's a new special action: Xbox Game DVR. Pick a trigger (only one button) and tapping/holding/or double tapping does various things, such as start/stop recording, save an ongoing recording, take a screenshot (via the xbox app's option or your own hotkey ie form steam), or just open the gamebar Much of the code has been updated with c# 6.0 Added manifest so DS4Windows can notice Windows 10 and high DPIs, also reorganized files
260 lines
14 KiB
C#
260 lines
14 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using static System.Math;
|
|
using static DS4Windows.Global;
|
|
namespace DS4Windows
|
|
{
|
|
public class DS4LightBar
|
|
{
|
|
private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
|
|
{
|
|
{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
|
|
{ 28, 252 },
|
|
{ 56, 224 },
|
|
{ 84, 196 },
|
|
{ 112, 168 },
|
|
{ 140, 140 },
|
|
{ 168, 112 },
|
|
{ 196, 84 },
|
|
{ 224, 56}, // on 80% of the time at 80, etc.
|
|
{ 252, 28 } // on 90% of the time at 90
|
|
};
|
|
static double[] counters = new double[4] { 0, 0, 0, 0 };
|
|
public static double[] fadetimer = new double[4] { 0, 0, 0, 0 };
|
|
static bool[] fadedirection = new bool[4] { false, false, false, false };
|
|
static DateTime oldnow = DateTime.UtcNow;
|
|
public static bool[] forcelight = new bool[4] { false, false, false, false };
|
|
public static DS4Color[] forcedColor = new DS4Color[4];
|
|
public static byte[] forcedFlash = new byte[4];
|
|
public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
|
|
{
|
|
DS4Color color;
|
|
if (!defualtLight && !forcelight[deviceNum])
|
|
{
|
|
if (ShiftColorOn[deviceNum] && ShiftModifier[deviceNum] > 0 && shiftMod(device, deviceNum, cState, eState, tp))
|
|
{
|
|
color = ShiftColor[deviceNum];
|
|
}
|
|
else
|
|
{
|
|
if (Rainbow[deviceNum] > 0)
|
|
{// Display rainbow
|
|
DateTime now = DateTime.UtcNow;
|
|
if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
|
|
{
|
|
oldnow = now;
|
|
if (device.Charging)
|
|
counters[deviceNum] -= 1.5 * 3 / Rainbow[deviceNum];
|
|
else
|
|
counters[deviceNum] += 1.5 * 3 / Rainbow[deviceNum];
|
|
}
|
|
if (counters[deviceNum] < 0)
|
|
counters[deviceNum] = 180000;
|
|
if (counters[deviceNum] > 180000)
|
|
counters[deviceNum] = 0;
|
|
if (LedAsBatteryIndicator[deviceNum])
|
|
color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery));
|
|
else
|
|
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
|
|
|
|
}
|
|
else if (LedAsBatteryIndicator[deviceNum])
|
|
{
|
|
//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
|
|
{
|
|
DS4Color fullColor = MainColor[deviceNum];
|
|
DS4Color lowColor = LowColor[deviceNum];
|
|
|
|
color = getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
color = MainColor[deviceNum];
|
|
}
|
|
|
|
|
|
if (device.Battery <= FlashAt[deviceNum] && !defualtLight && !device.Charging)
|
|
{
|
|
if (!(FlashColor[deviceNum].red == 0 &&
|
|
FlashColor[deviceNum].green == 0 &&
|
|
FlashColor[deviceNum].blue == 0))
|
|
color = FlashColor[deviceNum];
|
|
if (FlashType[deviceNum] == 1)
|
|
{
|
|
if (fadetimer[deviceNum] <= 0)
|
|
fadedirection[deviceNum] = true;
|
|
else if (fadetimer[deviceNum] >= 100)
|
|
fadedirection[deviceNum] = false;
|
|
if (fadedirection[deviceNum])
|
|
fadetimer[deviceNum] += 1;
|
|
else
|
|
fadetimer[deviceNum] -= 1;
|
|
color = getTransitionedColor(color, new DS4Color(0,0,0), fadetimer[deviceNum]);
|
|
}
|
|
}
|
|
|
|
if (IdleDisconnectTimeout[deviceNum] > 0 && LedAsBatteryIndicator[deviceNum] && (!device.Charging || device.Battery >= 100))
|
|
{//Fade lightbar by idle time
|
|
TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
|
|
double botratio = timeratio.TotalMilliseconds;
|
|
double topratio = TimeSpan.FromSeconds(IdleDisconnectTimeout[deviceNum]).TotalMilliseconds;
|
|
double ratio = ((botratio / topratio) * 100);
|
|
if (ratio >= 50 && ratio <= 100)
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), (uint)((ratio - 50) * 2));
|
|
else if (ratio >= 100)
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), 100);
|
|
}
|
|
if (device.Charging && device.Battery < 100)
|
|
switch (ChargingType[deviceNum])
|
|
{
|
|
case 1:
|
|
if (fadetimer[deviceNum] <= 0)
|
|
fadedirection[deviceNum] = true;
|
|
else if (fadetimer[deviceNum] >= 105)
|
|
fadedirection[deviceNum] = false;
|
|
if (fadedirection[deviceNum])
|
|
fadetimer[deviceNum] += .1;
|
|
else
|
|
fadetimer[deviceNum] -= .1;
|
|
color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
|
|
break;
|
|
case 2:
|
|
counters[deviceNum] += .167;
|
|
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
|
|
break;
|
|
case 3:
|
|
color = ChargingColor[deviceNum];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (forcelight[deviceNum])
|
|
{
|
|
color = forcedColor[deviceNum];
|
|
}
|
|
else if (shuttingdown)
|
|
color = new DS4Color(0, 0, 0);
|
|
else
|
|
{
|
|
if (device.ConnectionType == ConnectionType.BT)
|
|
color = new DS4Color(32, 64, 64);
|
|
else
|
|
color = new DS4Color(0, 0, 0);
|
|
}
|
|
bool distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
|
|
if (distanceprofile && !defualtLight)
|
|
{ //Thing I did for Distance
|
|
float rumble = device.LeftHeavySlowRumble / 2.55f;
|
|
byte max = Max(color.red, Max(color.green, color.blue));
|
|
if (device.LeftHeavySlowRumble > 100)
|
|
color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
|
|
else
|
|
color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.LeftHeavySlowRumble);
|
|
}
|
|
DS4HapticState haptics = new DS4HapticState
|
|
{
|
|
LightBarColor = color
|
|
};
|
|
if (haptics.IsLightBarSet())
|
|
{
|
|
if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
|
|
{
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
else if (device.Battery <= FlashAt[deviceNum] && FlashType[deviceNum] == 0 && !defualtLight && !device.Charging)
|
|
{
|
|
int level = device.Battery / 10;
|
|
//if (level >= 10)
|
|
//level = 0; // all values of ~0% or >~100% are rendered the same
|
|
haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
|
|
haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
|
|
}
|
|
else if (distanceprofile && device.LeftHeavySlowRumble > 155) //also part of Distance
|
|
{
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-device.LeftHeavySlowRumble + 265));
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
else
|
|
{
|
|
//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
haptics.LightBarExplicitlyOff = true;
|
|
}
|
|
if (device.LightBarOnDuration != haptics.LightBarFlashDurationOn && device.LightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
|
|
if (device.LightBarOnDuration == 1) //helps better reset the color
|
|
System.Threading.Thread.Sleep(5);
|
|
device.pushHapticState(haptics);
|
|
}
|
|
|
|
public static bool defualtLight = false, shuttingdown = false;
|
|
|
|
public static bool shiftMod(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
|
|
{
|
|
bool shift;
|
|
switch (ShiftModifier[deviceNum])
|
|
{
|
|
case 1: shift = Mapping.getBoolMapping(DS4Controls.Cross, cState, eState, tp); break;
|
|
case 2: shift = Mapping.getBoolMapping(DS4Controls.Circle, cState, eState, tp); break;
|
|
case 3: shift = Mapping.getBoolMapping(DS4Controls.Square, cState, eState, tp); break;
|
|
case 4: shift = Mapping.getBoolMapping(DS4Controls.Triangle, cState, eState, tp); break;
|
|
case 5: shift = Mapping.getBoolMapping(DS4Controls.Options, cState, eState, tp); break;
|
|
case 6: shift = Mapping.getBoolMapping(DS4Controls.Share, cState, eState, tp); break;
|
|
case 7: shift = Mapping.getBoolMapping(DS4Controls.DpadUp, cState, eState, tp); break;
|
|
case 8: shift = Mapping.getBoolMapping(DS4Controls.DpadDown, cState, eState, tp); break;
|
|
case 9: shift = Mapping.getBoolMapping(DS4Controls.DpadLeft, cState, eState, tp); break;
|
|
case 10: shift = Mapping.getBoolMapping(DS4Controls.DpadRight, cState, eState, tp); break;
|
|
case 11: shift = Mapping.getBoolMapping(DS4Controls.PS, cState, eState, tp); break;
|
|
case 12: shift = Mapping.getBoolMapping(DS4Controls.L1, cState, eState, tp); break;
|
|
case 13: shift = Mapping.getBoolMapping(DS4Controls.R1, cState, eState, tp); break;
|
|
case 14: shift = Mapping.getBoolMapping(DS4Controls.L2, cState, eState, tp); break;
|
|
case 15: shift = Mapping.getBoolMapping(DS4Controls.R2, cState, eState, tp); break;
|
|
case 16: shift = Mapping.getBoolMapping(DS4Controls.L3, cState, eState, tp); break;
|
|
case 17: shift = Mapping.getBoolMapping(DS4Controls.R3, cState, eState, tp); break;
|
|
case 18: shift = Mapping.getBoolMapping(DS4Controls.TouchLeft, cState, eState, tp); break;
|
|
case 19: shift = Mapping.getBoolMapping(DS4Controls.TouchUpper, cState, eState, tp); break;
|
|
case 20: shift = Mapping.getBoolMapping(DS4Controls.TouchMulti, cState, eState, tp); break;
|
|
case 21: shift = Mapping.getBoolMapping(DS4Controls.TouchRight, cState, eState, tp); break;
|
|
case 22: shift = Mapping.getBoolMapping(DS4Controls.GyroZNeg, cState, eState, tp); break;
|
|
case 23: shift = Mapping.getBoolMapping(DS4Controls.GyroZPos, cState, eState, tp); break;
|
|
case 24: shift = Mapping.getBoolMapping(DS4Controls.GyroXPos, cState, eState, tp); break;
|
|
case 25: shift = Mapping.getBoolMapping(DS4Controls.GyroXNeg, cState, eState, tp); break;
|
|
case 26: shift = device.getCurrentState().Touch1; break;
|
|
default: shift = false; break;
|
|
}
|
|
return shift;
|
|
}
|
|
public static DS4Color HuetoRGB(float hue, byte sat)
|
|
{
|
|
byte C = sat;
|
|
int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
|
|
if (0 <= hue && hue < 60)
|
|
return new DS4Color(C, (byte)X, 0);
|
|
else if (60 <= hue && hue < 120)
|
|
return new DS4Color((byte)X, C, 0);
|
|
else if (120 <= hue && hue < 180)
|
|
return new DS4Color(0, C, (byte)X);
|
|
else if (180 <= hue && hue < 240)
|
|
return new DS4Color(0, (byte)X, C);
|
|
else if (240 <= hue && hue < 300)
|
|
return new DS4Color((byte)X, 0, C);
|
|
else if (300 <= hue && hue < 360)
|
|
return new DS4Color(C, 0, (byte)X);
|
|
else
|
|
return new DS4Color(Color.Red);
|
|
}
|
|
}
|
|
}
|