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[shaderc] Fix for build (#4398)
* [shaderc] Fix for build * [glslang] Use 'd' debug suffix on all platforms * [shaderc][spirv-tools] Restore missing cmake options
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@ -1,86 +0,0 @@
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From 1ccadd2cb6db3ce5a00635f65db21e561eb7f705 Mon Sep 17 00:00:00 2001
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From: vlj <vljn.ovi@gmail.com>
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Date: Fri, 25 Nov 2016 17:12:35 +0100
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Subject: [PATCH] Fix export symbol for Windows.
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---
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StandAlone/CMakeLists.txt | 1 +
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StandAlone/ResourceLimits.cpp | 3 +++
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StandAlone/ResourceLimits.h | 10 ++++++++++
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3 files changed, 14 insertions(+)
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diff --git a/StandAlone/CMakeLists.txt b/StandAlone/CMakeLists.txt
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index 231ba27..3aff02e 100644
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--- a/StandAlone/CMakeLists.txt
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+++ b/StandAlone/CMakeLists.txt
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@@ -2,6 +2,7 @@ add_library(glslang-default-resource-limits
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${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
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)
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set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
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+set_property(TARGET glslang-default-resource-limits PROPERTY COMPILE_DEFINITIONS DLLEXPORT)
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target_include_directories(glslang-default-resource-limits
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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diff --git a/StandAlone/ResourceLimits.cpp b/StandAlone/ResourceLimits.cpp
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index e22ec80..634d9c9 100644
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--- a/StandAlone/ResourceLimits.cpp
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+++ b/StandAlone/ResourceLimits.cpp
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@@ -41,6 +41,7 @@
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namespace glslang {
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+DLL_EXPORT
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const TBuiltInResource DefaultTBuiltInResource = {
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/* .MaxLights = */ 32,
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/* .MaxClipPlanes = */ 6,
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@@ -137,6 +138,7 @@ const TBuiltInResource DefaultTBuiltInResource = {
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/* .generalConstantMatrixVectorIndexing = */ 1,
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}};
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+DLL_EXPORT
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std::string GetDefaultTBuiltInResourceString()
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{
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std::ostringstream ostream;
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@@ -239,6 +241,7 @@ std::string GetDefaultTBuiltInResourceString()
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return ostream.str();
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}
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+DLL_EXPORT
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void DecodeResourceLimits(TBuiltInResource* resources, char* config)
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{
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static const char* delims = " \t\n\r";
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diff --git a/StandAlone/ResourceLimits.h b/StandAlone/ResourceLimits.h
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index 9c3eb3e..932a59f 100644
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--- a/StandAlone/ResourceLimits.h
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+++ b/StandAlone/ResourceLimits.h
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@@ -39,17 +39,27 @@
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#include "glslang/Include/ResourceLimits.h"
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+#ifdef DLLEXPORT
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+#define DLL_EXPORT __declspec(dllexport)
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+#else
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+#define DLL_EXPORT __declspec(dllimport)
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+#endif
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+
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namespace glslang {
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// These are the default resources for TBuiltInResources, used for both
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// - parsing this string for the case where the user didn't supply one,
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// - dumping out a template for user construction of a config file.
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+
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+DLL_EXPORT
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extern const TBuiltInResource DefaultTBuiltInResource;
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// Returns the DefaultTBuiltInResource as a human-readable string.
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+DLL_EXPORT
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std::string GetDefaultTBuiltInResourceString();
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// Decodes the resource limits from |config| to |resources|.
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+DLL_EXPORT
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void DecodeResourceLimits(TBuiltInResource* resources, char* config);
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} // end namespace glslang
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--
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2.10.2.windows.1
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@ -1,3 +1,3 @@
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Source: glslang
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Source: glslang
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Version: 2018-03-02
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Version: 2018-03-02-1
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Description: Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
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Description: Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
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@ -1,8 +1,6 @@
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include(vcpkg_common_functions)
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include(vcpkg_common_functions)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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message(WARNING "Dynamic not supported. Building static")
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vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
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set(VCPKG_LIBRARY_LINKAGE "static")
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endif()
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vcpkg_from_github(
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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OUT_SOURCE_PATH SOURCE_PATH
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@ -15,6 +13,7 @@ vcpkg_from_github(
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vcpkg_configure_cmake(
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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PREFER_NINJA
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OPTIONS -DCMAKE_DEBUG_POSTFIX=d
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)
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)
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vcpkg_install_cmake()
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vcpkg_install_cmake()
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@ -15,8 +15,8 @@ ENDIF()
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add_library(glslang STATIC IMPORTED GLOBAL)
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add_library(glslang STATIC IMPORTED GLOBAL)
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set_property(TARGET glslang PROPERTY IMPORTED_LOCATION "${GLSLANG}")
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set_property(TARGET glslang PROPERTY IMPORTED_LOCATION "${GLSLANG}")
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set(glslang_SOURCE_DIR "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include" CACHE STRING "glslang source dir")
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find_path(glslang_SOURCE_DIR glslang/Include/Common)
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set_property(TARGET glslang APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include")
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set_property(TARGET glslang APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${glslang_SOURCE_DIR}")
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add_library(OSDependent STATIC IMPORTED GLOBAL)
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add_library(OSDependent STATIC IMPORTED GLOBAL)
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set_property(TARGET OSDependent PROPERTY IMPORTED_LOCATION "${OSDEPENDENT}")
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set_property(TARGET OSDependent PROPERTY IMPORTED_LOCATION "${OSDEPENDENT}")
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@ -1,11 +1,5 @@
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option(SUFFIX_D "Add d Suffix to lib" ${SUFFIX_D})
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find_library(SPIRVTOOLSOPT SPIRV-Tools-opt)
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if(NOT SUFFIX_D)
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find_library(SPIRVTOOLS SPIRV-Tools)
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find_library(SPIRVTOOLSOPT spirv-tools-opt)
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find_library(SPIRVTOOLS spirv-tools)
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ELSE()
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find_library(SPIRVTOOLSOPT spirv-tools-opt)
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find_library(SPIRVTOOLS spirv-tools)
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ENDIF()
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add_library(SPIRV-Tools-opt STATIC IMPORTED GLOBAL)
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add_library(SPIRV-Tools-opt STATIC IMPORTED GLOBAL)
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set_property(TARGET SPIRV-Tools-opt PROPERTY IMPORTED_LOCATION "${SPIRVTOOLSOPT}")
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set_property(TARGET SPIRV-Tools-opt PROPERTY IMPORTED_LOCATION "${SPIRVTOOLSOPT}")
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@ -1,4 +1,4 @@
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Source: shaderc
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Source: shaderc
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Version: 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da-1
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Version: 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da-2
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Description: A collection of tools, libraries and tests for shader compilation.
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Description: A collection of tools, libraries and tests for shader compilation.
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Build-Depends: glslang, spirv-tools
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Build-Depends: glslang, spirv-tools
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@ -1,11 +1,3 @@
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# Common Ambient Variables:
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# TARGET_TRIPLET is the current triplet (x86-windows, etc)
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# PORT is the current port name (zlib, etc)
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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#
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include(vcpkg_common_functions)
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include(vcpkg_common_functions)
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vcpkg_from_github(
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vcpkg_from_github(
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@ -14,11 +6,8 @@ vcpkg_from_github(
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REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da
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REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da
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SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933
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SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933
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HEAD_REF master
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HEAD_REF master
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)
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PATCHES
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0001-Do-not-generate-build-version.inc.patch
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES ${CMAKE_CURRENT_LIST_DIR}/0001-Do-not-generate-build-version.inc.patch
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)
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)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
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@ -36,11 +25,11 @@ endif()
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# shaderc uses python to manipulate copyright information
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# shaderc uses python to manipulate copyright information
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vcpkg_find_acquire_program(PYTHON3)
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
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get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
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set(ENV{PATH} "${PYTHON3_EXE_PATH};$ENV{PATH}")
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vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}")
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vcpkg_configure_cmake(
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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SOURCE_PATH ${SOURCE_PATH}
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OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS}
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OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS} -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include
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OPTIONS_DEBUG -DSUFFIX_D=true
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OPTIONS_DEBUG -DSUFFIX_D=true
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OPTIONS_RELEASE -DSUFFIX_D=false
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OPTIONS_RELEASE -DSUFFIX_D=false
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)
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)
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@ -1,9 +1,6 @@
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include(vcpkg_common_functions)
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include(vcpkg_common_functions)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
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message(WARNING "Dynamic not supported. Building static")
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set(VCPKG_LIBRARY_LINKAGE "static")
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endif()
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vcpkg_from_github(
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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OUT_SOURCE_PATH SOURCE_PATH
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@ -23,12 +20,14 @@ vcpkg_from_github(
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vcpkg_find_acquire_program(PYTHON3)
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_DIR "${PYTHON3}" DIRECTORY)
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get_filename_component(PYTHON3_DIR "${PYTHON3}" DIRECTORY)
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set(ENV{PATH} "$ENV{PATH};${PYTHON3_DIR}")
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vcpkg_add_to_path("${PYTHON3_DIR}")
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vcpkg_configure_cmake(
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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PREFER_NINJA
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OPTIONS -DSPIRV-Headers_SOURCE_DIR=${SPIRV_HEADERS_PATH}
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OPTIONS
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-DSPIRV-Headers_SOURCE_DIR=${SPIRV_HEADERS_PATH}
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-DSPIRV_WERROR=OFF
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)
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)
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vcpkg_install_cmake()
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vcpkg_install_cmake()
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