[OpenGL] Fix lib files copy when VCPKG_BUILD_TYPE is set (#11294)

* [OpenGL] Fix lib files copy when VCPKG_BUILD_TYPE is set

Signed-off-by: Vitalii Koshura <lestat.de.lionkur@gmail.com>

* Change from release -> "release" in CMake if

Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
This commit is contained in:
Vitalii Koshura 2020-05-16 01:35:33 +02:00 committed by GitHub
parent 52ced296bd
commit 21848ba4de
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 19 additions and 7 deletions

View File

@ -1,3 +1,3 @@
Source: opengl
Version: 0.0-5
Version: 0.0-6
Description: Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

View File

@ -26,20 +26,32 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include/gl
${CURRENT_PACKAGES_DIR}/lib
${CURRENT_PACKAGES_DIR}/debug/lib
${CURRENT_PACKAGES_DIR}/share/opengl
)
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/lib
)
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/debug/lib
)
endif()
file(COPY
"${HEADERSPATH}\\gl\\GL.h"
"${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
)
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
endif()
if (WINDOWS_SDK MATCHES "10.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")