From c2f96eb79ac11be000b7b26134ff89946bfa6458 Mon Sep 17 00:00:00 2001 From: Robert Schumacher Date: Tue, 3 Jul 2018 21:42:30 -0700 Subject: [PATCH] [angle] Depend on egl-registry instead of deploying vendored copies of EGL and KHR. --- ports/angle/CMakeLists.txt | 2 ++ ports/angle/CONTROL | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/ports/angle/CMakeLists.txt b/ports/angle/CMakeLists.txt index 140b4b09a..d553c9dbb 100644 --- a/ports/angle/CMakeLists.txt +++ b/ports/angle/CMakeLists.txt @@ -295,6 +295,8 @@ if(NOT DISABLE_INSTALL_HEADERS) DESTINATION include FILES_MATCHING PATTERN "*.h" PATTERN "GLSLANG" EXCLUDE + PATTERN "EGL" EXCLUDE + PATTERN "KHR" EXCLUDE PATTERN "export.h" EXCLUDE ) endif() diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL index 12f912ac8..46e3407e8 100644 --- a/ports/angle/CONTROL +++ b/ports/angle/CONTROL @@ -1,4 +1,5 @@ Source: angle -Version: 2017-06-14-8d471f-4 +Version: 2017-06-14-8d471f-5 Description: A conformant OpenGL ES implementation for Windows, Mac and Linux. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support. +Build-Depends: egl-registry