# Common Ambient Variables: # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # CURRENT_PORT DIR = ${VCPKG_ROOT_DIR}\ports\${PORT} # PORT = current port name (zlib, etc) # TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc) # VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic) # VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic) # VCPKG_ROOT_DIR = # VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm) # include(vcpkg_common_functions) set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/dlfcn-win32-1.1.0) vcpkg_download_distfile(ARCHIVE URLS "https://github.com/dlfcn-win32/dlfcn-win32/archive/v1.1.0.zip" FILENAME "dlfcn-win32-v1.1.0.zip" SHA512 7ce1d62a3ea927f8ab56c335e975172c5eb0f465b8ba92f1cf1548638ad431214a644da18e1f733e8b9631cb89c277f06ca4d08f87726d5c04c8aa21dee1510f ) vcpkg_extract_source_archive(${ARCHIVE}) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} ) vcpkg_install_cmake() file(READ ${CURRENT_PACKAGES_DIR}/debug/share/dlfcn-win32/dlfcn-win32-targets-debug.cmake dlfcn-win32_DEBUG_MODULE) string(REPLACE "\${_IMPORT_PREFIX}" "\${_IMPORT_PREFIX}/debug" dlfcn-win32_DEBUG_MODULE "${dlfcn-win32_DEBUG_MODULE}") file(WRITE ${CURRENT_PACKAGES_DIR}/share/dlfcn-win32/dlfcn-win32-targets-debug.cmake "${dlfcn-win32_DEBUG_MODULE}") file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/share) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) vcpkg_copy_pdbs() # Handle copyright file(COPY ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/dlfcn-win32) file(RENAME ${CURRENT_PACKAGES_DIR}/share/dlfcn-win32/COPYING ${CURRENT_PACKAGES_DIR}/share/dlfcn-win32/copyright)