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Concerning SDL2 includes and how do they work. It is seems what the common practice is to append 'SDL2' include path to the compiler options and then do plain #include "SDL.h". While it works in cmake based projects it won't pass in msbuild ones. This patch changes #include to 'global' style <SDL2/SDL.h> and solves the problem.
45 lines
1.3 KiB
CMake
45 lines
1.3 KiB
CMake
include(vcpkg_common_functions)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO mosra/magnum
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REF c8416ca4c3e9b68ba62acc9f73de235526cb3d6e
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SHA512 d595be48ae44d944d5747880e0108bdc445b92fcc306f0169699e2b80500919647063ac88ef67491b2d8e92ae1f0612cd8768fc63d8cc4ffe4c625988b63504d
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HEAD_REF master
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)
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES ${CMAKE_CURRENT_LIST_DIR}/001-sdl-includes.patch
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)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
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set(BUILD_STATIC 1)
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else()
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set(BUILD_STATIC 0)
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endif()
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA # Disable this option if project cannot be built with Ninja
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OPTIONS
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-DWITH_SDL2APPLICATION=ON
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-DWITH_AUDIO=ON
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-DWITH_WAVAUDIOIMPORTER=ON
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-DBUILD_STATIC=${BUILD_STATIC}
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)
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vcpkg_install_cmake()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/share)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
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endif()
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# Handle copyright
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file(COPY ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/magnum)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/magnum/COPYING ${CURRENT_PACKAGES_DIR}/share/magnum/copyright)
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vcpkg_copy_pdbs() |