mirror of
https://github.com/cemu-project/vcpkg.git
synced 2025-02-24 19:43:33 +01:00
267 lines
8.0 KiB
C++
267 lines
8.0 KiB
C++
#pragma once
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#include <condition_variable>
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#include <memory>
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#include <queue>
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namespace vcpkg
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{
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template<class Action, class ThreadLocalData>
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struct WorkQueue;
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namespace detail
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{
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// for SFINAE purposes, keep out of the class
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template<class Action, class ThreadLocalData>
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auto call_moved_action(Action& action,
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const WorkQueue<Action, ThreadLocalData>& work_queue,
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ThreadLocalData& tld) -> decltype(static_cast<void>(std::move(action)(tld, work_queue)))
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{
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std::move(action)(tld, work_queue);
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}
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template<class Action, class ThreadLocalData>
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auto call_moved_action(Action& action, const WorkQueue<Action, ThreadLocalData>&, ThreadLocalData& tld)
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-> decltype(static_cast<void>(std::move(action)(tld)))
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{
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std::move(action)(tld);
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}
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}
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template<class Action, class ThreadLocalData>
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struct WorkQueue
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{
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template<class F>
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WorkQueue(std::uint16_t num_threads, LineInfo li, const F& tld_init) noexcept
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{
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m_line_info = li;
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m_unjoined_workers = num_threads;
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m_threads.reserve(num_threads);
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for (std::size_t i = 0; i < num_threads; ++i)
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{
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m_threads.push_back(std::thread(Worker{this, tld_init()}));
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}
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}
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WorkQueue(WorkQueue const&) = delete;
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WorkQueue(WorkQueue&&) = delete;
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~WorkQueue()
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{
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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if (!is_joined(m_state))
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{
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Checks::exit_with_message(m_line_info, "Failed to call join() on a WorkQueue that was destroyed");
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}
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}
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// should only be called once; anything else is an error
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void run(LineInfo li)
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{
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// this should _not_ be locked before `run()` is called; however, we
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// want to terminate if someone screws up, rather than cause UB
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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if (m_state != State::BeforeRun)
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{
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Checks::exit_with_message(li, "Attempted to run() twice");
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}
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m_state = State::Running;
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}
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// runs all remaining tasks, and blocks on their finishing
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// if this is called in an existing task, _will block forever_
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// DO NOT DO THAT
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// thread-unsafe
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void join(LineInfo li)
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{
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{
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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if (is_joined(m_state))
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{
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Checks::exit_with_message(li, "Attempted to call join() more than once");
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}
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else if (m_state == State::Terminated)
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{
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m_state = State::TerminatedJoined;
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}
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else
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{
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m_state = State::Joined;
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}
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}
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for (;;)
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{
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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if (!m_unjoined_workers)
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break;
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else if (!m_running_workers)
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{
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lck.unlock();
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m_cv.notify_all();
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}
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}
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// all threads have returned -- now, it's time to join them
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for (auto& thrd : m_threads)
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{
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thrd.join();
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}
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}
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// useful in the case of errors
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// doesn't stop any existing running tasks
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// returns immediately, so that one can call this in a task
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void terminate() const
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{
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{
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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if (is_joined(m_state))
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{
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m_state = State::TerminatedJoined;
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}
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else
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{
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m_state = State::Terminated;
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}
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}
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m_cv.notify_all();
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}
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void enqueue_action(Action a) const
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{
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{
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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m_actions.push_back(std::move(a));
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if (m_state == State::BeforeRun) return;
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}
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m_cv.notify_one();
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}
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template<class Rng>
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void enqueue_all_actions_by_move(Rng&& rng) const
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{
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{
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using std::begin;
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using std::end;
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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const auto first = begin(rng);
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const auto last = end(rng);
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m_actions.reserve(m_actions.size() + (last - first));
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std::move(first, last, std::back_inserter(rng));
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if (m_state == State::BeforeRun) return;
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}
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m_cv.notify_all();
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}
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template<class Rng>
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void enqueue_all_actions(Rng&& rng) const
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{
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{
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using std::begin;
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using std::end;
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auto lck = std::unique_lock<std::mutex>(m_mutex);
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const auto first = begin(rng);
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const auto last = end(rng);
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m_actions.reserve(m_actions.size() + (last - first));
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std::copy(first, last, std::back_inserter(rng));
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if (m_state == State::BeforeRun) return;
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}
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m_cv.notify_all();
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}
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private:
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struct Worker
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{
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const WorkQueue* work_queue;
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ThreadLocalData tld;
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void operator()()
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{
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// unlocked when waiting, or when in the action
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// locked otherwise
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auto lck = std::unique_lock<std::mutex>(work_queue->m_mutex);
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work_queue->m_cv.wait(lck, [&] { return work_queue->m_state != State::BeforeRun; });
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for (;;)
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{
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const auto state = work_queue->m_state;
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if (is_terminated(state))
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{
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break;
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}
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if (work_queue->m_actions.empty())
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{
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if (state == State::Running || work_queue->m_running_workers > 1)
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{
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--work_queue->m_running_workers;
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work_queue->m_cv.wait(lck);
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++work_queue->m_running_workers;
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continue;
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}
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// the queue isn't running, and we are the only worker
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// no more work!
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break;
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}
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Action action = std::move(work_queue->m_actions.back());
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work_queue->m_actions.pop_back();
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lck.unlock();
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detail::call_moved_action(action, *work_queue, tld);
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lck.lock();
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}
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--work_queue->m_unjoined_workers;
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}
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};
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enum class State : std::int16_t
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{
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// can only exist upon construction
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BeforeRun = -1,
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Running,
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Joined,
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Terminated,
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TerminatedJoined,
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};
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static bool is_terminated(State st) { return st == State::Terminated || st == State::TerminatedJoined; }
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static bool is_joined(State st) { return st == State::Joined || st == State::TerminatedJoined; }
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mutable std::mutex m_mutex{};
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// these are all under m_mutex
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mutable State m_state = State::BeforeRun;
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mutable std::uint16_t m_running_workers = 0;
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mutable std::uint16_t m_unjoined_workers = 0; // num_threads
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mutable std::vector<Action> m_actions{};
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mutable std::condition_variable m_cv{};
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std::vector<std::thread> m_threads{};
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LineInfo m_line_info;
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};
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}
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