#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 2a8afa64e98f2977
layout(binding = 1, std140) uniform uniformBlockVS1
{
vec4 uf_blockVS1[1024];
};

layout(binding = 2, std140) uniform uniformBlockVS2
{
vec4 uf_blockVS2[1024];
};

layout(binding = 4, std140) uniform uniformBlockVS4
{
vec4 uf_blockVS4[1024];
};

uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
layout(location = 3) in uvec4 attrDataSem3;
out gl_PerVertex
{
	vec4 gl_Position;
	float gl_PointSize;
};
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
	return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
	return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
//float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
attrDecoder.xyzw = attrDataSem2.xyzw;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0);
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.x = attrDataSem3.x;
attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
attrDecoder.y = 0;
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
// 0
R18i.x = floatBitsToInt(1.0);
R4i.w = 0x3f800000;
R0i.y = R1i.y * 0x00000003;
PS0i = R0i.y;
// 1
R0i.x = PS0i + int(1);
R0i.w = PS0i + 0x00000002;
R0i.z = R1i.x * 0x00000003;
PS1i = R0i.z;
// 2
R5i.x = PS1i + 0x00000002;
R5i.y = PS1i + int(1);
R6i.x = R1i.z * 0x00000003;
PS0i = R6i.x;
// 3
backupReg0i = R1i.w;
R1i.z = PS0i + 0x00000002;
R1i.w = PS0i + int(1);
R3i.w = backupReg0i * 0x00000003;
PS1i = R3i.w;
R7i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw);
R8i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw);
R9i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw);
R10i.xyzw = floatBitsToInt(uf_blockVS2[R5i.y].xyzw);
R11i.xyzw = floatBitsToInt(uf_blockVS2[R5i.x].xyzw);
R12i.xyzw = floatBitsToInt(uf_blockVS2[R6i.x].xyzw);
R13i.xyzw = floatBitsToInt(uf_blockVS2[R1i.w].xyzw);
R14i.xyzw = floatBitsToInt(uf_blockVS2[R1i.z].xyzw);
// 0
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.x)));
R5i.y = R3i.w + 0x00000002;
R1i.z = R3i.w + int(1);
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.y)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.z)));
PS0i = R5i.z;
// 1
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.z)));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.w)));
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.y)));
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.x)));
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.w)));
PS1i = R8i.x;
R15i.xyzw = floatBitsToInt(uf_blockVS2[R3i.w].xyzw);
R16i.xyzw = floatBitsToInt(uf_blockVS2[R1i.z].xyzw);
R17i.xyzw = floatBitsToInt(uf_blockVS2[R5i.y].xyzw);
// 0
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.z)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.y)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.x)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.w)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.x)));
PS0i = R127i.y;
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.y)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.x)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.z)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.y)));
PS1i = R126i.w;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.y)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.w)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.z)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.x)));
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.z)));
PS0i = R10i.y;
// 3
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.w)));
R127i.yzw = floatBitsToInt(vec3(intBitsToFloat(R5i.z),intBitsToFloat(R1i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(R127i.w),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)));
R124i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg2i));
PS1i = R124i.x;
// 4
backupReg0i = R7i.x;
backupReg1i = R125i.w;
R7i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R125i.y));
R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z));
R126i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R126i.w));
R125i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(R126i.y));
R7i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(backupReg1i));
PS0i = R7i.w;
// 5
backupReg0i = R10i.y;
R8i.x = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R127i.x));
R10i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i));
R124i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R126i.x));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.y)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.z)));
PS1i = R124i.y;
// 6
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.w)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.y)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.x)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.x)));
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.z)));
PS0i = R126i.x;
// 7
backupReg0i = R13i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.y)));
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.x)));
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.z)));
R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(backupReg0i)));
R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.w)));
PS1i = R14i.z;
// 8
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
backupReg4i = R126i.z;
R127i.xyz = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R126i.w)) + vec3(intBitsToFloat(R124i.x),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)));
R127i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg3i));
R126i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(backupReg4i));
PS0i = R126i.z;
// 9
R124i.x = floatBitsToInt(intBitsToFloat(R13i.w) + intBitsToFloat(R7i.x));
R126i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R125i.y));
R12i.z = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(R7i.w));
R124i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R125i.w));
R7i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R124i.z));
PS1i = R7i.z;
// 10
backupReg0i = R8i.x;
backupReg1i = R10i.y;
R8i.x = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(backupReg0i));
R10i.y = floatBitsToInt(intBitsToFloat(R13i.z) + intBitsToFloat(backupReg1i));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.y)));
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.z)));
PS0i = R126i.x;
// 11
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.y)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.x)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.z)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.w)));
R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.w)));
PS1i = R15i.z;
// 12
backupReg0i = R125i.z;
backupReg1i = R127i.w;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.x)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.w)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.z)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.y)));
R17i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i));
PS0i = R17i.x;
// 13
backupReg0i = R127i.y;
backupReg1i = R126i.w;
backupReg2i = R127i.x;
R127i.xyz = floatBitsToInt(vec3(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R126i.x)) + vec3(intBitsToFloat(R124i.w),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i));
R125i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.z));
PS1i = R125i.y;
// 14
backupReg0i = R124i.z;
backupReg1i = R126i.y;
R126i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R12i.z));
R126i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R8i.x));
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i));
R125i.w = floatBitsToInt(intBitsToFloat(R15i.z) + intBitsToFloat(R124i.x));
// 15
backupReg0i = R125i.z;
R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R7i.z));
R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.y));
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(R17i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.z = tempi.x;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R125i.w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R10i.y = tempi.x;
R124i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + uf_blockVS4[0].x);
PS1i = R124i.x;
// 18
backupReg0i = R4i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),intBitsToFloat(R126i.y))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.w = tempi.x;
// 19
R126i.y = floatBitsToInt(-(intBitsToFloat(R10i.y)) + uf_blockVS4[0].y);
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + uf_blockVS4[0].z);
PV1i.z = R126i.z;
// 20
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 21
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R17i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R125i.w = floatBitsToInt(tempResultf);
PS1i = R125i.w;
// 22
backupReg0i = R125i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = tempi.x;
R17i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
PS0i = R17i.x;
// 23
backupReg0i = R125i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.z = tempi.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.w)));
PS1i = R3i.y;
// 24
R3i.x = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0xbc23d70a));
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(0xbc23d70a));
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w)));
PV0i.z = R3i.z;
R2i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0xbc23d70a));
// 25
backupReg0i = R7i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R17i.x),intBitsToFloat(R3i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R7i.z = tempi.x;
R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
PS1i = R4i.z;
// 0
R125i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(R2i.w));
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R3i.x));
PV0i.w = ((intBitsToFloat(R7i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
// 1
R123i.z = ((PV0i.w == 0)?(floatBitsToInt(uf_blockVS4[0].w)):(0));
PV1i.z = R123i.z;
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(PV1i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
// 3
backupReg0i = R125i.y;
backupReg1i = R125i.x;
R125i.xyz = floatBitsToInt(vec3(intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + vec3(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)));
PV1i.x = R125i.x;
PV1i.y = R125i.y;
PV1i.z = R125i.z;
// 4
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[8].x,uf_blockVS1[8].y,uf_blockVS1[8].z,uf_blockVS1[8].w)));
PV0i.x = R4i.x;
PV0i.y = R4i.x;
PV0i.z = R4i.x;
PV0i.w = R4i.x;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[9].x,uf_blockVS1[9].y,uf_blockVS1[9].z,uf_blockVS1[9].w)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[10].x,uf_blockVS1[10].y,uf_blockVS1[10].z,uf_blockVS1[10].w)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.z = tempi.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[11].x,uf_blockVS1[11].y,uf_blockVS1[11].z,uf_blockVS1[11].w)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.w = tempi.x;
// export
gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
// export
// skipped export to semanticId 255
// 0
}
