[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anti-Aliasing
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
version = 3

[Preset]
name = Disable Native AA
$preset:int = 0
#
$inventorySharper = 0.0 # Ignore
$inventoryBlurrier = 0.0 # Ignore
$worldSharper = 0.0 # Ignore
$worldBlurrier = 0.0 # Ignore
#
$subPix = 0.75 # Ignore 
$edgeThreshold = 0.0166 # Ignore
$edgeThresholdMin = 0.0833 # Ignore

[Preset]
name = Enable Native AA
$preset:int = 1
#
$inventorySharper = 0.0
$inventoryBlurrier = 0.0
$worldSharper = 0.0
$worldBlurrier = 0.0
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.0166 # Ignore
$edgeThresholdMin = 0.0833 # Ignore

[Preset]
name = FXAA
$preset:int = 2
#
$inventorySharper = 0.0 # Ignore
$inventoryBlurrier = 0.0 # Ignore
$worldSharper = 0.0 # Ignore
$worldBlurrier = 0.0 # Ignore
#
$subPix = 1.0
$edgeThreshold = 0.0125
$edgeThresholdMin = 0.0625



# Adjust native AA implmentation - Only applies to Enabled preset
# --- keep one of the varaibles at 0 while adjusting the other one
# Sharper 	: Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1
# Blurrier 	: Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1

# Subpix:
# Choose the amount of sub-pixel aliasing removal.
# This can affect sharpness.
#   1.00 - upper limit (softer)
#   0.75 - default amount of filtering
#   0.50 - lower limit (sharper, less sub-pixel aliasing removal)
#   0.25 - almost off
#   0.00 - completely off

# EdgeThreshold:
# The minimum amount of local contrast required to apply algorithm.
#   0.333 - too little (faster)
#   0.250 - low quality
#   0.166 - default
#   0.125 - high quality 
#   0.063 - overkill (slower)

# EdgeThresholdMin:
# Trims the algorithm from processing darks.
#   0.0833 - upper limit (default, the start of visible unfiltered edges)
#   0.0625 - high quality (faster)
#   0.0312 - visible limit (slower)

# Credit: Kiri, NAVras
# Credit: SkalFate for proper V3 Import.
